Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Trying to load 26 Billion voxels into memory is a bad idea. #GameDev #GameDevFails #VoxelDev
Trying to load 26 Billion voxels into memory is a bad idea. #GameDev #GameDevFails #VoxelDev
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
The end result might not always be that difficult to understand. But you get fun results while you try to remember how everything works!
#madewithgodot #voxeldev #voxelterrain #shaders #godotengine
The end result might not always be that difficult to understand. But you get fun results while you try to remember how everything works!
#madewithgodot #voxeldev #voxelterrain #shaders #godotengine
Now the colors are added correctly from the shader.
And I can move on to optimizing the binary meshing using bit tricks🤩
#greedymeshing #godotengine #voxeldev #madeingodot
Now the colors are added correctly from the shader.
And I can move on to optimizing the binary meshing using bit tricks🤩
#greedymeshing #godotengine #voxeldev #madeingodot
In this video I’ll show you how I set up experiments and collected data to properly compare the frame rate when using Greedy Meshing versus a simpler meshing algorithm.
#madewithgodot #voxeldev #godotengine #voxelterrain
In this video I’ll show you how I set up experiments and collected data to properly compare the frame rate when using Greedy Meshing versus a simpler meshing algorithm.
#madewithgodot #voxeldev #godotengine #voxelterrain