#StencilShader
#GameDevLog 013

#Unity #AR #MobileGame - Unmögliche Objekte via #StencilShader / #StencilBuffer:
Objekt dessen Inhalt größer ist als es selbst
=> #KioskFenster: eine ganze #Stadt im Zimmer.

#POLYGON #ImpossibleObject #syntyStore #GameDev #gameDevelopment #indieDev #indieGameDev #ARGame #XR #devLog
February 12, 2026 at 1:55 PM
There is always something hidden behind meshes.

Make sure to always scan things with your stencil shaders.

#godot #stencilshader
September 28, 2025 at 9:58 PM