#UV2
freak
November 28, 2025 at 9:58 PM
#VENUS EXPRESS
TARGET_NAME = #VENUS
ORBIT_NUMBER = 2937 >> 2946
VENUS MONITORING CAMERA UV2 filter

ESA/DLR/ THOMAS ROATSCH/j. Roger

🔭
January 20, 2025 at 6:23 PM
RealityKit experiment #71
(gist in the comments)

- Loads mesh & texture from USDZ
- LowLevelMesh verts use float4 color+alpha in uv2
- ShaderGraphMaterial blends texture with uv2.rgb, sets opacity from uv2.w
- Metal Compute Shader animates uv2
July 16, 2025 at 11:30 AM
* Tech tip! *
Offset the UVs of your caustics texture to get a cool chromatic aberration effect 🌈

uv1 = uv + (split, split)
uv2 = uv + (split, -split)
uv3 = uv + (-split, -split)
November 15, 2024 at 9:28 AM
additional uv maps to sculpts for makeup overlay layering cause they'd just be identical to UV1/UV2?
July 25, 2026 at 7:29 PM
I baked big AO and Bent Normals to use it for the background in UV2.
February 6, 2026 at 10:50 PM
been looking into that and it seems possible. LightmapGIData gives all APIs to set our own data. UV2 unwrapping is separate from baking so doesnt need porting. I'll need to port atlas packing though but it should be fine
September 19, 2026 at 3:52 PM
This morning's conditions on Grand Lake, Ohio: 65° felt like 65°
#lifeisGRAND #OhioBlues #cottonwood2026 #AQI56 #ragweedM🤧 #DewPoint64 #UV2 #patiopooper🐾 #rainyday
October 2, 2026 at 5:58 PM
I made a mistake in claiming that Godot doesn't support area lights for lightmapping. Turns out it does through emissive materials! However, for this to work, not only do light *receivers* have to have UV2 unwrapped, but so do the light *emitters*! This is what I was missing. 🤦‍♂️
March 29, 2025 at 5:16 AM
Son 6 órbitas, aquí las semejantes de cada una

#VENUS EXPRESS
TARGET_NAME = #VENUS
ORBIT_NUMBER = 2937 >> 2946
VENUS MONITORING CAMERA UV2 filter

ESA/DLR/ THOMAS ROATSCH/j. Roger
January 20, 2025 at 6:41 PM
Planting flowers. I use UV2 to have two color variations on one single mesh (the red and yellow flowers).
#Godot #GameDev #IndieGameDev #ゲーム制作 #獨立遊戲
September 4, 2026 at 2:36 PM
the reason it's separated like this is for UV unwrapping on the UV2
August 15, 2025 at 6:45 PM
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
September 18, 2025 at 3:28 PM
Le maire et l’organisateur ont négocié un protocole d’accord qui laisse la quasi-exclusivité des frais au producteur du spectacle. Malgré les coûts engagés, David Hardit se félicite «de ne pas avoir plié» face à la municipalité.
➡️ https://l.liberation.fr/uV2
July 31, 2026 at 9:10 AM
Ultravox 'Lament' UK 7" single (Chrysalis - UV2) released on 29th June 1984 reaching a highest UK singles Chart position of Number 22.
January 11, 2025 at 5:08 PM
#CASSINI HUYGENS #SATURN MISSION

Target Name(s): #Tethys
Start Time: 2015-04-11
Observed Distance to Surface (Min) (km): 118296.054
Camera: Narrow Angle
Filter: UV2

opus.pds-rings.seti.org/opus/#/COISS...

NASA/JPL/j. Roger
🔭
April 5, 2025 at 7:47 PM
if you copy your UV1 over to your UV2 on these, you'll end up breaking your facepaint, company crest, and legacy tattoo among other things
August 15, 2025 at 6:24 PM
JUST!! be aware that blender labels these differently from textools.

TT UV1 = Blender UV0 (Main UV map)
TT UV2 = Blender UV1 (UV map used for extra shit like crest, legacy mark, facepaint)

UV3 / Blender UV2 is unused
August 15, 2025 at 6:51 PM
TWOOOO HOURS FIGURING OUT BULLSHIT MATERIAL NODES TO GET THIS SHIT TO WORK BECAUSE IT NEEDS UV2 BAKED
August 30, 2026 at 12:56 AM
Broad City - Abbi on the Edge of Glory
YouTube video by Comedy Central
www.youtube.com
June 24, 2026 at 7:15 PM
using the vertex colors (and counting edges ) to identify the loops of segments. (which will be the base for railing generation)..

I can not express how much easier is when you never have to think about UVs, texture distortion and are used to using vertex colors and UV2 as just extra data.
January 13, 2026 at 4:10 PM
UV2 **
September 7, 2025 at 1:09 AM
Godot gotcha: So if in Blender you merge two meshes and end up with two UV maps, Godot will treat this as UV2, and will include it in light baking. This completely ignores the light baking import setting. 😩
#GodotEngine #gamedev #indiedev
March 19, 2026 at 10:49 PM
進捗です。
UV2開き始めるか~
May 15, 2024 at 9:58 PM
Like so: the base textures have UV1, and another texture with transparency is used for expressions on UV2, blinking and some speech. Most game engines reserve UV2 for lightmap uvs though
December 7, 2025 at 6:23 AM