#VisualWorld
With Nature's insight of what trees know
of seventy winds and likely snow,
Mabel takes stage with a season's bow
and offers us a brilliant show....

#WilliamBlake #HeavenSpectrum #EternityInAnHour #SeeTheWorldNatureOffers #Autumn #Photography #VisualWorld
October 23, 2026 at 1:39 AM
As always, thanks to my lovely coauthors: Claire Kuntz, Hannah Treadway (treadwayhannah.bsky.social), Jorge Valdés Kroff (jorgelingo.bsky.social), Theres Grüter, and Edith Kaan (edithkaan.bsky.social).

#prediction #eyetracking #visualworld
October 23, 2026 at 4:16 AM
The trees, releasing their leaves
during the autumnal shivers,
Grace us during evening walks,
our awe: colourful rivers....

#WilliamBlake #HeavenSpectrum #EternityInAnHour #SeeTheWorldNatureOffers #Autumn #Photography #VisualWorld
October 12, 2026 at 3:58 AM
Though an area is bounded by highways
or a transit station,
Birds will sing and leaves will rustle
if I would just listen....

#WilliamBlake #HeavenSpectrum #EternityInAnHour #SeeTheWorldNatureOffers #Autumn #Photography #VisualWorld
October 11, 2026 at 8:10 PM
The Running Room gantry regularly, colourfully helps frame a view during the autumn running season....

#WilliamBlake #HeavenSpectrum #EternityInAnHour #SeeTheWorldNatureOffers #Autumn #Photography #VisualWorld
October 5, 2026 at 5:56 AM
transparent material pipeline with depth_write: off to allow multiple layers of transparent objects.
(transparent objects get their own draw list in VisualWorld)

On the down side, if the order of blending matters then instancing can't be used.. going to add an option (alpha perf/hq mode) #gamedev
February 2, 2026 at 5:41 AM
Many thanks to my indefatigable coauthors: Claire Kuntz, Hannah Treadway (treadwayhannah.bsky.social), Jorge Valdés Kroff (jorgelingo.bsky.social), Theres Grüter, and Edith Kaan (edithkaan.bsky.social). Thanks also to the good folks at HSP39 for feedback!

#prediction #eyetracking #visualworld
July 11, 2026 at 9:06 PM