#ZOrder
Despite making plots with matplotlib for over a decade, I did not know you could manually control their ordering using `zorder`. Thanks sodd!
January 11, 2025 at 12:07 PM
Working on an adaptive YSort / YSort-Override system for this isometric game. The green "carpets" disable YSort temporarily, read out the order of the individual car they touch, and place the player +1 ZOrder, while it they are in contact with the carpet. #gamedev #indiedev #indiegames
May 16, 2025 at 10:57 AM
Would be awesome if there was an easy way to apply these best practices in some magical way! 👀

Imagining something like:

from data select * sort by auto/zorder

That gives you the sorting by cardinality, zorder, and more.
May 15, 2025 at 2:13 AM
(the answer was zorder)
May 17, 2024 at 5:24 AM
- Mother shot & killed with a crossbow while giving birth to Zorder, as the father steered wagon out of Barovia
- Mother becoming undead & delivering the baby
- Teleporting to the swamps of Chult and crashing the wagon
- Father killed by Kua'toa
- Goblins killed Kua'toa
- Goblins raised Zorder
a close up of a person wearing sunglasses with the words `` wait , what ? ''
ALT: a close up of a person wearing sunglasses with the words `` wait , what ? ''
media.tenor.com
May 25, 2025 at 10:45 PM
ZORDER isn't magic.

It's reservoir sampling → range bucket IDs → bit interleaving → global sort → bin packing → _delta_log commit.

Here's every step with examples:
open.substack.com/pub/nishankm...
Delta Lake ZORDER Internals: Step-by-Step Deep Dive
Step-by-step internals of Delta Lake ZORDER: how range bucket IDs, Morton code bit interleaving, and data skipping actually work under the hood.
open.substack.com
May 20, 2026 at 2:31 PM
hop, système de sélection qui permet d'appliquer les comportements à des groupes, avec contours visibles même de derrière d'autres éléments, et de zorder à l'envie :p
October 4, 2025 at 12:23 AM
You cannot, it does the sorting and encoding for you for the entire table. But you can zorder the date column to improve query perf in spark.
December 12, 2024 at 4:38 PM
Un-CRT filtered rat action.

(This CG was so fucking hard to make bc they change poses while parts overlap each other ☠️ zorder nightmare)

#FurryArt #theredballet
February 14, 2025 at 9:56 PM
Federal judge rips Trump admin for open defiance: 'Direct contravention of my order'

www.rawstory.com/portland-267...

Law and zorder means Nothing to The Convicted Felon and Rapist thanks to the Corrupted Robert's Supreme Court
Federal judge rips Trump admin for open defiance: 'Direct contravention of my order'
A federal judge accused the Trump administration late Sunday of openly defying the courts with its deployment of National Guard members to Portland, Oregon, which had been blocked on Saturday after be...
www.rawstory.com
October 6, 2025 at 4:50 PM
This plugin helped me out, i had to mess with the materials a bit on my end. I want to look at the ZOrder of the widgets to see if I can give off some more depth to the UI elements but this plug-in helped me out for what I wanted to do.
SceneTextureForUMG
Bake SceneTextures so that they can be used for UI materials.Youtube tutorial video: link Bilibili tutorial video: linkFeatures:Support five types of most useful SceneTextures: SceneColor、SceneDepth、C...
www.fab.com
September 5, 2025 at 6:02 PM
@mjskay.com Yep. I've pushed copilot to give me something simpler and generated some non-working seaborn code. Although the "correct" solution still uses a for loop.
August 11, 2025 at 2:39 AM
Ik zat op zorder. Het beeld op pc had kronkels. Sla op het scherm hielp niet. Ik kijk naar boven. De kronkels zaten ook in de balken. Als ik van l naar r draaide gingen de kronkels mee. Conclusie, er was iets mis met mn ogen.
September 8, 2024 at 3:14 PM
Windows、GUI 関連のリソースが枯渇したのか、ZOrder が機能しないという珍しいトラブルに遭遇した(リブートで解消)。
November 8, 2024 at 10:34 AM
Kevin Sahr DGGRID 8.41 was released, with full support for #IGEO7 #Z7 #ZORDER and #Z3 indexing for #ISEA 3,4 and 7 H #DGGS the binaries on conda-forge are updated. And we are now testing HTML readme/docs:

github.com/sahrk/DGGRID...

dggrid.readthedocs.io/latest/

anaconda.org/conda-forge/...
Releases · sahrk/DGGRID
A command-line application that generates and manipulates icosahedral discrete global grids. - sahrk/DGGRID
github.com
July 1, 2025 at 11:20 AM
mhmmmm...
Only GridPanel_animation,Text[mainmenu] and Verticalbox have zOrder😵‍💫
October 6, 2025 at 8:14 PM
I tried looking at the zOrder of each menu.
The SETTING is the same as the MAIN and works, but the main doesn't work.
Thanks for the reply.
October 6, 2025 at 5:01 PM
Of course there's also a discrepancy between the zorder in editor vs ingame... This stuff is driving me up the wall...
January 28, 2025 at 1:41 AM
The first time I worked on ZOrder & instructed the system to check all the objects on that layer. If an object had a larger Y axis value, the system is to sort it. That worked great for 2 objects, but as I kept adding more objects that needed Zsorting, this process was getting very cumbersome
September 24, 2023 at 4:47 AM
6. And for some memory management, instruct the system to do this only when a ZOrder object is on screen, and if it's on screen, make sure it is in the right layer. Ignore every other object that does not follow both condition
#construct3 #gamedev #indiedev #visualscripting
September 24, 2023 at 4:44 AM
3. Now that the family has objects, make sure to place them in the same layer so they sort. (in my case "player"
4. Assign the Zorder value to each object on screen.
5. Instruct the system to sort based on their Y value. The higher the Y axis value, the more front it is
September 24, 2023 at 4:42 AM
Zsorting is tricky - and thanks to the construct3 community, here's the script I use
1.Create a Zorder family and assign a numerical instance called ZorderFamily (call it what you want as long as it's unique) - set its initial value as 0
2. Add all the objects you want to zorder during game play
September 24, 2023 at 4:40 AM