#ViewModel
I played some Far Far West with some mates on a whim and man...it's really good. Gameplay feels like a cross of Deep Rock Galactic and Helldivers 2. Great visual style, poppy viewmodel animations, some really fantastic 2D FX animation too. A lot of quality in there
November 7, 2026 at 11:07 PM
"hmmm today i will use a team-colored engineer viewmodel gloves mod"

"oh no"
November 1, 2026 at 8:35 PM
it looks /aesthetically/ neat but mechanically looks so weird to me seeing really stripped down viewmodel anims like that bolted onto seemingly rawinput mouselook

and yeah the name is buns
November 5, 2026 at 2:08 AM
I don't know this tech yet, but is it usable for forms, where values should be wired down to a ViewModel?
Thanks 🙏
November 2, 2026 at 8:15 PM
🚀 Koin 4.3.0-Beta1 is here!

⚡ Up to 6x faster warm "get()" resolution
⚡ Faster definition registration
🛠️ Ktor lifecycle fixes
🔧 Compiler Plugin ViewModel improvements

🔗 github.com/InsertKoinIO...

#Kotlin #Koin #Ktor #AndroidDev
Release Koin 4.3.0-Beta1 · InsertKoinIO/koin
First beta of the 4.3 line: a faster Koin core with no public API change, plus fixes for Ktor request scopes and Compiler Plugin ViewModels. Two behavior changes are flagged below. ⚠️ This is a be...
github.com
November 4, 2026 at 2:35 PM
Shopifyのモバイルアプリ設計Reflex:コードは共有せずテストを共有する(英語)
UIを介さず、ViewModelの状態と操作だけを読めるようにし、同じテストをiOSとAndroidの両方で動かす設計です。コードは別々に書き、テストで両者の一致を保ちます。

複数の実装を揃えるときに共有すべきものは実装ではなく、振る舞いを記述したテストだと考えられます。
Reflex: an architecture for building mobile apps with agents (2026) - Shopify
Our architecture lets agents test mobile app behavior without an emulator and use one test suite to keep iOS and Android in sync.
shopify.engineering
November 6, 2026 at 7:10 AM
ViewModelのありがたみを改めて考えてみる
https://zenn.dev/schottman13/articles/4471c3657715f2
ViewModelのありがたみを改めて考えてみる
zenn.dev
October 30, 2026 at 4:33 AM

Studio: Respawn Entertainment

Looking for Mid Animator, 3D (Viewmodel)

Type of work: Hybrid

Apply Here!

#UnitedStates#Madison

#animationjobs

Like, follow, tag, donate and repost to keep the updates coming!
October 29, 2026 at 8:37 PM

Studio: Respawn Entertainment

Looking for Mid Animator, 3D (Viewmodel)

Type of work: Hybrid

Apply Here!

#UnitedStates#LosAngeles

#animationjobs

Like, follow, tag, donate and repost to keep the updates coming!
October 29, 2026 at 8:35 PM
ViewModelのありがたみを改めて考えてみる
ViewModelなしでは状態の整合を手で保つ負担が増えるため、保持する状態を減らし、計算で出せるものは持たない設計が有効だと述べています。

状態を複数の場所に持つほど、それらを整合させ続ける責務が増えるので、元になる値だけを持ち、他は都度計算で導くほうが壊れにくくなります。
ViewModelのありがたみを改めて考えてみる
zenn.dev
October 30, 2026 at 6:44 AM
ViewModelのありがたみを改めて考えてみる
ViewModelなしでは状態の整合を手で保つ負担が増えるため、保持する状態を減らし、計算で出せるものは持たない設計が有効だと述べています。

状態を複数の場所に持つほど、それらを整合させ続ける責務が増えるので、元になる値だけを持ち、他は都度計算で導くほうが壊れにくくなります。
ViewModelのありがたみを改めて考えてみる
zenn.dev
October 30, 2026 at 6:44 AM
Use the MVVM pattern! It's actually incredible for prototyping and iteration.
You have a ViewModel for your UI feature (View) that represents the state from your Models (1+ backing game systems) and does message passing

Dont have the backing system(s) yet? You can stub it in on the view model.
October 31, 2026 at 7:11 AM
The BiC RPG-7 is now in with the Sony MPS5. Two working weapons. Probably gonna add my whoopee cushion landmine next...or maybe the Nokia Sledgehammer as a melee weapon, who knows.

I'm not a viewmodel animator by trade so the reloads are gonna look a bit rough for a while til I get better
October 28, 2026 at 3:56 AM
New book: Test It Before They Do. ViewModel tests with coroutines and Flow, MockWebServer, Compose UI and screenshot tests, a cure for flaky tests, and CI that blocks the merge while anything is red.

Free sample chapter: https://payhip.com/b/I905N
Book: https://payhip.com/b/Fpyu8
October 29, 2026 at 8:49 PM

Studio: Respawn Entertainment

Looking for Mid Animator, 3D (Viewmodel)

Type of work: Hybrid

Apply Here!

#Canada#Vancouver

#animationjobs

Like, follow, tag, donate and repost to keep the updates coming!
October 29, 2026 at 8:38 PM
Metro 1.5.0's a huge release with up to 50% smaller generated graphs, IC improvements, and a new hidden contributions Gradle task.

github.com/ZacSweers/me...
Release 1.5.0 · ZacSweers/metro
New [metrox-viewmodel-compose] Add support for linuxX64. [FIR] Add the diagnostic-level compiler option to change the severity of Metro diagnostics reported in FIR. It works like kotlinc's -Xwarni...
github.com
October 26, 2026 at 5:25 AM
sometimes i realize how much half life has taken over me when i start doing the goldsrc viewmodel bob irl
October 24, 2026 at 1:39 PM
its rly interesting on a technical level, for instance first person animations accurately showing in third person even to other players, the left vs right hand systems which started in infinite warfare, and most recently your viewmodel lining up with your hipfire shots
October 19, 2026 at 8:32 PM
BRIGHTON BEACH TAKEOVER - DAY 26 - CHARACTER MODEL VIEWMODEL REMAPPING AND PLAYER CHARACTER MIRRORING

Holy fuck, that title, man. I just wanted to make the NPCs or other-players to use the high-definition viewmodel animation without doing any extra work. So, here we are.
October 17, 2026 at 12:30 AM
every day i detest the ranon sarono viewmodel animation style more and more
October 15, 2026 at 3:15 AM
Everybody in TF2 Classified either enjoying the new Halloween maps or the reworked Mine Layer, meanwhile I'm over here having tears of joy that the viewmodel_offset_yaw command is finally fixed and no longer turns the viewmodel around when looking.
October 15, 2026 at 8:20 PM