#SteamInput
Anyone know why steaminput does this whenever I map the mouse to a d-pad? Unfixable?
October 14, 2025 at 12:32 AM
STEAMINPUT ADAPTS ALL CONTROL SCHEMES
February 25, 2025 at 12:25 PM
Makes me very happy to finally see *other* people posting about how cool steaminput is
May 9, 2026 at 6:07 PM
Imagine if Godot’s action editor could export SteamInput VDF files.

I may just be bad at understanding the GodotSteam docs, but I’m hoping controller support isn’t crazy difficult

#Godot #GodotEngine #Steamworks
September 22, 2026 at 4:58 PM
SteamInputDB is a new site to help you find Steam Input configurations for your gamepads
#SteamInputDB #Steam #PCGaming #SteamInput
SteamInputDB is a new site to help you find Steam Input configurations for your gamepads
SteamInputDB recently launched as a new third-party community site to help you find Steam Input configurations for various gamepads with Steam games.
www.gamingonlinux.com
March 2, 2026 at 11:22 AM
PSA: Most Deck-compatible games work with this but you need to manually go into SteamInput and remap the twisting controls to basic Y-axis analog input
March 28, 2025 at 3:33 PM
No because seriously, if everyone who's published a game on steam just spent a day making solid steaminput layouts for Steamdeck and dualsense, so many games that are kinda janky on Steamdeck would immediately be flawless
April 4, 2026 at 2:40 PM
Which is it SteamInput?? Controller is connected or not??
I am determined to make this work and wrap my head around it if it kills me - which it well might.

Any Unreal genii know what, and I say this diplomatically, the fuck?

#unrealengine #gamedev #indiedev #steam #steaminput
February 27, 2025 at 11:59 PM
The new steam controller only works with steaminput? Windows users cucked again over controller drivers
April 28, 2026 at 2:25 AM
Its really funny watching the reviews come out for the steam controller, because even more than the original model, this thing is just niche, enthusiast hardware for people who like to tinker. Basically just the ultimate steaminput device, but because its valve, its getting so much hype
April 27, 2026 at 6:00 PM
I swear the first person to create an out-of-the-box, no fuss auto-/guided-setup or plugin for integrating SteamInput in #UnrealEngine is going to have a statue made in their honour. #gamedev
February 26, 2025 at 5:52 AM
Implementing controller support for my #indiegame Kill ze Bugs, and I feel like #godot did me no favors when comes to integrating with SteamInput

Once I got SteamInput reliably mapped to actions though, implementing aim assistance etc. took mere minutes

Godot giveth and godot taketh away I guess
December 7, 2024 at 12:51 PM
Kjappe med patchingen er dei iallefall, men samstundes ... Litt rart å ikkje berre ha med støtte for Dualsense frå starten av, når det uansett er gjennom Steaminput?
Er klar for litt eurojank
September 4, 2026 at 9:10 PM
First time properly polishing and publishing one of my steaminput layouts. Inaugural game was Fractal Block World. Can vouch it plays great on Steamdeck, and its easily the most unique game I've ever played. Absolutely unlike anything else
April 4, 2026 at 1:37 PM
Istg I'd get a tattoo of a steaminput virtual menu lmfao this shit is like my hyperfixation
April 4, 2026 at 3:59 PM
Working on some enhanced Steam integration stuff, including full support of SteamInput and Remote Play Together. I can update the UI glyphs to match the input device seamlessly, and prevent the Remote Play participants from using the main menu to mitigate griefing. I made custom icons, too!
#gamedev
March 1, 2025 at 8:30 PM
steaminput is largely incredible but the mouse region config could really use a more intuitive setup than tweaking the numbers through trial and error until you get something maybe close enough
July 7, 2026 at 1:10 AM
Just spent 2 days doing button glyphs for my SteamInput stuff.
Why not use Steam's automatic ones?
Ah, because I want to try something special with them.
And also I am a damn fool.

#steam #unrealengine #indiedev #gamedev #solodev
March 3, 2025 at 5:53 AM
trying to use steaminput to make my dpad give analog stick commands. pissing me off its just not working nothing is saving
January 24, 2026 at 6:09 AM
i actually kinda like steams ui lol (except steaminput lmaoooo that shit is from a butt)
August 24, 2026 at 12:58 AM
Trackpads, backpaddles, gyro that's usable with steaminput, gyro that will have a cemuhook developed for it
December 24, 2025 at 3:32 PM
can't tell if it's funny or frustrating that the ps5 controller is just flatly better than the xbox one but so many games just will not talk to it or will throw out xbox glyphs when you use steaminput
May 6, 2025 at 10:43 PM
did a lot of work on my steam deck setup since i've been making a lot of steaminput configs, i have it connected to my pc via capture card and set up with a network kvm to let me use my laptop's keyboard and mouse on it wirelessly! it works really well for desktop and gamescope :o i'm so happy
October 24, 2024 at 7:39 PM
SteamInput controller testing for Moss has turned my desk into a slurry and controllers, portable consoles and usb cables.
August 6, 2026 at 12:13 AM