#SteelCommand
Feels like we are doing something right

#IndieGame #RTS #SteelCommand
September 22, 2026 at 11:10 AM
RTS Soundtrack 🎶

The artist for STEEL COMMAND has been straight COOKIN. Here is a snippet of one of the 'explore' 'tracks. This is probably my favorite piece by him so far.

#RTS #IndieGame #SteelCommand
September 5, 2026 at 3:49 PM
I made a little obstacle course to test the new navigation system. I'm happy with it 👌

#RTS #SteelCommand #IndieGame #Godot #GameDev
August 17, 2026 at 12:35 PM
Just some ASC forces getting hopelessly obliterated by the KOR.

Thank you for your service 🫡

#RTS #IndieGame #SteelCommand
August 11, 2026 at 12:07 PM
People say our game is too much like Command & Conquer. Are they wrong? 🤔

I personally don't find anything wrong with drawing a lot of inspiration from beloved childhood games.

#RTS #SteelCommand #IndieGame #CommandAndConquer
August 10, 2026 at 11:17 AM
Navmesh visualization using the new Flowfield vs using the old Navigation Mesh from Godots built in libraries. I'm liking this a lot better!

#RTS #SteelCommand #ShowMeSunday #IndieGame #Godot
August 9, 2026 at 9:03 PM
Without VS. With Dithering.

Not a huge difference, but I do prefer the shadow dithering for our specific style.

#RTS #IndieGame #SteelCommand
August 8, 2026 at 10:45 PM
Custom pathfinding solution is coming along nicely 🗺️

You toggle the navigation visibility, which will really help map creators validate where units can/cannot go

#RTS #IndieDev #GameDev #SteelCommand
August 7, 2026 at 2:12 PM
Here is (currently) the most powerful unit in Steel Command, the B-F-T. I'm sure you may be able to guess where the inspiration came from...

The machine gun acts as a completely independent weapon system than the main cannons.

What do you guys think?

#RTS #RTSGame #IndieGame #SteelCommand
August 5, 2026 at 4:17 PM