#TavernKeeper
The tavernkeeper who puts up the job postings won't stop crying.
September 28, 2026 at 3:35 PM
Get the Noble Men C Miniature Noble Tavernkeeper miniature by CastNPlay here:
https://weprintminiatures.com/products/noble-men-c-miniature-noble-tavernkeeper
September 24, 2026 at 11:40 AM
Sumerian scribal satires, tavern breakdowns, and exiled B-squad purgatory. Author Harold Dalton breaks down Chapter 18 of Striking the Sun, the grotesque utility of Utflod, and the long flashback's convergence on 2011
Decoding Striking the Sun Chapter 18
Sumerian debasement tales, tavernkeeper archetypes, and the corpse of Enkidu. Harold Dalton breaks down Chapter 18 of Striking the Sun: Dominic's exile to the B-squad, his descent into drunken Flemish...
cyclry.com
September 23, 2026 at 2:35 AM
New devlog: Meet Bett, tavernkeeper of the Salty Reed in What the Cardinal Flower Protects. Good life, got bored; elven blood will do that. Now Sedgewick's home. Read this and all my devlogs at evenreachgames.com/devlog.php
#ttrpg #indiettrpg
September 21, 2026 at 6:53 PM
[ Yet another #TavernKeeper stream tonight, but we're just doing design today, so it's more akin to an art stream.

Let's make a really cool dwarven tavern, with a furniture set to match! ]
September 21, 2026 at 2:28 PM
I have to cancel stream for tonight. I know that I didn't have formal plans to stream today, but I generally do stream on Thursdays, so I wanted to be transparent with you all as I could.

There is a bit more of why in the post below, but I hope to see everyone on Saturday, though. 💙
September 18, 2026 at 2:01 AM
TLDR: Tonight was a lovely night! Thank you, everyone! For the support, the kindness, and the company!💜💙

#vsky #vtuber #community #thankyou
September 15, 2026 at 7:49 AM
Darkblade Stabsworthy walked into the tavern, covered in mud and shit from a thousand battles, with a look on their face that spoke of the screams of babes echoing through his mind.

“I am looking for ale and whores,” Darkblade said to the tavernkeeper. He was looking for ale, and whores.
September 10, 2026 at 10:08 PM
In which players of the CRPG "Pathfinder: Wrath of the Righteous" proceed to have a Talmud-style discussion about how a Lawful Neutral player should apply the laws of the Mendevian Crusade to a case where a tavernkeeper tricks people by selling placebos but claiming they're illegal drugs.
Pathfinder: Wrath of the Righteous - Enhanced Edition :: Steam Community
steamcommunity.com
September 8, 2026 at 3:51 AM
But while there are a lot of cozy tavern sims and such coming out these days, Long Rest Tavern feels like running a tavern in Dungeons and Dragons, starting from creating your humble tavernkeeper. - @oldpappythomas.bsky.social

Our preview: monstervine.com/2026/09/long...
Long Rest Tavern Preview – The D&D Tavern Simulator We’ve Been Waiting For
Dungeons and Dragons video games have covered a lot of ground: the city of Baldur’s Gate multiple times, the Neverwinter Nights series, arcade beat-em-ups, the upcoming game based on a warlock, but…
monstervine.com
September 3, 2026 at 7:30 PM
"Of course."

The tavernkeeper would take a seat across from the other, already beginning to eat.

"Sleep well?"
September 3, 2026 at 12:08 PM
"There are a few. Probably the best is to visit your favorite tavernkeeper and see what she has heard."
September 1, 2026 at 6:40 PM
"You don't bring your own camping gear?"

The tavernkeeper does make a mean cup of coffee.
September 1, 2026 at 5:45 PM
And you don’t even get the post siege tantrum where the tavernkeeper chews out Wrathion for not paying attention to the lessons.
August 31, 2026 at 12:30 PM
Game Releases • Repixture 3.21.0 released!
Finally! After a TON of work, I am very happy to present to you the … Version 3.21.0 Release! (nicknamed: “An EFFECTive Update”) Highlights **Effects and juices** You can now drink some unique **juices**. Either make them yourself, or ask a tavernkeeper. Juices give you no saturation, but instead grant you unique short-timed effects that boost you. For example, the Apple Juice makes you walk, swim and climb fast. The Moon Juice is hard to get, but drinking it gives you the unique “Ninja” effect: You silence your footsteps and many (but not all) block interactions and will be harder to detect for players and mobs. Other players will no longer see your nametag, health or position on the map. Other juice effects include Jump Boost, Wave Breaker, Breathing and Glow (see changelog). **Flint tools** The**flint tools** are a new tier of tools (pickaxe, shovel, etc.) that sit between stone and wrought iron. This gives an interesting alternative method to progress through the tool levels, but finding flint is of course a little harder. **Rotation stick** The new **rotation stick** is Repixture’s simple way to rotate blocks. I tried to make rotation as simple as possible, and less confusing than in Minetest Game: Punching rotates around the vertical axis, and Placing rotates around the horizontal axis. Another difference from Minetest Game is that blocks are NOT rotatable by default. Of course, all the relevant blocks in Repixture are compatible with this tool. **Placeable items** Many items are now placeable as blocks: Bread, sticks, flints, pearls, paper, you name it. This can either be used as an "emergency" kind of storage, or as decoration. And I really like this feature as it allows many new room decorations. :-) Not everything is placeable yet, especially tools. I plan to make everything placeable in future releases. **New building blocks** A few new building blocks have arrived: The **cushion** has the best fall damage protection in the game, at a whopping 68% fall damage reduction. At this level, you can fall up to 50 blocks deep without armor and still take no damage. It can also be painted. But it requires quite a few advanced items to craft. The new "**wattle and daub** " blocks combine dirt, sand and straw in solid blocks. They come in 3 "reinforced" variants (seen in screenshot), are paintable and allow to construct some very interesting farm or rural houses. These blocks are inspired by the "half-timer" building style of the real world. Full changelog (it’s big!) New items: * Add glass bottle * Add 6 juices that grant effects * Add flint tools: Better than stone, worse than wrought iron * Pickaxe, spear, shears, axe, shovel * Add rotation stick that rotates blocks * Add paintable cushion (+stair, +slab); high fall damage protection * Add paintable wattle and daub blocks * normal * reinforced * reinforced with brace * reinforced with cross * slab/stair variants * Creative Mode: Add infinitum armor (100% damage protection including fall damage) * Creative Mode: Add infinitum sword (deals max. damage) Item changes: * Many items can be placed: Map, mineral lumps, chainmail sheet, fiber, stick, flint, paper, pearl, graphite sheet, cotton, flour, wheat, coin, cooked potato, asparagus, cooked asparagus * Can place coin stacks * Carrot and potato can alternatively be placed instead of planted * Can now place up to 3 ingots into the same block * New item textures for: map, ingots, walker, tavernkeeper, some Creative-Mode-only items * Rename Creative Tool to Infinitum Multitool * Changed controls scheme for a few tools * Fertilized Sand can now be smelted in a furnace to Glass * Sand with Pearl can now be smelted in a furnace to a Pearl Removed items: * Degrowth Tool (degrowth functionality merged into Growth Tool) Chat commands: * Rename chat command "/player_effects" to "/effect" * "/effect" command now needs server privilege * Can now add and remove player effects with "/effect add" and "/effect remove" commands * Can now list available player effects with "/effect describe" Gameplay: * Add 7 new player effects * Speed: Move faster * Jump Boost: Jump higher * Breathing: Stop losing breath in water * Wave Breaker: Move faster in liquids and stop sinking * Ninja: Become sneaky: You make way fewer sounds, have 50% mob detection range, and hide your nametag, health bar and map marker from other players * Glow: Glow in the dark * Saturation: Stop your hunger (only via chat command) * Add achievements: Coal Factory, Little Bakery * A few new villager trades HUD and GUI: * Player effects icons appear now on the player screen * Achievements page improvements * Symbols page: Most missing achievements now show their icon browned-out * Text list page: Text formatting improvements * Shorter description in text list so the text overflows less * New images for Forester and Overgrowth * Spyglass overlay and vignette are no longer hidden when disabling the HUD (Luanti 5.17+) * Translation status: English, German, Spanish at 100% completion, Portuguese (Brazil) at 78%, French at 72%, Ukrainian at 54%, Russian at 52%, other languages below 50%. (Again a big shoutout to the hard-working translators on translate.codeberg.org. You rock!) Bugfixes: * Fix items not dropping on death (if using default setting) * Fix beds not skipping night (if using default setting) * Fix too large “Title:” in book editing dialog (Luanti 5.17.0) * Fix duplicate radar mode size * Fix waterlily spreading to flowing water * Fix ladder placement sound not playing if you placed the last ladder * Fix crash if player joins with an unknown effect * Fix crash if mob was attached * Fix spreading sandgrass spawning with wrong shape * Fix bad waving animation of overmature wheat * Fix visual_scale warnings for underwater plants * Fix incorrect flower-related trades * You can no longer label locked chests that you don’t own API/Development: * Add crafting compatibility layer * Most shaped and shapeless recipes added via the Luanti Lua API will be available in Repixture automatically * Limitation: Complex recipes that need more than 4 input slots (not necessarily items) cannot be crafted by default and won’t appear in the crafting guide * Complex recipes are accessible to developers via the rp_crafting API * Add rp_rotator API allowing to rotate * In Repixture, nodes must support rotation *explicitly* * Add short_description for achievements API * Add pastel palette for rp_paint mod * Add "tier_" groups to armor and infinitum tools * Add on_apply, on_remove and on_timeout callbacks for player effects * Add a variety of rp_util functions * Player effects now support more physics overrides * New paint scrape particle mode that uses nodeboxes * rp_rotator API explains how to make nodes rotatable * Nodes are *not* rotatable by default, they need to explicitly support this! * Fix wrong plant_* groups being added by rp_farming Internal changes: * Player effects are now stored in player meta instead of file "player_effects.dat" in the world directory. This file will no longer be used. * "_r90" node variants of wall sign nodes (i.e. wall signs rotated by 90° for the floor/ceiling) have been removed, the regular wall sign nodes now support this using native wallmounted. Backwards-compatibility codes has been added. If you join the world, you might briefly see unknown nodes, those should be replaced automatically Statistics: Posted by Wuzzy — Mon Aug 31, 2026 12:28 * * *
forum.luanti.org
August 31, 2026 at 12:50 PM
When I saw the trailer, my first thought was "Legends and Lattes: the Home Game".

But if I were trying to rationalize tavernkeeper as questgiver, I might use Lloyd's coffee shop as a model: an info source, & clearinghouse for the folks w/resources. And put it in the capital instead of a village.
August 30, 2026 at 11:01 PM
//Just the names/professions.

Bad habit of saying things like "the tavernkeeper" or "Haciathra" when I've been writing her a bunch and am working on replies for other accounts. Just kinda get into that groove.
August 29, 2026 at 9:04 PM
Ever wondered what's inside the jar of dirt? We're not even sure the tavernkeeper knows, but we're positive that it probably isn't someone's heart. Probably.
August 27, 2026 at 6:16 PM
Have a Sora Esma! My Eberron hobgoblin hag! She's a wandering trinket merchant!
August 26, 2026 at 8:46 PM
"Most people seem to like them."

The tavernkeeper would gently push those soft orbs into the other woman's hands, letting her feel them however she liked. Her perky nipples already erect.
August 20, 2026 at 1:45 PM
"It can be. But people also tend to get belligerent when they get drunk like that."

The tavernkeeper would respond with a shrug.
August 20, 2026 at 2:33 AM
It is busy. But not packed.

The tavernkeeper is buying herself tending to various tables. But several are still open, should the cleric wish to enter.
That, in addition to the general clean and welcoming vibe of the place, is why the cleric has wandered in—gauging about how busy it is with the time of evening and life performers.
It's a good thing her tavern always features music of some kind.
August 20, 2026 at 12:37 AM
"I was more just playing along and seeing what rewards I could get."

The tavernkeeper responded, offering a polite bow.

"Please, lead the way."
August 19, 2026 at 5:36 PM
HIya Patrons🍻

We had adulting to do in the early AM hours.. which means your nocturnal tavernkeeper, is a tired wolf. 😪💤

We're causing Mayhem for the Timekeeper as we continue our C4SH play-through in @borderlands.2k.com

twitch.tv/savvyholo

#savvylive #VTuber
SavvyHolo - Twitch
Welcome to the Blue Wolf Tavern! 🍻 I'm SavvyHolo, The Wolf Tavernkeep VTuber! 🐺
twitch.tv
August 17, 2026 at 11:00 PM