#ZOrder
welcome to the new zorld zorder
November 10, 2026 at 7:00 AM
- Mother shot & killed with a crossbow while giving birth to Zorder, as the father steered wagon out of Barovia
- Mother becoming undead & delivering the baby
- Teleporting to the swamps of Chult and crashing the wagon
- Father killed by Kua'toa
- Goblins killed Kua'toa
- Goblins raised Zorder
a close up of a person wearing sunglasses with the words `` wait , what ? ''
ALT: a close up of a person wearing sunglasses with the words `` wait , what ? ''
media.tenor.com
May 25, 2025 at 10:45 PM
Ik zat op zorder. Het beeld op pc had kronkels. Sla op het scherm hielp niet. Ik kijk naar boven. De kronkels zaten ook in de balken. Als ik van l naar r draaide gingen de kronkels mee. Conclusie, er was iets mis met mn ogen.
September 8, 2024 at 3:14 PM
hop, système de sélection qui permet d'appliquer les comportements à des groupes, avec contours visibles même de derrière d'autres éléments, et de zorder à l'envie :p
October 4, 2025 at 12:23 AM
Windows、GUI 関連のリソースが枯渇したのか、ZOrder が機能しないという珍しいトラブルに遭遇した(リブートで解消)。
November 8, 2024 at 10:34 AM
This plugin helped me out, i had to mess with the materials a bit on my end. I want to look at the ZOrder of the widgets to see if I can give off some more depth to the UI elements but this plug-in helped me out for what I wanted to do.
SceneTextureForUMG
Bake SceneTextures so that they can be used for UI materials.Youtube tutorial video: link Bilibili tutorial video: linkFeatures:Support five types of most useful SceneTextures: SceneColor、SceneDepth、C...
www.fab.com
September 5, 2025 at 6:02 PM
Working on an adaptive YSort / YSort-Override system for this isometric game. The green "carpets" disable YSort temporarily, read out the order of the individual car they touch, and place the player +1 ZOrder, while it they are in contact with the carpet. #gamedev #indiedev #indiegames
May 16, 2025 at 10:57 AM
Kevin Sahr DGGRID 8.41 was released, with full support for #IGEO7 #Z7 #ZORDER and #Z3 indexing for #ISEA 3,4 and 7 H #DGGS the binaries on conda-forge are updated. And we are now testing HTML readme/docs:

github.com/sahrk/DGGRID...

dggrid.readthedocs.io/latest/

anaconda.org/conda-forge/...
Releases · sahrk/DGGRID
A command-line application that generates and manipulates icosahedral discrete global grids. - sahrk/DGGRID
github.com
July 1, 2025 at 11:20 AM
mhmmmm...
Only GridPanel_animation,Text[mainmenu] and Verticalbox have zOrder😵‍💫
October 6, 2025 at 8:14 PM
I tried looking at the zOrder of each menu.
The SETTING is the same as the MAIN and works, but the main doesn't work.
Thanks for the reply.
October 6, 2025 at 5:01 PM
Of course there's also a discrepancy between the zorder in editor vs ingame... This stuff is driving me up the wall...
January 28, 2025 at 1:41 AM
The first time I worked on ZOrder & instructed the system to check all the objects on that layer. If an object had a larger Y axis value, the system is to sort it. That worked great for 2 objects, but as I kept adding more objects that needed Zsorting, this process was getting very cumbersome
September 24, 2023 at 4:47 AM
6. And for some memory management, instruct the system to do this only when a ZOrder object is on screen, and if it's on screen, make sure it is in the right layer. Ignore every other object that does not follow both condition
#construct3 #gamedev #indiedev #visualscripting
September 24, 2023 at 4:44 AM
3. Now that the family has objects, make sure to place them in the same layer so they sort. (in my case "player"
4. Assign the Zorder value to each object on screen.
5. Instruct the system to sort based on their Y value. The higher the Y axis value, the more front it is
September 24, 2023 at 4:42 AM
Zsorting is tricky - and thanks to the construct3 community, here's the script I use
1.Create a Zorder family and assign a numerical instance called ZorderFamily (call it what you want as long as it's unique) - set its initial value as 0
2. Add all the objects you want to zorder during game play
September 24, 2023 at 4:40 AM
ZORDER isn't magic.

It's reservoir sampling → range bucket IDs → bit interleaving → global sort → bin packing → _delta_log commit.

Here's every step with examples:
open.substack.com/pub/nishankm...
Delta Lake ZORDER Internals: Step-by-Step Deep Dive
Step-by-step internals of Delta Lake ZORDER: how range bucket IDs, Morton code bit interleaving, and data skipping actually work under the hood.
open.substack.com
May 20, 2026 at 2:31 PM
Un-CRT filtered rat action.

(This CG was so fucking hard to make bc they change poses while parts overlap each other ☠️ zorder nightmare)

#FurryArt #theredballet
February 14, 2025 at 9:56 PM
@mjskay.com Yep. I've pushed copilot to give me something simpler and generated some non-working seaborn code. Although the "correct" solution still uses a for loop.
August 11, 2025 at 2:39 AM
Federal judge rips Trump admin for open defiance: 'Direct contravention of my order'

www.rawstory.com/portland-267...

Law and zorder means Nothing to The Convicted Felon and Rapist thanks to the Corrupted Robert's Supreme Court
Federal judge rips Trump admin for open defiance: 'Direct contravention of my order'
A federal judge accused the Trump administration late Sunday of openly defying the courts with its deployment of National Guard members to Portland, Oregon, which had been blocked on Saturday after be...
www.rawstory.com
October 6, 2025 at 4:50 PM
PySpark 면접 단골 5문제는 문법이 아니라 “현업 디버깅 감각”을 묻는다. join 스큐 시 salting, window로 dedup/TopN, explode+groupBy로 중첩 데이터 펼치기, repartition vs coalesce 차이, partitionBy+ZORDER 같은 파일 레이아웃. 나도 스큐 join 한 번에 잡 안 끝나서 AQE+salting으로 해결했음.
https://medium.com/@dharmatejasamudrala/from-interviews-at-meta-netflix-and-amazon
January 25, 2026 at 3:15 AM
In this case I mean pushing a basic Slate UI with a high ZOrder, and creating an async function that'll poll the partitioning system. Polling like we're dependent on a Tick()/Update() to do things like game dev Neanderthals.
November 27, 2024 at 10:46 PM
Error: shape mismatch when plotting certain DEM Geotiffs in 3D - using 'plot_surface' from Matplotlib
I'm trying to plot various DEM geotiff rasters in Python 3.7 using plot_surface in matplotlib but encountered an error that I can't solve. I have 2 DEM rasters, the small one plots correctly, the other doesn't. Here is the plot of the small raster: Here is the error I get with the larger raster: line 30: surf = ax.plot_surface(X,Y,Z, rstride=1, zorder = 0, cstride=1, cmap=plt.cm.RdYlBu_r, linewidth=0, antialiased=False) ..\axes3d.py", line 1504, in plot_surface X, Y, Z = np.broadcast_arrays(X, Y, Z) ..\stride_tricks.py", line 258, in broadcast_arrays shape = _broadcast_shape(*args) ..\stride_tricks.py", line 189, in _broadcast_shape b = np.broadcast(*args[:32]) ValueError: shape mismatch: objects cannot be broadcast to a single shape The two geotiffs are downloadable here. Here is the script: import numpy as np import gdal import geopandas from geopandas import GeoSeries import matplotlib.pyplot as plt from mpl_toolkits.mplot3d import Axes3D from shapely.geometry import shape fig, ax = plt.subplots(figsize=(8,5), subplot_kw={'projection': '3d'}) plt.ioff() demFile = r"C:\Temp\small_DEM_8bit.tif" # works demFile = r"C:\Temp\DEM_8bit.tif" # fails ds = gdal.Open(demFile) gt = ds.GetGeoTransform() dem = ds.ReadAsArray() xres = gt[1] yres = gt[5] X = np.arange(gt[0], gt[0] + dem.shape[1]*xres, xres) Y = np.arange(gt[3], gt[3] + dem.shape[0]*yres, yres) X, Y = np.meshgrid(X, Y) Z = dem print("X: {}. Y: {}. Z: {}".format(len(X),len(Y),len(Z))) surf = ax.plot_surface(X,Y,Z, rstride=1, zorder = 0, cstride=1, cmap=plt.cm.RdYlBu_r, linewidth=0, antialiased=False) print("plotted surface") ax.set_zlim(0, 100) ax.view_init(30,-105) ax.set_zlim3d(-1.01, 200) fig.colorbar(surf, shrink=0.4, aspect=20) fig.show() Both rasters are 8 bit unsigned geotiffs, both produced by gdal with the same extract process. Obviously the second raster is larger but still only 681KB and the dimensions of the X,Y,Z match each other for both the small and large tif. I tried transposing the Z (np.transpose(Z)) but it didn't work either. Please can someone put me out of my misery as to why I get the error?
gis.stackexchange.com
June 9, 2026 at 3:07 AM