#VehiclePhysics
August 15, 2025 at 1:01 PM
@vehiclephysics.bsky.social Hi, im doing a racing game in Unreal, using MF61 and looking somebody to solve questions related with coefs.

If i understood well, buying vehiclephysics, gets one year support, and due my doubts are MF61 related, wonder if i buy a license can opt to that?
October 9, 2025 at 10:36 AM
The Unity vs floating point article reveals `UnityEngine.Mathf` often incurs performance overhead by casting to double and back. Switching to `System.MathF` can offer easy optimizations for math-heavy code.\n
tinyurl.com/29wkx7rc
Unity vs floating point · Aras' website
A tweet by @VehiclePhysics sparked my interest. It basically says:
tinyurl.com
June 16, 2026 at 4:33 PM
Senior Physics Engineer
Guildford, UK
Hybrid Working

Apply here! stellarentert-b1f711.careers.hibob.com/jobs/e04cde0...

#VehiclePhysics #Hiring #JobsinGames
November 22, 2024 at 10:01 AM
If you're into TikTok, we're posting some cool and insightful content there. Search for VehiclePhysics 😉

#TikTok
May 13, 2025 at 1:29 PM
VehiclePhysics is everywhere! Find and follow us on your favorite social networks to stay updated.

#Twitter #X #Youtube #Instagram #Facebook #Reddit #LinkedIn #Mastodon #Threads #Bluesky
November 30, 2023 at 2:54 PM