(gist in the comments)
- Loads mesh & texture from USDZ
- LowLevelMesh verts use float4 color+alpha in uv2
- ShaderGraphMaterial blends texture with uv2.rgb, sets opacity from uv2.w
- Metal Compute Shader animates uv2
(gist in the comments)
- Loads mesh & texture from USDZ
- LowLevelMesh verts use float4 color+alpha in uv2
- ShaderGraphMaterial blends texture with uv2.rgb, sets opacity from uv2.w
- Metal Compute Shader animates uv2
Offset the UVs of your caustics texture to get a cool chromatic aberration effect 🌈
uv1 = uv + (split, split)
uv2 = uv + (split, -split)
uv3 = uv + (-split, -split)
Offset the UVs of your caustics texture to get a cool chromatic aberration effect 🌈
uv1 = uv + (split, split)
uv2 = uv + (split, -split)
uv3 = uv + (-split, -split)
#lifeisGRAND #OhioBlues #cottonwood2026 #AQI56 #ragweedM🤧 #DewPoint64 #UV2 #patiopooper🐾 #rainyday
#lifeisGRAND #OhioBlues #cottonwood2026 #AQI56 #ragweedM🤧 #DewPoint64 #UV2 #patiopooper🐾 #rainyday
#Godot #GameDev #IndieGameDev #ゲーム制作 #獨立遊戲
#Godot #GameDev #IndieGameDev #ゲーム制作 #獨立遊戲
➡️ https://l.liberation.fr/uV2
➡️ https://l.liberation.fr/uV2
Target Name(s): #Tethys
Start Time: 2015-04-11
Observed Distance to Surface (Min) (km): 118296.054
Camera: Narrow Angle
Filter: UV2
opus.pds-rings.seti.org/opus/#/COISS...
NASA/JPL/j. Roger
🔭
Target Name(s): #Tethys
Start Time: 2015-04-11
Observed Distance to Surface (Min) (km): 118296.054
Camera: Narrow Angle
Filter: UV2
opus.pds-rings.seti.org/opus/#/COISS...
NASA/JPL/j. Roger
🔭
TT UV1 = Blender UV0 (Main UV map)
TT UV2 = Blender UV1 (UV map used for extra shit like crest, legacy mark, facepaint)
UV3 / Blender UV2 is unused
TT UV1 = Blender UV0 (Main UV map)
TT UV2 = Blender UV1 (UV map used for extra shit like crest, legacy mark, facepaint)
UV3 / Blender UV2 is unused
I can not express how much easier is when you never have to think about UVs, texture distortion and are used to using vertex colors and UV2 as just extra data.
I can not express how much easier is when you never have to think about UVs, texture distortion and are used to using vertex colors and UV2 as just extra data.
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev