#UI,
Does the database ever capture motion or transitions too? With UI this expressive, I imagine static screens preserve the visual language but can miss how it actually feels to navigate.
October 1, 2026 at 1:48 PM
Ok so I've done as far as the current story for the Nucarnival/DMMD event.

Genuinely such a delight to see the OG DMMD background art and all the boys redrawn and animated.

AND they squeezed the DMMD UI into a mobile format in too.

It's so nostalgic. I'm glad I started playing for this.
October 1, 2026 at 1:44 PM
another doodle. I really need to get on the dither pattern selection UI next -- r.n. I just have a debug key to cycle them 😅
October 1, 2026 at 1:44 PM
Excited to ship a ton of improvements to @skillz.supply very soon including an improved UI, and a full publishing flow from the CLI to enable publishing from CI or other workflows (s/o @bmann.ca for the feature request)
October 1, 2026 at 1:44 PM
don't come to me with some "NYT Best Seller List"

i only accept literature suggestions from the premier source: in-game quest references
October 1, 2026 at 1:42 PM
For lovers of SimCity, what a neat idea: visualize your Postgres internals using a familiar UI. DBA meets mayor!

github.com/NikolayS/pgs...
GitHub - NikolayS/PGSimCity: An explorable 3D city that shows how Postgres actually works
An explorable 3D city that shows how Postgres actually works - NikolayS/PGSimCity
github.com
October 1, 2026 at 1:40 PM
The Breakdown & Plane Error:
Confusing the platform UI stub (WHAT) with the underlying algorithmic contribution (WHO/HOW).
October 1, 2026 at 1:39 PM
due to me being an avid data hoarder i have discovered old bamzooki files on my computer from when i made some abominations, the textures are so great its so nostalgic

the build.txt says "Bonsai Engine, Build: 158, Date: Thu May 4 14:38:58 GMTDT 2006"

#bamzooki #gamedev #2000s
October 1, 2026 at 1:39 PM
what the heck is up with the hk wiki right now?

yeah i sure do love white backdrop and no formatting or images...
October 1, 2026 at 1:37 PM
Ui, das rote Vinyl ist sexy :D
October 1, 2026 at 1:33 PM
mc新基岩版ui不如地下城2,前者都没像素字体hhhhhh
October 1, 2026 at 1:31 PM
Knights of Honor II: Sovereign is back with Patch 1.8! 🏰

We've redesigned espionage and rebalanced mercenaries, making them more viable throughout the early and mid game. New QoL features, an alternative battle UI, and several bug fixes further improve the experience.
October 1, 2026 at 1:30 PM
UIを氵寅出のー部に組み込む仕掛けが大好物なものだから

氵谷びまくって犭王い悶えているんだ
October 1, 2026 at 1:29 PM
I usually just get used to that kind of ui change, but this one is rough 😂 Only way I managed to make it not look too bad is with a kind of futuristic miku theme
October 1, 2026 at 1:29 PM
Ui, aquí sí estoy yo👆🏻
October 1, 2026 at 1:26 PM
いやぁ、もうこういう「情報量を削減して見栄えを優先するUIデザイン」みたいなブームは去ったものと安堵していただけに、長い付き合いの親友に裏切られた気分だよ。とほほ…
October 1, 2026 at 1:28 PM
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October 1, 2026 at 1:26 PM
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October 1, 2026 at 1:25 PM
微妙に不親切!
方針だけなら「嫌ならやるな」で済むけど、説明不足なのはちょっと頂けませんよねぇ〜
UIとかもなんか微妙だし。主要なゲームシステム以外は生成AIに丸投げしたのかしら? それとも逆?
October 1, 2026 at 1:23 PM
Yeah, rule of thumb htmx is not a good fit for apps which require optimistic UI.
October 1, 2026 at 1:22 PM
Usually I could piece it together from the writing, but not always.

Also the tutorial gargoyle was pretty unreliable in my experience? It was hard to know what elements of the UI he would respond to.

Otherwise it was usually pretty easy to suss things out.
October 1, 2026 at 1:20 PM
Unsloth v0.1.901-beta公開、4-bit学習のメモリ削減とデスクトップUI強化

https://localmodelwatch.tsuchitsuchi.com/2026/10/01/unsloth-v0-1-901-beta-released/
October 1, 2026 at 1:19 PM
eu geralmente sou bem leniente com mudança de UI e não reclamo muito, mas a nova versão so firefox não tem como cara
October 1, 2026 at 1:18 PM
Your AI agent can install free Angular + Tailwind UI components via MCP — drop them in, own the source. Ply (not MUI Base UI). ply-ui.com
October 1, 2026 at 1:14 PM
Neil is an exceptional lead developer (he led Card Shark, The Crush House) who excels at building strong technical foundations and helping teams succeed. He takes ownership of complex core systems, such as UI, localisation, and save systems. cv@neilgoodman.com neilgoodman.com
Portfolio
Experience: Nerial | Edify | Skymoons | Digimania | Binary 9 | Runecraft | Red Lemon | Digital Animations | Gremlin Interactive
neilgoodman.com
October 1, 2026 at 1:14 PM