Charge → damage and offense level boost
Burn → steady DoT, great at maintaining for conditionals and crowd control generally
Bleed → high coin enemies, when stagger, nerf offense/defense level to shit, but they unstagger
Charge → damage and offense level boost
Burn → steady DoT, great at maintaining for conditionals and crowd control generally
Bleed → high coin enemies, when stagger, nerf offense/defense level to shit, but they unstagger
1 Stagger Bar: If staggered, unstagger.
Huge AOE for no reason. Can be repeated.
Nobody has ever done it like he does.
1 Stagger Bar: If staggered, unstagger.
Huge AOE for no reason. Can be repeated.
Nobody has ever done it like he does.