#Traversable
Donut holes don't exist as traversable spaces in real life.
July 30, 2025 at 6:50 PM
maybe just make cities more traversable and also affordable low key
September 4, 2026 at 1:13 AM
The fact that Expedition 33 has a traversable 3D Overworld like older JRPGS is actually one of the coolest things!
January 23, 2025 at 8:00 PM
I tried out a VRChat stylus asset that lets me export the lines into Unity.. So I drew a diorama, then I scaled it up and added colliders to make it traversable :3
September 26, 2026 at 1:13 AM
Fully traversable portal🤗🎮

#indiedev #indiegame #gamedev #gamedevelopment
December 3, 2024 at 4:20 PM
we have a traversable map of the distance between abstract concepts as represented across all human language. let’s use that to make a flyer of a dog on a surfboard. aaaaaaa
July 13, 2026 at 2:35 AM
Blocking out environments? Check out my free materialByAngle tool 📐
spaghetmenot.gumroad.com/l/materialby...
Great for blocking out buildings or visualizing traversable surfaces for game levels
October 31, 2024 at 2:03 PM
Using the scene test to crate some props, details and doors for the dungeons.

Updated the floor colour to improve the contrast between characters, traversable and non-traversable areas.

Still retaining those #Zelda vibes.

#pixelart #arttest #gamedev #indiegames #indiedev
December 21, 2024 at 5:40 PM
We need more warkable cities (cities traversable by Chocobo)
October 26, 2023 at 11:53 PM
movies and video games led me to believe that vents would be way more traversable
March 10, 2024 at 9:24 PM
one thing I never really understood is why haskell (conventionally) uses curried function parameters but uncurried constraints.
why is it

traverse :: (Traversable t, Applicative f) => (a -> f b) -> t a -> f (t b)

and not

traverse :: Traversable t => Applicative f => (a -> f b) -> t a -> f (t b)
?
January 11, 2025 at 1:29 AM
We were a bit worried about vending in an unfamiliar city, but honestly FWA has became one of my favorite cons I’ve vended at and Atlanta is a lot more traversable than I realized haha
May 11, 2026 at 3:19 AM
Today was maybe the last best day of the season to get out on Portage Lake. Soft, powdery snow. It'll probably be traversable for at least two more weeks, but conditions will slowly deteriorate. Note: I make a brief appearance at 0:30.
March 30, 2026 at 12:59 AM
speaking as someone with psychotic tendencies i think it is perhaps treacherous territory but still traversable with care
September 26, 2026 at 7:07 PM
"The new bike lanes turned #Paris inside the Périphérique into possibly the most easily traversable of the great metropoles. With cars squeezed out, the city's air cleared. Children played on the pedestrianized school streets. The new café terraces were more fun than parking spaces they replaced..."
December 7, 2024 at 7:16 PM
Clair Obscur: Expedition 33 releases April 24, 2025

Not only does the game have Turn Based combat which we previously knew, they showed off a traversable overworld!

www.youtube.com/watch?v=EsEl...
Clair Obscur: Expedition 33 | Release Date Trailer
YouTube video by Sandfall Interactive
www.youtube.com
January 23, 2025 at 6:47 PM
never been up here this early in the season, it is usually much more traversable
April 21, 2026 at 9:30 PM
something still sorely lacking from AI agents, social awareness and communal learning. even if the Waymo can't determine whether the puddle is traversable on its own it should be able to 'read the room' and notice how the other cars handle it.
May 13, 2026 at 7:24 AM
barely traversable city
June 20, 2026 at 1:58 PM
Update : Russia failed at the first tactically relevant operation it tried to carry for the whole offensive. The bridge is still traversable. Targeting hospitals is much easier.
Russian airforce is trying to destroy the al-Rastan bridge, which would significantly slow down rebel progression.
December 6, 2024 at 8:11 AM
Any distance is traversable

Maybe
April 20, 2026 at 3:49 AM
I can tell Silksong is going to have batshit routing even glitchless because I'm only about six hours in and already I've had three separate "okay, clearly this area is designed to be traversable without [upgrade], but *how the fuck would I get up here in the first place without it*?" moments.
September 6, 2025 at 5:02 AM
imo the entire world should be traversable by shinkansen so that as a 6'1" tall dude, i never have to take another plane ride in coach ever again and can simply exist in peace and dignity for the rest of my days
September 21, 2025 at 7:19 AM
After adding traversable water, I just had to try lava. 🔥 Very much WIP. #gamedev #gaming #monogame #IndieGameDev
September 9, 2025 at 8:04 PM
i think the tempest in mass effect andromeda did noticeably imporove on that, being traversable in one single loop.
September 26, 2026 at 1:26 PM