#WASDK
👀 (Ivirius Text Editor Plus - ported to WASDK)
February 16, 2024 at 9:17 AM
.NETpad 2025: First Steps in Rebuilding .NETpad in WASDK/WinUI 3 (Premium)
I've made significant progress on WinUIpad, the Windows App SDK (WASDK)/WinUI 3 version of .NETpad. Here's a quick look at some of the challenges of this port, what I've done so far, and what's left. Nothing is ever perfect I've been working on a WASDK/WinUI 3 version of .NETpad for the past month or so. In .NETpad 2025: WinUI 3 is the Way Forward (Premium), I explained why, with a few examples of the many ways in which WASDK/WinUI 3 is superior to the Windows Presentation Foundation (WPF) for creating a truly modern Windows app. But that's only part of the story. There are other advantages beyond those I mentioned in that article. And there are negatives. So many negatives. And, no I'm not talking about the fact that Microsoft has pretty much ignored the Windows App SDK and the developers that use it for the past year or so, though that's certainly a discussion worth having. Granted, it's still better than the situation with WPF. No, I'm speaking more of a "death by 1000 cuts" type problem with WASDK/WinUI 3. To be fair to Microsoft, it has done a pretty good job over decades of giving developers who invested their time, energy, and codebases in .NET a way forward, at least at a high level. Even in the dark years of the Windows Runtime (WinRT) and Windows 8, when Microsoft abandoned .NET, the new framework was at least familiar, and you could still use C#. So that's nice. But the boots-on-the-ground reality is more nuanced. And the differences, big and small, between older and newer frameworks can be confusing, with many unexpected blockers. Everything is similar ... but also different. There are so many things to catch you up. And I suspect this is a more pronounced issue for me than it might be for most. As I always try to stress, I'm not a professional developer. And I don't spend all day every day on this work. So it sometimes takes me a bit to get up to speed. Anyway. Here's what I've been working on. The basics From a user interface perspective, .NETpad is not a complex app. There is a single main app window with four main areas from top to bottom: Tabs, menu, text box, and status bar. Then there are secondary interfaces in the form of dialog boxes and a settings interface. I've mostly implemented these areas, which are controls, in XAML in the existing WPF version of .NETpad, though as I've pushed to figure out multiple documents and tabs, I've also experimented at great length with other ways of creating these UIs. Primarily in the form of dynamic C# code and via something called UserControl that segregates blocks of XAML code and its associated code-behind C# into separate objects (and files). Ultimately, I decided this was too much trouble, but I will continue forward with using dynamic C# code to create the contents of each tab. And of course, I'm starting over with WinASDK/WinUI 3. At a high level, the basics are the same. I could use XAML to build out the user interface, as always. Or I could use m... The post .NETpad 2025: First Steps in Rebuilding .NETpad in WASDK/WinUI 3 (Premium) appeared first on Thurrott.com.
dlvr.it
August 5, 2025 at 4:51 PM
Are there even any teams in the company left that aren't apart of the AI team???

Starting to make a lot more sense why the WASDK is going to be more open source, they're hoping the community will code for them while they work on AI.
August 11, 2025 at 10:35 PM
Hidden in Canary build 27891: a WASDK version of the Open With app picker/dialog. App list currently doesn't show, but the dialog opens fine when enabled. References to WASDK Open With first showed up nearly a year ago.
July 6, 2025 at 9:39 PM
#promosky
Follow me if you're into:
- Windows
- UWP/WinUI/WASDK apps
- anything else with C# my fav
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November 19, 2024 at 2:09 PM
Check out the updated article for TabView control: The latest addition is a new section with examples for the tab tear-out APIs released in #WASDK 1.6. 🔗 https://msft.it/63329UMhFT#WinUIU#WindowsDevev
January 24, 2025 at 3:00 PM
Don’t worry that’s not JS specific. The amount of python and C# tutorials I’ve found that are outdated or even still correct syntax but just do not work that way is annoying. (Tensorflow and msft’s WASDK docs from 2022 were great examples of awful docs)
October 31, 2024 at 8:51 PM
Do they? Last I saw they were still working on WASDK + WinUI 3 even if Msft rarely uses it for their own apps. I know UWP is p much dead but they wont admit it
December 24, 2025 at 3:31 PM
Windows Photos begins previewing a Windows App SDK version to Windows Insiders in the Canary and Dev Channels blogs.windows.com/windows-insi...
Windows Photos begins previewing a Windows App SDK version to Windows Insiders
We are beginning to roll out a preview version of the Photos app built with the Windows App SDK (WASDK) to Windows Insiders in the Canary and Dev Channels on Windows 11. This cha
blogs.windows.com
April 2, 2024 at 10:25 PM
Windows App SDK Version 1.8.0 (1.8.250907003) Stable Channel Release Notes | Microsoft Learn

buff.ly/A8cP6hK

#winui #windowsdev #wasdk #windowsappsdk #xaml #csharp #dotnet #windev #winuiwednesday
Stable channel release notes for the Windows App SDK - Windows apps
Provides information about the stable release channel for the Windows App SDK.
buff.ly
September 10, 2025 at 7:02 PM
Lots of random bugs, missing APIs from UWP. There is STILL NO DESIGNER FOR THE WASDK, so how am I meant to use the obtuse XAML styling when I can't just get a the defaults for custom, and not every property is exposed. AND YOU STILL CAN'T MAKE TRAY ICONS. I just want it to be good.
August 11, 2025 at 10:48 PM
Microsoft Moves WinUI/WASDK Development to GitHub

#Tech #Microsoft #Windows
Microsoft Moves WinUI/WASDK Development to GitHub
As part of a years-long effort to open up its Windows developer technologies, Microsoft has moved WinUI development to GitHub.
www.thurrott.com
August 29, 2026 at 4:15 PM
Microsoft, Windows 11의 UI 프레임워크인 WinUI를 오픈소스로 전환 작업 중 | GeekNews

news.hada.io/topic?id=22378

Microsoft is taking steps to open-sourcing Windows 11 user interface framework - Neowin

www.neowin.net/news/microso...
Microsoft, Windows 11의 UI 프레임워크인 WinUI를 오픈소스로 전환 작 | GeekNews
Microsoft가 Windows 11의 사용자 인터페이스 프레임워크인 WinUI의 오픈소스화를 위해 단계적 계획을 발표함WinUI는 복잡한 구조와 많은 독점 코드로 인해 즉각적인 공개가 불가능함( 공유 가능한 부분과 그렇지 않은 부분을 구분하는 작업이 필요함)오픈소스화는 네 단계로 진행될 예정1단계: 미러 빈도 증가 : WASDK 1.8 배포(8월말) 이
news.hada.io
August 7, 2025 at 12:42 PM
How is Avalona compared to UWP and the WASDK w/ WinUi3?
November 5, 2024 at 2:48 AM
Now if only they’d bring the designer back to the new WASDK + WinUI 3
October 28, 2024 at 11:09 PM
I made an app in WASDK with .NET that is a universal command bar for Windows https://old.reddit.com/r/dotnet/comments/1nojxfl/i_made_an_app_in_wasdk_with_net_that_is_a/

#dotnet
September 23, 2025 at 3:24 PM
👉 WinUI open source: genuine or just hype? 🤔 Microsoft's 4-phase plan feels slow. Phase 1 by Oct 2025, and local builds are "actively explored." 🐌

WASDK 1.8 is a tiny step. Are they truly embracing openness or just tempting devs while keeping control? 🤨 As a developer, I'm cautiously optimistic but
微软分享有关开源 Windows 11 UI 的新细节 - cnBeta.COM 移动版
本月初,微软公布了有关开源Windows11用户界面框架WinUI的细节。开源WinUI一直是开发者们的长期呼声,但实现起来并非轻而易举。由于WinUI在操作系统的专有层面“根深蒂固”,开源该框架需要谨慎且深思熟虑的方法。在首次发布几周后,微软准备分享更多关于WinUIOSS项目的信息。
m.cnbeta.com.tw
August 25, 2025 at 11:24 PM