#whamgames #solodev #adventuregamestudio #indiedev #progressreport #noai
#whamgames #solodev #adventuregamestudio #indiedev #progressreport #noai
Almost two decades ago WHAMGAMES came to exist as an idea, formalized by the release of my first game: Infection - Episode 1 - The Ship.
#indie #retrogames #WHAMGAMES
Almost two decades ago WHAMGAMES came to exist as an idea, formalized by the release of my first game: Infection - Episode 1 - The Ship.
#indie #retrogames #WHAMGAMES
#whamgames #indiedev #solodev #adventuregamestudio
#whamgames #indiedev #solodev #adventuregamestudio
In February of 2011 WHAMGAMES participated in the Monthly AGS contest for the first time. La Sol was an ambitious entry, made in just 4 weeks, with full voice acting, hand drawn pixel art and time-based gameplay. It secured a win in the contest, the first of many!
In February of 2011 WHAMGAMES participated in the Monthly AGS contest for the first time. La Sol was an ambitious entry, made in just 4 weeks, with full voice acting, hand drawn pixel art and time-based gameplay. It secured a win in the contest, the first of many!
Developed in 2013 in AGS, Sinking was a simple platformer all about acting under time pressure. Fuses blow, leaks spring and comrades fall as the player navigates the inside of a submarine under attack!
www.patreon.com/WHAMGAMES/po...
Developed in 2013 in AGS, Sinking was a simple platformer all about acting under time pressure. Fuses blow, leaks spring and comrades fall as the player navigates the inside of a submarine under attack!
www.patreon.com/WHAMGAMES/po...
www.tiktok.com/@whamgames/v...
www.tiktok.com/@whamgames/v...
www.tiktok.com/@whamgames/v...
www.tiktok.com/@whamgames/v...