#ue5 #gameplay #pawsintheshell #gamedev #book #cplusplus
#ue5 #gameplay #pawsintheshell #gamedev #book #cplusplus
#GAS #UE5 #AI #StateTrees #Gameplay #gamedev
#GAS #UE5 #AI #StateTrees #Gameplay #gamedev
timoxley.notion.site/Unreal-State...
Much of this will likely be obvious/todo but interested to hear thoughts cc @siggigg.bsky.social @jeanpaulsoftware.bsky.social
timoxley.notion.site/Unreal-State...
Much of this will likely be obvious/todo but interested to hear thoughts cc @siggigg.bsky.social @jeanpaulsoftware.bsky.social
A big shift: moving from hardcoded logic to statetrees.
Camera already runs on them—now it’s time for the character too.
It’s a massive step toward cleaner, scalable systems.
Structure matters.
#gamedev #UnrealEngine #indiedev #architecture
A big shift: moving from hardcoded logic to statetrees.
Camera already runs on them—now it’s time for the character too.
It’s a massive step toward cleaner, scalable systems.
Structure matters.
#gamedev #UnrealEngine #indiedev #architecture
Deciding on what to work on between:
- Refactor AI to actually support what it'll need and use StateTrees
- Counterattack system (This game's superguard)
- Overworld-to-battle flow
Deciding on what to work on between:
- Refactor AI to actually support what it'll need and use StateTrees
- Counterattack system (This game's superguard)
- Overworld-to-battle flow
Simulating large numbers of units with RTS-style states, all in StateTrees.
Easy VAT baking, with animations being blended.
Efficient rendering.
VAT Static Meshes to BP transitions.
Customizable abilities.
Select and move command.
StateTree examples.
Simulating large numbers of units with RTS-style states, all in StateTrees.
Easy VAT baking, with animations being blended.
Efficient rendering.
VAT Static Meshes to BP transitions.
Customizable abilities.
Select and move command.
StateTree examples.
#gamedev #ue5 #ai #artificialintelligence
#gamedev #ue5 #ai #artificialintelligence
But in 5.4 they have new debug tooling, which is even better than that of BehaviorTrees:
dev.epicgames.com/documentatio... #ue
But in 5.4 they have new debug tooling, which is even better than that of BehaviorTrees:
dev.epicgames.com/documentatio... #ue
jeanpaulsoftware.com/2024/08/13/s...
jeanpaulsoftware.com/2024/08/13/s...
What the hell, little ol' me and my crappy video with 2.3K views...
What the hell, little ol' me and my crappy video with 2.3K views...