- dilation touches neighbors
- there's no way to increase island padding, bicubic filter needs 4 texels
- denoiser doesnt have island isolation
- closed rooms leak through corners, probably a bias bug
- unocclusion algorithm is imprecise
seems solvable
- dilation touches neighbors
- there's no way to increase island padding, bicubic filter needs 4 texels
- denoiser doesnt have island isolation
- closed rooms leak through corners, probably a bias bug
- unocclusion algorithm is imprecise
seems solvable
the approach you would want for this is dependent on whether you're going for crisp texels or interpolating...
the approach you would want for this is dependent on whether you're going for crisp texels or interpolating...
Scary looking tbh #TheArchers
Scary looking tbh #TheArchers
So many notes to go through, ideas to investigate, people to talk to and games to play! 🔥
Thank you so much to the organizers and all the attendees, it was such a pleasure to meet you all 😊
Can we have Texels sponsor next year though? 🍻🙃
So many notes to go through, ideas to investigate, people to talk to and games to play! 🔥
Thank you so much to the organizers and all the attendees, it was such a pleasure to meet you all 😊
Can we have Texels sponsor next year though? 🍻🙃
me mud wrestling Chris Carter: 1130 hrs
Someone getting Ed's texels out: 1400 hrs
#TheArchers
me mud wrestling Chris Carter: 1130 hrs
Someone getting Ed's texels out: 1400 hrs
#TheArchers
Instead of all texels looping over all rays per probe, each texel only checks out relevant rays.
This is a big performance gain with high ray counts (>256) and good depth resolutions of 16x16.
Instead of all texels looping over all rays per probe, each texel only checks out relevant rays.
This is a big performance gain with high ray counts (>256) and good depth resolutions of 16x16.