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Upgrade your attitude and you’ll feel like a whole new gnome! 😲
Small shifts make big sparks.
#WowWednesday #CyborgStudios #TinkerTime #ComingBack
Upgrade your attitude and you’ll feel like a whole new gnome! 😲
Small shifts make big sparks.
#WowWednesday #CyborgStudios #TinkerTime #ComingBack
Monday, March 30, 11:30 - 12:30PM #MakerFun #TinkerTime #CRTxLA
Monday, March 30, 11:30 - 12:30PM #MakerFun #TinkerTime #CRTxLA
# neon_night_market.rb
def street_stall
wagon_paint = VintageSteel.coat(:lime_green)
beverage = TallGlass.glowing(:acid_neon)
menu = Chalkboard.write("ミュータンジェン")
end
# neon_night_market.rb
def street_stall
wagon_paint = VintageSteel.coat(:lime_green)
beverage = TallGlass.glowing(:acid_neon)
menu = Chalkboard.write("ミュータンジェン")
end
# oko_enchantment.rb
def misty_primeval_forest
elk_antler = WildBeast.rest(:soft_fur)
moss_ground = DampEarth.glimmer(:cool_dew)
ancient_tree = MossyBark.carve("大鹿", "3/3")
end
# oko_enchantment.rb
def misty_primeval_forest
elk_antler = WildBeast.rest(:soft_fur)
moss_ground = DampEarth.glimmer(:cool_dew)
ancient_tree = MossyBark.carve("大鹿", "3/3")
end
# mirror_kaleidoscope.rb
def chinatown_jewelry
chandelier = GlassCabinet.glimmer(:gold_lantern)
shards = BrokenMirror.float(:shattered_prism)
creamy_paint = MirrorSurface.graffiti("ゴブリン・シャーマン")
end
# mirror_kaleidoscope.rb
def chinatown_jewelry
chandelier = GlassCabinet.glimmer(:gold_lantern)
shards = BrokenMirror.float(:shattered_prism)
creamy_paint = MirrorSurface.graffiti("ゴブリン・シャーマン")
end
# tropical_wetland.rb
def jungle_clearing
beast_horn = Rhinoceros.texture(:weathered_grey)
atmosphere = HumidMist.shimmer(:wet_ferns)
decal = MetalSticker.stencil("サイ・戦士", "4/4")
end
# tropical_wetland.rb
def jungle_clearing
beast_horn = Rhinoceros.texture(:weathered_grey)
atmosphere = HumidMist.shimmer(:wet_ferns)
decal = MetalSticker.stencil("サイ・戦士", "4/4")
end
# forest_carriage.rb
def dapple_sunlight_road
carriage = MahoganyPanel.gleam(:varnished_lustre)
canopy = TallPineTree.filter(:golden_beam)
crest = BrassEmblem.engrave("猫", "2/2")
end
# forest_carriage.rb
def dapple_sunlight_road
carriage = MahoganyPanel.gleam(:varnished_lustre)
canopy = TallPineTree.filter(:golden_beam)
crest = BrassEmblem.engrave("猫", "2/2")
end
# rebel_shower.rb
def mountain_creek
pink_carpet = StreamSurface.cover(:cherry_blossom)
rain_droplet = CrimsonSilk.bead(:water_repellent)
wooden_plate = dark_wood.paint("レベル", "2/2")
end
# rebel_shower.rb
def mountain_creek
pink_carpet = StreamSurface.cover(:cherry_blossom)
rain_droplet = CrimsonSilk.bead(:water_repellent)
wooden_plate = dark_wood.paint("レベル", "2/2")
end
# camera_safari.rb
def sun_drenched_park
lens = TelephotoGlass.glare(:warm_gold)
beast_skin = GiantElephant.texture(:grey_hide)
wood_sign = Chalkboard.paint("ビースト", "4/4")
end
# camera_safari.rb
def sun_drenched_park
lens = TelephotoGlass.glare(:warm_gold)
beast_skin = GiantElephant.texture(:grey_hide)
wood_sign = Chalkboard.paint("ビースト", "4/4")
end
# zero_gravity_flow.rb
def aquarium_chamber
water = DeepSeaTank.shimmer(:dark_sapphire)
air_bubble = SwirlingVortex.rise(:aquamarine)
glass_reflection = water.reflect("コピー")
end
# zero_gravity_flow.rb
def aquarium_chamber
water = DeepSeaTank.shimmer(:dark_sapphire)
air_bubble = SwirlingVortex.rise(:aquamarine)
glass_reflection = water.reflect("コピー")
end
# factory_embers.rb
def rusted_steam_room
crystal = RoughAmber.float(:soft_glow)
pipe = AcrylicConduit.flow(:pulsing_energy)
console = IronPanel.hologram("パワーストーン")
end
# factory_embers.rb
def rusted_steam_room
crystal = RoughAmber.float(:soft_glow)
pipe = AcrylicConduit.flow(:pulsing_energy)
console = IronPanel.hologram("パワーストーン")
end
# sunflower_maze.rb
def summer_field
sun = Sol.radiate(:intense_heat)
foliage = Sunflower.bloom(:vibrant_yellow)
signboard = GreenSteel.paint("地図")
end
# sunflower_maze.rb
def summer_field
sun = Sol.radiate(:intense_heat)
foliage = Sunflower.bloom(:vibrant_yellow)
signboard = GreenSteel.paint("地図")
end
# construct_four.rb
def single_track_station
platform = RusticWood.warm_sunset
train_door = BlueSteel.weathered
vintage_plate = BrassSignboard.paint("構築物", power: "4/4")
end
# construct_four.rb
def single_track_station
platform = RusticWood.warm_sunset
train_door = BlueSteel.weathered
vintage_plate = BrassSignboard.paint("構築物", power: "4/4")
end
# skyclave_relic.rb
def rooftop_infinity_pool
water_surface = CalmPool.ripple(:deep_blue)
cityscape = Horizon.glimmer(:gold_and_amber)
glass_fence = Balustrade.etch("破壊不能")
end
# skyclave_relic.rb
def rooftop_infinity_pool
water_surface = CalmPool.ripple(:deep_blue)
cityscape = Horizon.glimmer(:gold_and_amber)
glass_fence = Balustrade.etch("破壊不能")
end
# replicated_ring.rb
def night_ice_rink
lamp = FairgroundLight.glow(:multi_colour)
ice_surface = FrozenWater.etched_by(:skate_blade)
glowing_groove = ice_surface.sparkle("複製された指輪")
end
# replicated_ring.rb
def night_ice_rink
lamp = FairgroundLight.glow(:multi_colour)
ice_surface = FrozenWater.etched_by(:skate_blade)
glowing_groove = ice_surface.sparkle("複製された指輪")
end
# icy_manalith.rb
def winter_festival_balcony
snow = DeckBoard.dust(:pure_white)
cocktail = CrystalGlass.illuminate(:five_colours)
firework = NightSky.sparkle("氷のマナリス")
end
# icy_manalith.rb
def winter_festival_balcony
snow = DeckBoard.dust(:pure_white)
cocktail = CrystalGlass.illuminate(:five_colours)
firework = NightSky.sparkle("氷のマナリス")
end
# golem_clay.rb
def pottery_kiln
furnace = BrickArch.glow(:fiery_amber)
spinning_wheel = WoodenLid.rotate
clay_chest = RawPorcelain.carve("ゴーレム", "3/3")
end
# golem_clay.rb
def pottery_kiln
furnace = BrickArch.glow(:fiery_amber)
spinning_wheel = WoodenLid.rotate
clay_chest = RawPorcelain.carve("ゴーレム", "3/3")
end
# rock_equipment.rb
def lakeside_campsite
water = LakeSurface.glisten(:golden_hour)
signboard = WeatheredWood.engrave("岩", slot: "装備1")
fireplace = StackedStone.arrange(:raw_ash)
end
# rock_equipment.rb
def lakeside_campsite
water = LakeSurface.glisten(:golden_hour)
signboard = WeatheredWood.engrave("岩", slot: "装備1")
fireplace = StackedStone.arrange(:raw_ash)
end
# construct_zero.rb
def aquarium_boiler_room
ocean_glow = DeepSeaTank.project(:sapphire_blue)
conduit = AcrylicPipe.flow(:glowing_bubbles)
monitor = ControlPanel.display("構築物", power: "0/0")
end
# construct_zero.rb
def aquarium_boiler_room
ocean_glow = DeepSeaTank.project(:sapphire_blue)
conduit = AcrylicPipe.flow(:glowing_bubbles)
monitor = ControlPanel.display("構築物", power: "0/0")
end
# myr_service.rb
def rainy_hydrangea_garden
pavement = WetGranite.reflect(:blue_lantern)
myr_helper = BrassMachine.scurry(count: 3)
floor_text = pavement.render_reflection("2/1")
end
# myr_service.rb
def rainy_hydrangea_garden
pavement = WetGranite.reflect(:blue_lantern)
myr_helper = BrassMachine.scurry(count: 3)
floor_text = pavement.render_reflection("2/1")
end
# deathtouch_wurm.rb
def misty_greenhouse
humidity = WarmVapour.condense(:fogged_glass)
pitcher_plant = CarnivorousFlora.glow(:acid_green)
glass_trace = Humidity.wipe("接死")
end
# deathtouch_wurm.rb
def misty_greenhouse
humidity = WarmVapour.condense(:fogged_glass)
pitcher_plant = CarnivorousFlora.glow(:acid_green)
glass_trace = Humidity.wipe("接死")
end
# lifelink_wurm.rb
def autumn_courtyard
scent = Osmanthus.blossom(:amber_orange)
sunlight = GoldenHour.filter(:warm_glow)
wurm_body = PolishedBrass.engrave("絆魂")
end
# lifelink_wurm.rb
def autumn_courtyard
scent = Osmanthus.blossom(:amber_orange)
sunlight = GoldenHour.filter(:warm_glow)
wurm_body = PolishedBrass.engrave("絆魂")
end
# phyrexis.rb
def complete_cathedral
liquid_metal = ViscousOil.gush(:glowing_red)
reflections = PolishedSteel.shine(:crimson_rim)
floor_calligraphy = liquid_metal.shape("0/0")
end
# phyrexis.rb
def complete_cathedral
liquid_metal = ViscousOil.gush(:glowing_red)
reflections = PolishedSteel.shine(:crimson_rim)
floor_calligraphy = liquid_metal.shape("0/0")
end