#ToxicTomb
Last year I did an experiment and released #ToxicTomb on locomalito.com with no other promo than a single post.

From January 15th to the end of the year it got:

5516 downloads
298,43€ in donations (from all games)
coming from 38 (lovely) persons
That's a donation per download ratio of 0.68%
May 16, 2025 at 4:21 PM
#ToxicTomb was released two years ago. It will have a minor update very soon.
January 15, 2026 at 6:38 AM
#ToxicTomb
Just to check the hashtag feature :]
Toxic Tomb is out! Fight transdimensional ectoplasmatic slimes with sword and bullets in this action platformer with Sega Master System aesthetics.

- For Windows
- Compatible with XInput controllers
- Download for free at locomalito.com

Have a nice Blue Monday :_}
February 29, 2024 at 3:06 PM
I'm trying out the same approach I used with #ToxicTomb for the potential update to #MutantsFromTheDeep: limiting myself to 16 colors taken from the Master System palette.

I know that SMS can display more than 32 colors, but a limited palette gives each game its own mood.
May 17, 2026 at 10:18 AM
Ajustando algunas cosas para una pequeña actualización de #ToxicTomb. Casi todas son cosas menores, excepto el combate final, que me quedó muy caótico y necesita una buena tanda de arreglos.
April 2, 2026 at 6:42 PM
I think that #ToxicTomb and #Gaurodan (2025 version) already do that. They're all about positioning yourself in the right place at the right moment. Maybe this is the direction my games are taking. This, the 20 min long mark, scoring mechanics that make things more spicy and a few things more...
August 28, 2025 at 8:33 PM
This is what I've been studying for years: the reason why some arcade games become timeless.

I think I'm slowly getting there with games like #ToxicTomb or the new version of #Gaurodan, but I feel like I can do better. I just need real life to give me a little more room for game dev.
August 9, 2025 at 3:13 PM
#ToxicTomb will be out on January 15th (Blue Monday). If you like fast-paced action games and Master System aesthetics, let it be a cheer up present for a sh*tty day ;)
January 8, 2024 at 4:08 PM
I've been working on a game about slimes invading a power plant and a demon hunter fighting them.

It's a short challenge for quick plays.
It looks and sound like a Master System game.
It's pretty minimalistic, focused on a few rules

It's called #ToxicTomb
It will be out on early 2024 (maybe)
December 7, 2023 at 5:57 PM