On a scale from 1 to FUCKED, how absolutely cooked am i?
<[⚠️VOLUME WARNING⚠️]>
On a scale from 1 to FUCKED, how absolutely cooked am i?
<[⚠️VOLUME WARNING⚠️]>
# gremlin.rb
def ignite_forge
furnace = Furnace.burn(:crimson_red)
steam_gauge = PressureGauge.read(0.0)
spark_colour = Spark.disperse(:copper_orange)
end
# gremlin.rb
def ignite_forge
furnace = Furnace.burn(:crimson_red)
steam_gauge = PressureGauge.read(0.0)
spark_colour = Spark.disperse(:copper_orange)
end
# servo.rb
def ignite_workshop
vapour = Steam.condense(:glowing_cyan)
AethericCircuit.pulsate(glow: :copper, intensity: 1.0)
Device.activate_gauge("1/1")
end
# servo.rb
def ignite_workshop
vapour = Steam.condense(:glowing_cyan)
AethericCircuit.pulsate(glow: :copper, intensity: 1.0)
Device.activate_gauge("1/1")
end
# construct_zero.rb
def aquarium_boiler_room
ocean_glow = DeepSeaTank.project(:sapphire_blue)
conduit = AcrylicPipe.flow(:glowing_bubbles)
monitor = ControlPanel.display("構築物", power: "0/0")
end
# construct_zero.rb
def aquarium_boiler_room
ocean_glow = DeepSeaTank.project(:sapphire_blue)
conduit = AcrylicPipe.flow(:glowing_bubbles)
monitor = ControlPanel.display("構築物", power: "0/0")
end
# myr_service.rb
def rainy_hydrangea_garden
pavement = WetGranite.reflect(:blue_lantern)
myr_helper = BrassMachine.scurry(count: 3)
floor_text = pavement.render_reflection("2/1")
end
# myr_service.rb
def rainy_hydrangea_garden
pavement = WetGranite.reflect(:blue_lantern)
myr_helper = BrassMachine.scurry(count: 3)
floor_text = pavement.render_reflection("2/1")
end
# clue.rb
def analyze_ruins
scroll = BambooScripture.unroll(:ancient_wood)
magical_light = MossyStone.emit(:emerald_glow)
ink_engraving = GoldInlay.carve("手掛かり")
end
# clue.rb
def analyze_ruins
scroll = BambooScripture.unroll(:ancient_wood)
magical_light = MossyStone.emit(:emerald_glow)
ink_engraving = GoldInlay.carve("手掛かり")
end
# sunflower_maze.rb
def summer_field
sun = Sol.radiate(:intense_heat)
foliage = Sunflower.bloom(:vibrant_yellow)
signboard = GreenSteel.paint("地図")
end
# sunflower_maze.rb
def summer_field
sun = Sol.radiate(:intense_heat)
foliage = Sunflower.bloom(:vibrant_yellow)
signboard = GreenSteel.paint("地図")
end
# neon_night_market.rb
def street_stall
wagon_paint = VintageSteel.coat(:lime_green)
beverage = TallGlass.glowing(:acid_neon)
menu = Chalkboard.write("ミュータンジェン")
end
# neon_night_market.rb
def street_stall
wagon_paint = VintageSteel.coat(:lime_green)
beverage = TallGlass.glowing(:acid_neon)
menu = Chalkboard.write("ミュータンジェン")
end
# factory_embers.rb
def rusted_steam_room
crystal = RoughAmber.float(:soft_glow)
pipe = AcrylicConduit.flow(:pulsing_energy)
console = IronPanel.hologram("パワーストーン")
end
# factory_embers.rb
def rusted_steam_room
crystal = RoughAmber.float(:soft_glow)
pipe = AcrylicConduit.flow(:pulsing_energy)
console = IronPanel.hologram("パワーストーン")
end
# construct_four.rb
def single_track_station
platform = RusticWood.warm_sunset
train_door = BlueSteel.weathered
vintage_plate = BrassSignboard.paint("構築物", power: "4/4")
end
# construct_four.rb
def single_track_station
platform = RusticWood.warm_sunset
train_door = BlueSteel.weathered
vintage_plate = BrassSignboard.paint("構築物", power: "4/4")
end
# lifelink_wurm.rb
def autumn_courtyard
scent = Osmanthus.blossom(:amber_orange)
sunlight = GoldenHour.filter(:warm_glow)
wurm_body = PolishedBrass.engrave("絆魂")
end
# lifelink_wurm.rb
def autumn_courtyard
scent = Osmanthus.blossom(:amber_orange)
sunlight = GoldenHour.filter(:warm_glow)
wurm_body = PolishedBrass.engrave("絆魂")
end
# incubator.rb
def sacred_wisteria_pool
sunbeam = Foliage.filter(:purple_glow)
refraction = MovingWater.project(:caustic_patterns)
underwater_text = refraction.spell("培養器")
end
# incubator.rb
def sacred_wisteria_pool
sunbeam = Foliage.filter(:purple_glow)
refraction = MovingWater.project(:caustic_patterns)
underwater_text = refraction.spell("培養器")
end
# thopter_blue.rb
def neon_skyline
cable = Zipline.stretch(:high_altitude)
drone_show = LedFleet.align(:cyan_light)
sky_calligraphy = drone_show.render("飛行機械")
end
# thopter_blue.rb
def neon_skyline
cable = Zipline.stretch(:high_altitude)
drone_show = LedFleet.align(:cyan_light)
sky_calligraphy = drone_show.render("飛行機械")
end
So, here's the tag list for brawl/build content from me!
#TinkerTime : What I've done during Wednesday Tinker Time streams!
#BB_BRAWL : Content updates related to my stream combat system!
#TaskList : Future content i want to work on!
SO LET ME INTRODUCE TO YOU ALL:
BB_BRAWL.EXE!!!
Inspired by the Battle Network series, we're taking channel points to a new level!
(more details below!)
So, here's the tag list for brawl/build content from me!
#TinkerTime : What I've done during Wednesday Tinker Time streams!
#BB_BRAWL : Content updates related to my stream combat system!
#TaskList : Future content i want to work on!
# skyclave_relic.rb
def rooftop_infinity_pool
water_surface = CalmPool.ripple(:deep_blue)
cityscape = Horizon.glimmer(:gold_and_amber)
glass_fence = Balustrade.etch("破壊不能")
end
# skyclave_relic.rb
def rooftop_infinity_pool
water_surface = CalmPool.ripple(:deep_blue)
cityscape = Horizon.glimmer(:gold_and_amber)
glass_fence = Balustrade.etch("破壊不能")
end
# phyrexis.rb
def complete_cathedral
liquid_metal = ViscousOil.gush(:glowing_red)
reflections = PolishedSteel.shine(:crimson_rim)
floor_calligraphy = liquid_metal.shape("0/0")
end
# phyrexis.rb
def complete_cathedral
liquid_metal = ViscousOil.gush(:glowing_red)
reflections = PolishedSteel.shine(:crimson_rim)
floor_calligraphy = liquid_metal.shape("0/0")
end
# oko_enchantment.rb
def misty_primeval_forest
elk_antler = WildBeast.rest(:soft_fur)
moss_ground = DampEarth.glimmer(:cool_dew)
ancient_tree = MossyBark.carve("大鹿", "3/3")
end
# oko_enchantment.rb
def misty_primeval_forest
elk_antler = WildBeast.rest(:soft_fur)
moss_ground = DampEarth.glimmer(:cool_dew)
ancient_tree = MossyBark.carve("大鹿", "3/3")
end
# banana.rb
def bake_confectionery
oven = CopperOven.radiate(:amber_heat)
frosting = SugarIcing.pipe("バナナ", design: :bold)
aroma = BakedCake.disperse(:warm_gold)
end
# banana.rb
def bake_confectionery
oven = CopperOven.radiate(:amber_heat)
frosting = SugarIcing.pipe("バナナ", design: :bold)
aroma = BakedCake.disperse(:warm_gold)
end
# mirror_kaleidoscope.rb
def chinatown_jewelry
chandelier = GlassCabinet.glimmer(:gold_lantern)
shards = BrokenMirror.float(:shattered_prism)
creamy_paint = MirrorSurface.graffiti("ゴブリン・シャーマン")
end
# mirror_kaleidoscope.rb
def chinatown_jewelry
chandelier = GlassCabinet.glimmer(:gold_lantern)
shards = BrokenMirror.float(:shattered_prism)
creamy_paint = MirrorSurface.graffiti("ゴブリン・シャーマン")
end
# forest_carriage.rb
def dapple_sunlight_road
carriage = MahoganyPanel.gleam(:varnished_lustre)
canopy = TallPineTree.filter(:golden_beam)
crest = BrassEmblem.engrave("猫", "2/2")
end
# forest_carriage.rb
def dapple_sunlight_road
carriage = MahoganyPanel.gleam(:varnished_lustre)
canopy = TallPineTree.filter(:golden_beam)
crest = BrassEmblem.engrave("猫", "2/2")
end
# rebel_shower.rb
def mountain_creek
pink_carpet = StreamSurface.cover(:cherry_blossom)
rain_droplet = CrimsonSilk.bead(:water_repellent)
wooden_plate = dark_wood.paint("レベル", "2/2")
end
# rebel_shower.rb
def mountain_creek
pink_carpet = StreamSurface.cover(:cherry_blossom)
rain_droplet = CrimsonSilk.bead(:water_repellent)
wooden_plate = dark_wood.paint("レベル", "2/2")
end
# icy_manalith.rb
def winter_festival_balcony
snow = DeckBoard.dust(:pure_white)
cocktail = CrystalGlass.illuminate(:five_colours)
firework = NightSky.sparkle("氷のマナリス")
end
# icy_manalith.rb
def winter_festival_balcony
snow = DeckBoard.dust(:pure_white)
cocktail = CrystalGlass.illuminate(:five_colours)
firework = NightSky.sparkle("氷のマナリス")
end
# golem_clay.rb
def pottery_kiln
furnace = BrickArch.glow(:fiery_amber)
spinning_wheel = WoodenLid.rotate
clay_chest = RawPorcelain.carve("ゴーレム", "3/3")
end
# golem_clay.rb
def pottery_kiln
furnace = BrickArch.glow(:fiery_amber)
spinning_wheel = WoodenLid.rotate
clay_chest = RawPorcelain.carve("ゴーレム", "3/3")
end
# rock_equipment.rb
def lakeside_campsite
water = LakeSurface.glisten(:golden_hour)
signboard = WeatheredWood.engrave("岩", slot: "装備1")
fireplace = StackedStone.arrange(:raw_ash)
end
# rock_equipment.rb
def lakeside_campsite
water = LakeSurface.glisten(:golden_hour)
signboard = WeatheredWood.engrave("岩", slot: "装備1")
fireplace = StackedStone.arrange(:raw_ash)
end
# tropical_wetland.rb
def jungle_clearing
beast_horn = Rhinoceros.texture(:weathered_grey)
atmosphere = HumidMist.shimmer(:wet_ferns)
decal = MetalSticker.stencil("サイ・戦士", "4/4")
end
# tropical_wetland.rb
def jungle_clearing
beast_horn = Rhinoceros.texture(:weathered_grey)
atmosphere = HumidMist.shimmer(:wet_ferns)
decal = MetalSticker.stencil("サイ・戦士", "4/4")
end