#livecoding #tidalcycles #supercollider #hydravideosynth
#livecoding #tidalcycles #supercollider #hydravideosynth
bit.ly/4dErEOH
Original in thread:
bit.ly/4dErEOH
Original in thread:
I'm hyped for this setup because now I can use my VST effects on Tidalcycles samples alongside VST's and Hydra visuals. I still need to implement midi options and I'm syncing Reaper and Strudel by ear right now.
I'm hyped for this setup because now I can use my VST effects on Tidalcycles samples alongside VST's and Hydra visuals. I still need to implement midi options and I'm syncing Reaper and Strudel by ear right now.
strudel.cc#ICAkOiBzKCJz...
strudel.cc#ICAkOiBzKCJz...
je découvre Strudel.cc
J'ExiGE D'ETRE A LA RETRAITE IMMEDIATEMENT POUR AVOIR MA VIE ENTIERE SUR CE TRUC
je découvre Strudel.cc
J'ExiGE D'ETRE A LA RETRAITE IMMEDIATEMENT POUR AVOIR MA VIE ENTIERE SUR CE TRUC
🎚️ termixer — A live DJ mixer for TidalCycles, MPV & SuperCollider
💯 Dual decks, 3-band EQ, filters, crossfader, microphone input, sample pads & sequencing
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/l00sed/termi...
#rustlang #ratatui #tui
🎚️ termixer — A live DJ mixer for TidalCycles, MPV & SuperCollider
💯 Dual decks, 3-band EQ, filters, crossfader, microphone input, sample pads & sequencing
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/l00sed/termi...
#rustlang #ratatui #tui
- controllable player character
- hit detection
- projectile speed/size based on note volume
- slightly less boring placeholder graphics
#TidalCycles #LiveCoding #Algorave #Godot #GameDev
- controllable player character
- hit detection
- projectile speed/size based on note volume
- slightly less boring placeholder graphics
#TidalCycles #LiveCoding #Algorave #Godot #GameDev