The fastest times are proudly displayed in San Lobo's courtyard.
Mutt's nameplate, however, has been ripped off the leaderboard and left broken on the ground.
Subtle.
#Lobodestroyo
The fastest times are proudly displayed in San Lobo's courtyard.
Mutt's nameplate, however, has been ripped off the leaderboard and left broken on the ground.
Subtle.
#Lobodestroyo
Mutt hard at work laundering manky luchador masks using this wishy-washy old bucket of nuts and bolts.
Every hero starts somewhere.
#Lobodestroyo #worldbuilding #gamedev
Mutt hard at work laundering manky luchador masks using this wishy-washy old bucket of nuts and bolts.
Every hero starts somewhere.
#Lobodestroyo #worldbuilding #gamedev
One of Mutt’s earliest quests involves rounding up the wolfpack’s dirty laundry.
It may not be the most glamorous task, but such is life for the runt of the litter.
#Lobodestroyo #worldbuilding #gamedev
One of Mutt’s earliest quests involves rounding up the wolfpack’s dirty laundry.
It may not be the most glamorous task, but such is life for the runt of the litter.
#Lobodestroyo #worldbuilding #gamedev
Mutt’s humble sewer home is decorated with assorted treasures salvaged from around San Lobo. Nothing says “home sweet home” quite like soggy cardboard marketing material. Ooo-yeah!
#Lobodestroyo #worldbuilding #gamedev
Mutt’s humble sewer home is decorated with assorted treasures salvaged from around San Lobo. Nothing says “home sweet home” quite like soggy cardboard marketing material. Ooo-yeah!
#Lobodestroyo #worldbuilding #gamedev
The entrance (or exit) to WikiTiki Woods is conveniently signposted by the Nantooki. Perhaps they got tired of tourists asking for directions.
#Lobodestroyo #worldbuilding #gamedev
The entrance (or exit) to WikiTiki Woods is conveniently signposted by the Nantooki. Perhaps they got tired of tourists asking for directions.
#Lobodestroyo #worldbuilding #gamedev
The Nantooki build their homes from and around the forests they inhabit, living in harmony with the woodlands around them.
Their huts were redesigned to better reflect their raccoon-like nature and connection to the land.
#Lobodestroyo #worldbuilding #gamedev
The Nantooki build their homes from and around the forests they inhabit, living in harmony with the woodlands around them.
Their huts were redesigned to better reflect their raccoon-like nature and connection to the land.
#Lobodestroyo #worldbuilding #gamedev
Gust fans can be found throughout the world, allowing players to ride powerful updrafts using the Dinero Mask’s glide ability.
These fans can open shortcuts or grant access to previously unreachable areas.
#Lobodestroyo #worldbuilding #gamedev
Gust fans can be found throughout the world, allowing players to ride powerful updrafts using the Dinero Mask’s glide ability.
These fans can open shortcuts or grant access to previously unreachable areas.
#Lobodestroyo #worldbuilding #gamedev
WIP animatic from Lobodestroyo’s opening cutscene, shown just before players first take control of Mutt.
The sequence introduces Mutt and the legend of the Lobodestroyo.
www.youtube.com/watch?v=HBcl...
#Lobodestroyo #worldbuilding #gamedev
WIP animatic from Lobodestroyo’s opening cutscene, shown just before players first take control of Mutt.
The sequence introduces Mutt and the legend of the Lobodestroyo.
www.youtube.com/watch?v=HBcl...
#Lobodestroyo #worldbuilding #gamedev
Ancient stone statues stand watch over the treetops of Nantooki Village.
#Lobodestroyo #worldbuilding #gamedev
Ancient stone statues stand watch over the treetops of Nantooki Village.
#Lobodestroyo #worldbuilding #gamedev
San Lobo’s foliage dynamically sways and deforms based on directional wind, bringing movement and life to the overgrown fortress.
Rooted cacti barely move, while vines and weeds bend freely in the breeze.
#Lobodestroyo #worldbuilding #gamedev
San Lobo’s foliage dynamically sways and deforms based on directional wind, bringing movement and life to the overgrown fortress.
Rooted cacti barely move, while vines and weeds bend freely in the breeze.
#Lobodestroyo #worldbuilding #gamedev