Check out uvFactory if you haven't already 🏁
#b3d #blender #geometrynodes
Check out uvFactory if you haven't already 🏁
#b3d #blender #geometrynodes
"Why are normal maps blue?"
Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
"Why are normal maps blue?"
Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
In Part 2 we go over some simple math to offset, scale, tile and rotate textures using UVs. Let me know if you find it helpful;
bun3d.com/tutorials/uv...
#godot #godotengine #indiedev
In Part 2 we go over some simple math to offset, scale, tile and rotate textures using UVs. Let me know if you find it helpful;
bun3d.com/tutorials/uv...
#godot #godotengine #indiedev
Was messing with the UVs and this made me laugh hysterically
Was messing with the UVs and this made me laugh hysterically
Does anyone have blender add-on reccs for UV unwrapping...
Does anyone have blender add-on reccs for UV unwrapping...