First version, missing lots of animations, but the engine quirks are starting to pay off.
First version, missing lots of animations, but the engine quirks are starting to pay off.
Found this really useful tool for converting spritesheets into fonts: yellowafterlife.itch.io/pixelfont
Found this really useful tool for converting spritesheets into fonts: yellowafterlife.itch.io/pixelfont
Best of all? It's free, CC0, public domain.
kenney.nl/assets/input...
Best of all? It's free, CC0, public domain.
kenney.nl/assets/input...
Download (completely free):
kenney.nl/assets/input...
#gamedev #gameassets
Download (completely free):
kenney.nl/assets/input...
#gamedev #gameassets
There's not much info about the RenderingServer online, so I wrote about it:
hexaquo.at/pages/using-...
There's not much info about the RenderingServer online, so I wrote about it:
hexaquo.at/pages/using-...
FlatPixel is a tool to convert 3D models into spritesheets!
I imagine this could be a great simple way to get an art style similar to Dead Cells going! Or an isometric game in the style of early RTS games! Even exports normals for 2D lights!
#gamedev #indiedev
➡️ lampy.casa/mousePSD/
I gotta fucking make spritesheets and shit to get off.
Fuck my life
I gotta fucking make spritesheets and shit to get off.
Fuck my life
Naturally I have been hauling ass on getting more SMB characters in on the action.
Naturally I have been hauling ass on getting more SMB characters in on the action.