#VTuberTech
I made a new #VNyan plugin, still an early version.
It allows you to disable the main camera, so you can use a secondary Spout2 Camera as your only source in OBS. This saves GPU and allows the VNyan UI to be freely resized. It also provides nodes to toggle Spout2 cameras

lum.uk/AdvCam

#VTuberTech
October 5, 2026 at 12:03 AM
So it looks like VRnyan 2.3 release on GitHub is missing it's binaries. Either something silly happened, or I just screwed it up, either way they're there now! Oops >.<

github.com/LumKitty/VRn...

#VTuberTech #VNyan
Release v2.3 - The FollowCam update · LumKitty/VRnyan
This version requires VNyan 1.7.2 or higher Supports integration with my FollowCam plugin Fixes the ActiveOnStart setting Updated GUI to the new VNyanUI framework, which gives it a more consistent...
github.com
September 18, 2026 at 1:45 PM
With FollowCam 1.0 finally done, time to think about the to-do list:

- Update UI to VNyanUI
- exclusion zone to force the camera to go around your model (cylinder/sphere)
- Global shared movement settings (but overrideable)
- Better documentation

What would you like to see?

#VTuberTech #VNyan
September 18, 2026 at 9:58 AM
A small update to my personal fork of OnAirTap. This backports the memory leak fix from the latest version, but does not include any of the new features from upstream.

This fork is only useful if you're doing Beat Saber translucent walls with distortion applied in OBS

#VTuberTech #VNyan #VTuber
GitHub - LumKitty/OnAirTap: Personal fork for BeatSaber wall distortion
Personal fork for BeatSaber wall distortion. Contribute to LumKitty/OnAirTap development by creating an account on GitHub.
github.com
September 18, 2026 at 1:18 AM
I've released FollowCam 1.0 and VRnyan 2.3 for #VNyan

They can be used independently or together, allowing you to stream many #VR games as third person games using your #VTuber, or just to wander around a VNyan world!

lum.uk/FCam
lum.uk/VRnyan

#VTuberTech #ENVTuber #VTuberEN
September 16, 2026 at 11:39 PM
FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

Test on Weds, but I think we're close!

#VTuberTech
GitHub - LumKitty/VNyan-FollowCam: Let VNyan's camera follow you as you walk around in VR
Let VNyan's camera follow you as you walk around in VR - LumKitty/VNyan-FollowCam
github.com
September 14, 2026 at 11:41 PM
FollowCam has been updated to 0.7 and can now use the second camera features in 1.7.2. there is also a build of 0.7 for earlier versions

github.com/LumKitty/VNy...

LumsExtras also got a 1.7.2 update, adding a GUI and a new option

github.com/LumKitty/Lum...

#VNyan #VTuberTech #VTuber #ENVtuber
September 14, 2026 at 12:36 PM
There's a new release of OnAirTap.

I've fixed a minor VRAM leak, added an in-game settings page for Beat Saber, and imported some communication improvements from VapourTap.

I've also re-worked the wiki, so set-up should be a bit easier.
github.com/milkydelta/O...
#VTuberTech #MixedReality
GitHub - milkydelta/OnAirTap
Contribute to milkydelta/OnAirTap development by creating an account on GitHub.
github.com
September 13, 2026 at 1:10 PM
Followcam 0.6-beta and VRnyan 2.3-RC6 update
With this I think they're good for people to try out!

Redid comms and removed all use of Reflection at runtime = better performance
Replaced Unity InvokeRepeating with an actually reliable high res timer = much smoother

#VNyan #VTuberTech #VTuber
GitHub - LumKitty/VNyan-FollowCam: Let VNyan's camera follow you as you walk around in VR
Let VNyan's camera follow you as you walk around in VR - LumKitty/VNyan-FollowCam
github.com
September 6, 2026 at 11:29 PM
Oooh, this should be good.

With this we get support for some games that LIV doesn't support.

VTubers can control it with VRnyan, but this (and OnAirTap) are the parts doing the heavy lifting

#VNyan #VTuberTech
I've just released that mod I was making for The Lab.

I'm calling it VapourTap, and it's like OnAirTap, but for games using the SteamVR Unity Plugin, so you can externally composite your VTuber into the game.

My testing ability is a bit limited, so I would appreciate some feedback.
#VTuberTech
September 1, 2026 at 3:13 PM
I've just released that mod I was making for The Lab.

I'm calling it VapourTap, and it's like OnAirTap, but for games using the SteamVR Unity Plugin, so you can externally composite your VTuber into the game.

My testing ability is a bit limited, so I would appreciate some feedback.
#VTuberTech
September 1, 2026 at 10:23 AM
New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

github.com/LumKitty/VNy...
github.com/LumKitty/VRn...

#VTuberTech #VNyan #VTuber
Releases · LumKitty/VNyan-FollowCam
Let VNyan's camera follow you as you walk around in VR - LumKitty/VNyan-FollowCam
github.com
August 25, 2026 at 5:54 PM
New versions of FollowCam (0.4-beta) and VRnyan (2.3-RC2)

If you have both installed they can talk to each other properly so there's no random latency when the camera moves.

Also fixed static axes not working properly

github.com/LumKitty/VRn...
github.com/LumKitty/VNy...

#VTuberTech #VNyan
Releases · LumKitty/VNyan-FollowCam
Let VNyan's camera follow you as you walk around in VR - LumKitty/VNyan-FollowCam
github.com
August 24, 2026 at 3:06 AM
I don't enjoy watching vtubers play Dark Souls not because I dislike the games but because they tend to ignore lore and crank up the brightness on their model so they look like a miniature sun drowning out the subtle coloring and dark areas of the game.

#vtubertech #vtubers
August 24, 2026 at 12:26 AM
Debuted my new #VNyan follower cam today (i.e. tested it in production), did a 360 degree map in #BeatSaber and holy crap I can't believe it works this well!

This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap
#VTuberTech #VTuber #ENVTuber #VTuberEN
August 22, 2026 at 2:34 AM
My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2, shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

github.com/LumKitty/VNy...

#VTuberTech #VTuber #ENVTuber #VTuberEN
August 21, 2026 at 4:45 AM
August 20, 2026 at 4:24 PM
Released v0.2-beta of my #VNyan followcam. This brings a new "static" option to make a particular axis ignore VTuber bone positions and be hardcoded. It also brings fixes to the lookat target calculation so that this actually behaves as you would expect!

#VTuberTech #VTuber #ENVTuber #VTuberEN
GitHub - LumKitty/VNyan-FollowCam: Let VNyan's camera follow you as you walk around in VR
Let VNyan's camera follow you as you walk around in VR - LumKitty/VNyan-FollowCam
github.com
August 20, 2026 at 1:58 AM
Extremely early beta test footage of my upcoming #VNyan followcam plugin working with VRnyan + OnAirTap.

There is still jank, and I need to actually configure it correctly (both camera position and min movement/rotation thresholds) but here's a 360 map in Beat Saber

#VTuberTech
August 17, 2026 at 4:34 AM
Updated 3 of my plugins, adding GUIs and real time adjustment

VRnyan 2.2 github.com/LumKitty/VRn...
VRCFTnyan 0.6-beta - VR face tracking: lum.uk/VRC
NyanSaber 1.0 - Beat Saber integration: lum.uk/NBS

#VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #VR #VirtualReality #BeatSaber
August 12, 2026 at 11:31 PM
Successful test! This map in particular really shows off what we're doing with the foreground wall sender!

#VTuberTech #VNyan #BeatSaber
August 10, 2026 at 11:47 PM
This is better explained with videos, I think. My model is not rendered in-game. This is done by applying shaders in OBS and masking them to only the new foreground wall extract

You can finally have walls displayed properly when streaming with a spectator cam!

#VTuberTech #BeatSaber #VNyan #VTuber
August 10, 2026 at 2:56 PM
I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

github.com/LumKitty/OnA...

#VTuber #VTuberTech #VNyan
August 10, 2026 at 1:28 AM
Still the top result for "how to draw vtuber" on YouTube almost half a decade later. All according to keikaku, Ina.

#vtubertech #krita #digitalart #tutorial #hololive

www.youtube.com/watch?v=rEMl...
【DRAWING】 Let's Learn Krita Together!!
YouTube video by Ninomae Ina'nis Ch. hololive-EN
www.youtube.com
August 9, 2026 at 10:03 PM
After successful extended testing, RC1 is now officially VRnyan 2.1 and works with OnAirTap 1.1 which brings many new features, including the ability to disable transparent walls in Beat Saber by changing the layer masks so that walls look the same on stream as they do in-game!

#VNyan #VTuberTech
August 6, 2026 at 12:06 AM