#XenithAwakening
This week, for #XenithAwakening I worked out a couple ideas I had for environmental designs. Still working out the concept sketches for them.
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September 26, 2026 at 11:00 PM
This week for #XenithAwakening I was working out how to try making some of the mechanics as well as what kind of pose to use for Ares' ceiling cling ability.
I also did some work on a Minecraft resource pack to make retro 3d Computer Craft terminals.
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October 3, 2026 at 2:39 PM
This week for #XenithAwakening I did some work on the in-game Database entries that contain some lore stuff.

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August 15, 2026 at 8:27 PM
This week for #xenithawakening I did a bit of work on more lore entries for the game's unlockable database.
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July 26, 2026 at 5:58 AM
This week for #XenithAwakening, on the days I actually remembered my meds, I worked on some Midboss concepts, working out how the mid-bosses would work.
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July 18, 2026 at 5:04 PM
This week for #XenithAwakening, I started translating the Batten to 3d. right now it's just a head and the tail.
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August 9, 2025 at 7:37 PM
This week I made another concept sketch for #XenithAwakening This time of another of the Animek type Meks, the Batten.
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July 12, 2025 at 8:27 PM
This past couple weeks I've been trying to work out some different layout ideas for the stage select for #XenithAwakening
Don't have a main layout picked out just yet however
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July 4, 2026 at 1:51 PM
This week for #XenithAwakening I worked on some early concept sketches for the game's logo as well as finished Sparrow's work UV Mapping and started on their texturing.
#indiedev #solodev #gamedev #lowpoly #screenshotsaturday
June 21, 2025 at 1:38 PM
This week for #XenithAwakening I prototyped a general map layout for one of the stages, working out the general shape of how the entire stage would go, and continued to work on the concept for one of the Mid-Bosses
#indiedev #solodev #gamedev #indiegame
July 11, 2026 at 11:50 PM
This week for #XenithAwakening I started modeling and working out the scale for the Wolfen Mek enemy
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January 31, 2026 at 4:48 PM
This week for #XenithAwakening I did more work on music concepts for the stages. So unfortunately I don't have a screenshot to show this time.
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August 16, 2025 at 6:23 PM
This week for #XenithAwakening I fleshed out some more of the texture concepts for the Mekollect
#screenshotsaturday #indiedev #solodev #indiegame
January 18, 2026 at 1:27 AM
This week for #XenithAwakening I did some work on a couple bosses, including getting some legs set up.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
May 10, 2026 at 1:06 AM
This week for #XenithAwakening I did some more work on fleshing out the boss's concept designs and working out body shapes and such.
#indiedev #solodev #gamedev #indiegame
December 6, 2025 at 5:21 PM
This week I was dealing with some mental health stuff. Most I got done for #XenithAwakening was a little bit of concepting for the menu buttons, and a rough idea sketched for the main antagonists.

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December 13, 2025 at 4:57 PM
This week for #XenithAwakening I did some work on the scripts for the game's cutscenes. Specifically for Ares' Intro Cutscene when playing as her.
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March 14, 2026 at 6:33 PM
This week for #XenithAwakening I worked out a very rough layout for a world map to display on the stage select screen of the game.
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June 13, 2026 at 5:24 PM
this week for #XenithAwakening I sketched out some terrain edges to work out a way to make the levels look nicer. I also sketched a sci-fan chest design to clear my head a bit, it'll probably be useful in a different type of game.
#gamedev #indiedev #indiegame #solodev
September 20, 2026 at 12:47 AM
This week for #XenithAwakening I worked on Sparrow's buster/blaster/arm canon, specifically translating the concept sketch I liked into 3d, and then figuring out what scale I want it to be.
#Indiedev #solodev #gamedev #indiegame #screenshotsaturday
August 3, 2025 at 1:17 AM
This week for #XenithAwakening I don't have anything visible to show for screenshot saturday because I worked on some concepts for the music of the game.
#indiedev #solodev #indiegame
July 19, 2025 at 4:28 PM
This week for #XenithAwakening I was only able to get a little bit done with UV mapping Sparrow's messenger bag, as well as coming up with some concepts for stage music
#gamedev #solodev #indiedev #screenshotsaturday 🎮
January 25, 2025 at 4:40 PM
This Week for #XenithAwakening I set up some weights and an armature for the Mekollect, ensuring the parts bend in ways to minimize gaps.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
February 28, 2026 at 3:53 PM
This week, for #XenithAwakening I worked on the Modular Difficulty options, and figuring out how I will handle Difficulty Presets.

The plan is to have 5 existing presets, Story, Easy, Standard, Hard, Impossible, and a way for players to make their own.
#indiedev #solodev #gamedev #indiegame
November 15, 2025 at 6:11 PM
This week for #XenithAwakening I finished modeling Sparrow's work uniform, just the uniform, not the hair. I will be taking a break next week for the holidays, so Merry Christmas everyone!
#indiedev #screenshotsaturday #solodev #gamedev #indiegame 🎮
December 21, 2024 at 4:06 PM