NSFW and SFW animation is more or less the same "underneath". Just using different assets and focusing on a different theme. The skills are almost entirely transferable.
NSFW and SFW animation is more or less the same "underneath". Just using different assets and focusing on a different theme. The skills are almost entirely transferable.
Browntown WIP collage 1.
Originally posted at www.furaffinity.net/view/60129518/ during March 2025.
Browntown WIP collage 1.
Originally posted at www.furaffinity.net/view/60129518/ during March 2025.
A quick example I made for someone of using a manually painted grayscale "mask" image texture to have a controllable gradient between a mud node setup and a dirt node setup.
I use something like this in nearly every project, it's that universally useful and simple.
A quick example I made for someone of using a manually painted grayscale "mask" image texture to have a controllable gradient between a mud node setup and a dirt node setup.
I use something like this in nearly every project, it's that universally useful and simple.
I feel like I should have come up with this a lot earlier, but my streamlined #Blender template now has an audio sequencer built in. Sounds can now be directly loaded into a scene and organised/timed in parallel with making the animation. Until now, I've only added audio after rendering.
I feel like I should have come up with this a lot earlier, but my streamlined #Blender template now has an audio sequencer built in. Sounds can now be directly loaded into a scene and organised/timed in parallel with making the animation. Until now, I've only added audio after rendering.
I am only now coming to terms that I can no longer provide tutoring for a long time. Having skills to create is one thing, but knowing how it was learned is entirely different.
Both of these are vital for teaching but I lost all of the latter due to the amnesia. I fear my dream is over.
I am only now coming to terms that I can no longer provide tutoring for a long time. Having skills to create is one thing, but knowing how it was learned is entirely different.
Both of these are vital for teaching but I lost all of the latter due to the amnesia. I fear my dream is over.
Since GIFs now auto-convert to video now here, here's the three examples of the Dual Layer Easy Paint setup viewable directly.
It's still so satisfying to watch. I still haven't made Bad Apple play fully on it. Yet.
Since GIFs now auto-convert to video now here, here's the three examples of the Dual Layer Easy Paint setup viewable directly.
It's still so satisfying to watch. I still haven't made Bad Apple play fully on it. Yet.
Basics of Vertex Modelling and Manual Remeshing.
A guide & cheat sheet for beginners who want to try the very basics of 3D modelling. See reply for how this applies to remeshing.
Will work on my "all in one tutorial for absolute beginners" next, after doing some art.
Basics of Vertex Modelling and Manual Remeshing.
A guide & cheat sheet for beginners who want to try the very basics of 3D modelling. See reply for how this applies to remeshing.
Will work on my "all in one tutorial for absolute beginners" next, after doing some art.
I intend to someday make a video going over the Blender asset creation fundamentals, so it can be done entirely solo. The actual lesson is designed to be repeatable on your own after the first time, allowing to gradually go to more complex things, starting off from a simple box.
This is something to practice basic modelling, UV unwrapping, shaders, and more.
Usually when I teach I suggest the student take their own measurements and photos of something unique to them. Not everyone has the equipment to do so, so this was made for them.
I intend to someday make a video going over the Blender asset creation fundamentals, so it can be done entirely solo. The actual lesson is designed to be repeatable on your own after the first time, allowing to gradually go to more complex things, starting off from a simple box.
This is something to practice basic modelling, UV unwrapping, shaders, and more.
Usually when I teach I suggest the student take their own measurements and photos of something unique to them. Not everyone has the equipment to do so, so this was made for them.
This is something to practice basic modelling, UV unwrapping, shaders, and more.
Usually when I teach I suggest the student take their own measurements and photos of something unique to them. Not everyone has the equipment to do so, so this was made for them.