#SweejTech
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
youtu.be
February 4, 2025 at 1:50 PM
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 2:20 PM
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
SweejTech 005: Ambience Volumes
A closer look at our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game...
buff.ly
February 12, 2025 at 3:17 PM
Discover how SweejTech HDR is transforming UE5 audio workflows - a user shares their experience with our powerful HDR technology
SweejTech HDR: Come for the Sound, Stay for the Workflow | SweejTech
SweejTech HDR pairs powerful audio technology with thoughtful workflow enhancements, making a real difference in daily game audio production. By focusing on both technical excellence and practical…
buff.ly
January 8, 2025 at 5:28 PM
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
April 17, 2025 at 5:39 PM
We're soon launching our GPU Propagation tech for Unreal Engine 5, compatible with native UE audio and any middleware.

Lets take a look at our debug tools.

www.youtube.com/watch?v=fvKo...

Want to know more? Get in touch, we'd love to talk.

#GameAudio #UnrealEngine #GameDev
SweejTech 006: Propagation (Inside the GPU Obstruction Debugger)
YouTube video by SweejTech
www.youtube.com
June 12, 2026 at 1:26 PM
Introducing Propagation
YouTube video by SweejTech
www.youtube.com
April 25, 2025 at 6:45 AM
SweejTech has officially been around long enough for games using our tools announcing! Proud and excite! #gameaudio
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and we’re genuinely excited to finally share this one with the world.
NO LAW is the next title from Neon Giant after the breakout success of The Ascent, and we’re incredibly proud to be part of it.

Alongside handling sound design and mix for the reveal trailer, Sweet Justice Sound is handling the full audio for this cyberpunk immersive sim.
December 12, 2025 at 2:16 PM
Introducing, the squishy ball.

youtu.be/csf2QdScicw

Want to see this in your project? Join our Discord, leave a comment or reach out at hello@sweej.tech

#GameAudio #UnrealEngine5 #GameDev
SweejTech 006: Propagation (Introducing the Squishy Bal)
YouTube video by SweejTech
youtu.be
June 26, 2026 at 1:41 PM
SweejTech Propagation works everything out at runtime. There is no bake step or pre-computation pass. When things in your game move, gets destroyed, or is built by the player, the system adapts automatically. #GameAudio #UnrealEngine #Wwise
September 18, 2026 at 6:41 AM
Let Albin take you through the obstruction settings. All live tweak-able right in the viewport! www.youtube.com/watch?v=mrIh...

Our GPU Propagation tech for Unreal Engine launches soon.

Want to know more? Leave a comment or reach out at hello@sweej.tech

#GameAudio #UnrealEngine5 #GameDev
SweejTech 006: Propagation (Settings and Live Tweaking)
YouTube video by SweejTech
www.youtube.com
June 24, 2026 at 2:01 PM
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM
🎮🎵We're heading to GameSoundCon! ✈️
If you want some hands-on time with the SweejTech tools or just have a chat, let us know!
#GameSoundCon #GameAudio
September 3, 2025 at 9:52 AM
We're heading to the Game Audio Symposium in Leeds next week doing a talk! If you are around and want to hear more about our tech, or new tools, like our upcoming GPU based SweejTech Propagation, come find us or get in touch at hello@sweej.tech. #GameAudio #SoundDesign #GameDev #AudioTech
May 21, 2026 at 7:53 AM
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
March 14, 2025 at 4:43 PM
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
SweejTech 004: HDR Static Mode & Toolbar
YouTube video by SweejTech
youtu.be
August 27, 2025 at 12:58 PM
We had a wonderful time at Game Audio Symposium, catching up with friends and showing off some #SweejTech, it was a blast! #GameAudio #GAS #GameAudioSymposium
June 2, 2026 at 5:22 PM
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev
Tutorial: How our audio tracer automatically generates realistic sound reflections from geometry
YouTube video by SweejTech
www.youtube.com
May 9, 2025 at 3:09 PM
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
youtu.be
March 20, 2025 at 6:22 AM
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and we’re genuinely excited to finally share this one with the world.
NO LAW is the next title from Neon Giant after the breakout success of The Ascent, and we’re incredibly proud to be part of it.

Alongside handling sound design and mix for the reveal trailer, Sweet Justice Sound is handling the full audio for this cyberpunk immersive sim.
December 12, 2025 at 1:38 PM
youtu.be/53YZxB-BQi0

As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
SweejTech 2025 Recap: Technology showcase and update
YouTube video by SweejTech
youtu.be
December 10, 2025 at 1:40 PM
🌅 Rise and shine #UnrealFest! Come on over to North Session Room 2 at 9am to catch Amplifying the Unreal Audio Engine with Extensions and Plugins to hear about how we’re doing just that at SweejTech! See you there! ✨
June 4, 2025 at 11:19 AM
We're very proud to say that Neon Giant's amazing tech demo is powered by SweejTech. HDR keeps the mix clear through the chaos, while our ambience, reverb and propagation tech make the world come alive.

www.youtube.com/watch?v=REpS...

#GameAudio #UnrealEngine #SoundDesign
No Law - Tech Demo | State of Unreal 2026
YouTube video by IGN
www.youtube.com
June 18, 2026 at 11:51 AM
Let’s go SweejTech at #GDC26 #GameAudioGDC! Already had a great catchup with @eaboissiere.bsky.social and bumped into Charlie Pateman and Adele Cutting boarding the flight… what a coincidence 😅

It’s going to be a great week, give me a shout if you want to say hi or catch up over a coffee 🙌 🔊
March 8, 2026 at 11:54 AM
Gustav showcases more features of SweejTech 005; this video goes into detail about using modular content in various types of environments, allowing core-gameplay audio to adapt and change based on the location in the world (for example in a shooter; weapon tails, explosion tails, bullet casings etc)
March 5, 2025 at 1:00 PM