#WorldGen
learning worldgen
December 23, 2024 at 7:43 PM
POV: Arriving at Netherlands
April 22, 2026 at 2:18 PM
worldgen + create/destroy
#godotengine #gamedev #minecraft
October 2, 2025 at 6:29 AM
Some new screenshots of our worldgen :)
Hytale is looking LUSH!! 😍 (reposting images from @jltzd.bsky.social twitter post for bluesky to see )
April 10, 2025 at 9:01 PM
back into the worldgen for extra / sub terrestrial realms
August 17, 2025 at 5:15 PM
Playing around with procedural Minecraft biomes

#minecraft #worldgen #modding #programming
September 19, 2024 at 10:36 PM
worldgen practice, heavily inspired by custom-built terrain
#mcdev #minecraft
September 7, 2026 at 9:21 PM
worldgen is DEAD
March 17, 2026 at 11:57 AM
Been messing around with a bit of worldgen modding recently, and keep running into gaps in the built-in set of primitive types. 😅
It’s got me curious - what are you as a modder/datapack creator missing most when it comes to working with the game’s worldgen systems?
July 6, 2026 at 6:55 PM
one of the most steadily interesting worldgen projects out there
When starting the game, the player is next to their starting city, with the city territory already explored. Enable exploration, reduce claustrophobia and keep field of view limited #gamedev #indiedev #godotengine
November 15, 2024 at 4:13 PM
Cliff under a Tree (CliffTree), the worldgen datapack by me and @wallls.bsky.social, is now out for Bundles of Bravery (1.21.2/1.21.3)!

Check out the pack trailer!

Get it on Modrinth (and Curseforge soon):
modrinth.com/datapack/cli...

#minecraft #datapack #worldgen #clifftree
October 25, 2024 at 9:25 AM
Gonna go ahead and disappoint: no, this isn't for RFTS, although I am learning worldgen to make planets in the future. This is just a silly little standalone deep sea dimension I'm working on to experiment and have fun.
December 24, 2024 at 3:06 PM
this is sick as hell worldgen goddamn
January 4, 2025 at 11:24 PM
Still fixing all the issues with rivers, in the meantime my worldgen presented me this.

Is it talking to me? Should I worship it?

#indiedev #gamedev #indiegames
April 20, 2026 at 5:43 PM
heavy WIP but here's a look into the Black Ice Glaciers' worldgen! #Minecraft
December 22, 2024 at 7:44 AM
new map + worldgen systems
#indiedev #gamedev
July 17, 2026 at 7:12 AM
I'm just about finished porting the swamp to the new worldgen. #gamedev #godot
March 7, 2025 at 9:17 AM
First biome with the new worldgen and trixel textures.

#PlanetSmith #indiegame
August 3, 2026 at 9:21 PM
Got another small mod released! Worldgen Patches is a mod that aims to patch small issues in vanilla worldgen. Currently, it patches two issues related to snow on trees and Jagged Peaks stone faces.

Currently for 1.21.x Neoforge, Fabric version soon.

modrinth.com/mod/worldgen...
#mcdev #minecraft
March 21, 2025 at 10:33 PM
please just add a variants folder under namespace to have all this variants stuff please
similar to how the worldgen stuff is structured all under a worldgen folder

there's way too many variants folder making it awful to navigate
February 11, 2026 at 1:10 PM
Somebody's gotta make a Minecraft worldgen mod that covers the terrain with sprawling concrete superstructures, overgrown with grass and vines... money on the table. Been waiting for something like that for like 15 years
September 27, 2025 at 1:53 AM
Some cheap #pico8 worldgen for a possible #pico1k game:

cls()for y=40,127do line(0,y,128,y,y/16-1)end pal(4,0)for i=1,14000do x,y=rnd(128),rnd(120) circfill(x,y,y/20,pget(x,y+.3))end
September 11, 2026 at 4:01 AM
[0011373] possible worldgen crash
September 22, 2026 at 10:30 PM
Meta continues to have no fucking clue how virtual worlds work (despite having had great virtual world people on staff at points in the past).

www.meta.com/en-gb/blog/w...
Research Update: WorldGen — From Text to Immersive 3D Worlds
Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt.
www.meta.com
November 23, 2025 at 2:08 AM
kind of upset that I didn't munge the caves of qud worldgen so that when you printed it out per pixel you got a 3d goatse if you crossed your eyes at it
October 14, 2025 at 12:32 AM