Basically, it's fine if everything you do works as intended first try, and you don't need to modify your setup. (Lol)
Basically, it's fine if everything you do works as intended first try, and you don't need to modify your setup. (Lol)
Itch
refreshertowel.itch.io/statement
Docs
refreshertowel.github.io/docs/stateme...
#gamemaker #indiedev #gml #finitestatemachine #statemachines
Itch
refreshertowel.itch.io/statement
Docs
refreshertowel.github.io/docs/stateme...
#gamemaker #indiedev #gml #finitestatemachine #statemachines
(a frase mais chata de todos os tempos ja dita)
(a frase mais chata de todos os tempos ja dita)
dev.to/okpalan/how-...
#ComputerScience #StateMachines
dev.to/okpalan/how-...
#ComputerScience #StateMachines
zurl.co/zmnTO
zurl.co/OKaWN
#Stateflow #Simulink #Modeling #ControlSystems #StateMachines #Flowcharts #EmbeddedSystems #SoftwareEngineering #Programming #Simulation
zurl.co/zmnTO
zurl.co/OKaWN
#Stateflow #Simulink #Modeling #ControlSystems #StateMachines #Flowcharts #EmbeddedSystems #SoftwareEngineering #Programming #Simulation
Progress update ⏳
#GameDev #IndieDev #IndieGame #StateMachines
Progress update ⏳
#GameDev #IndieDev #IndieGame #StateMachines
#RiveScripting is powerful like #Flash & Lottie got #StateMachines finally.
Rive is better for future but Lottie is integrated with #AE.
What do you think about Rive / Lottie, #animator friends?
rive.app/blog/scripti...
lottiefiles.com/state-machines
#RiveScripting is powerful like #Flash & Lottie got #StateMachines finally.
Rive is better for future but Lottie is integrated with #AE.
What do you think about Rive / Lottie, #animator friends?
rive.app/blog/scripti...
lottiefiles.com/state-machines
youtube.com/playlist?lis...
Am happy I found the motivation to rework mob patterns to learn StateMachines and make it a bit more diverse
Next I'll rework the boss-figth, but I want to introduce elements about storytelling and chat boxes
I still need to figure out player abilities...
Am happy I found the motivation to rework mob patterns to learn StateMachines and make it a bit more diverse
Next I'll rework the boss-figth, but I want to introduce elements about storytelling and chat boxes
I still need to figure out player abilities...
It was about a repair service and the repair man is stuck with piesek-- a yapaholic dog with lightbulb head..
It was about a repair service and the repair man is stuck with piesek-- a yapaholic dog with lightbulb head..
cactus-tycoon-3d.vercel.app
#React #ThreeJS #StateMachines #xState #Javascript
cactus-tycoon-3d.vercel.app
#React #ThreeJS #StateMachines #xState #Javascript
One of my big complaints about Armored Core 6 is its totally dominated by its damage model and everything else in the game is completely secondary.
Turn-rates break the entire meta and design. Full-body animation statemachines also cripple the game's control design.
One of my big complaints about Armored Core 6 is its totally dominated by its damage model and everything else in the game is completely secondary.
Turn-rates break the entire meta and design. Full-body animation statemachines also cripple the game's control design.
jamque.itch.io/sev9938-spri...
moltsxalats.wixsite.com/fusionc/post...
jamque.itch.io/sev9938-spri...
moltsxalats.wixsite.com/fusionc/post...
Treat your model as the engine, not a static sketch.
Use OCL for fast derivations and Statemachines for implementation logic.
You'll achieve pure, synchronized execution across your stack. ☺️
#MDriven #SystemSyncing #MDD #SoftwareEngineering
Treat your model as the engine, not a static sketch.
Use OCL for fast derivations and Statemachines for implementation logic.
You'll achieve pure, synchronized execution across your stack. ☺️
#MDriven #SystemSyncing #MDD #SoftwareEngineering
It's very finicky and very prone to do spaghetti nodes with.
There's a lot of stuff you can know about the Animator like
Sub-StateMachines or Blend Trees that can ease the process for a bit (organization and stuff), but yeah it's still pain to deal with...
It's very finicky and very prone to do spaghetti nodes with.
There's a lot of stuff you can know about the Animator like
Sub-StateMachines or Blend Trees that can ease the process for a bit (organization and stuff), but yeah it's still pain to deal with...
The point about status columns masking concurrency issues rather than solving them is underrated. Side effects still fire twice even if the column looks correct.
#Postgres #Concurrency #DatabaseDesign #StateMachines
The point about status columns masking concurrency issues rather than solving them is underrated. Side effects still fire twice even if the column looks correct.
#Postgres #Concurrency #DatabaseDesign #StateMachines