#WargameDesign
Just to be clear: Not as a designer, but as a shoutout for my expertise in Napoleonics specifically and wargamedesign in general.
(That's a preposterous way to say "I gave unsolicited advice"!)
November 7, 2025 at 4:56 PM
This week on the Blood and Spectacles blog I take some time to discuss how to design for “replayability”

#wargaming
#miniatures
#wargamedesign
July 3, 2026 at 1:02 PM
On the blog, I talk about how to design the end of your miniature wargame.

#wargamedesign
#miniaturewargaming
#wargame
May 12, 2026 at 2:20 PM
These week on the Blood and Spectacles blog I discuss the importance of genre in Wargame design.

Image is of scratchbuilt mecha for the game Hostile Space.

#miniaturewargames
#wargames
#wargamedesign
January 13, 2026 at 6:25 PM
In Carthage: Bellum Punicum, enemy movements are hidden from you...

Information mechanics hit different: You're not just commanding an army. You're fighting blind...unless you do your Scouting right 😉

Watch here: youtube.com/shorts/95z8I...

#IndieGame #StrategyGame #GameDev #WargameDesign
You can SPY on the Enemy?! 🕵️ | Carthage: Bellum Punicum
In Carthage: Bellum Punicum, you don't just fight battles, you see them coming.... and plan for them accordingly. Scouting, delayed intel, and visibility mechanics are features that change how you…
youtube.com
March 25, 2026 at 1:45 PM