#addlemoth
okay, calling it done. mines tileset is good to go~

i'm super happy with how it came out. what do y'all think? #gamedev #addlemoth
September 28, 2026 at 11:01 PM
scary little devil girl looking better these days #Addlemoth
February 13, 2026 at 11:48 PM
i've been living in tileset making land lately #addlemoth
September 27, 2026 at 6:18 AM
in an effort to save on dev time, i redid the water effect in #Addlemoth to be a shader effect instead of handdrawn animation frames

it, uh, looks better now
January 20, 2026 at 10:38 PM
doing final touches, animating the water, etc. still a little work to be done, but whole tileset looking really good now~ #addlemoth
September 28, 2026 at 12:53 AM
Hello, is mauve.

I'm a game developer and artist, currently working on a puzzle game called Addlemoth, you can play a demo! mauve.itch.io/addlemoth

I'll be using this account for posting updates and art exclusively, if you wish for my personal you can find it on my profile. Thank you! #gamedev
November 5, 2024 at 7:15 PM
working on surly goat mom's sprites. i've been staring at this spin for a while now and just like wow dang i did that #Addlemoth #gamedev

...do still need to update the north facing sprites though.
February 19, 2026 at 7:47 AM
character art cleanup: going well #Addlemoth
February 25, 2026 at 10:04 PM
my journey through pixel art: how it started, how it's going (several years ago edition)

#pixelart #Addlemoth
March 28, 2025 at 5:36 AM
Speaking of my personal project Addlemoth, did you know I made a DROD-like puzzle game that you can play a demo of for free in your browser?

Please enjoy!

mauve.itch.io/addlemoth
Addlemoth Demo by mauve
A fantasy combat puzzler.
mauve.itch.io
January 9, 2025 at 10:54 PM
a few days of work on the tilesets later, i think this stage select fits the Spooky Cave aesthetic nicely #Addlemoth #gamedev
July 29, 2025 at 7:58 PM
y'know what. everybody gets move animations now. why not. #Addlemoth
June 18, 2026 at 5:11 PM
you know what i'm really excited about

getting back to work on addlemoth

ahahaha
January 29, 2025 at 11:32 PM
have another! game's looking good these days #addlemoth
September 8, 2026 at 3:49 AM
for probably the last time i did some tweaks to the player sprite to animate more nicely on the inbetween animations and generally just have a better shaped head. 8-way sprites are hard.

no further spinning wheels on these sprites, they're good enough now ahaha #Addlemoth #gamedev
February 10, 2026 at 3:15 AM
I made a trailer to enter Addlemoth in, and I really do hope people enjoy this in full when it comes out. You can play an older version of the game's demo for free on itch if you like!

mauve.itch.io/addlemoth

www.youtube.com/watch?v=BCYp...
Addlemoth Preview Trailer
YouTube video by mauvecow
www.youtube.com
January 15, 2025 at 9:13 PM
void stranger made me wonder if i should go _even more_ for sickos for addlemoth than i already have
August 10, 2025 at 6:44 PM
Somewhat late night update.

Replacing all the extremely old stage select art with 12x12 tiles which are higher resolution (and honestly more flexible for me for other tilesets), and up to the more modern art standards. #Addlemoth #gamedev
August 26, 2026 at 6:01 AM
updating all the character art in #Addlemoth to modern standards.

spending a while doing anatomy and shading study last year has really paid off for the character portraits, I feel.
January 22, 2026 at 6:46 AM
Upcoming games to watch for:
* Our Next Game (!!!)
* Double Trip, by @maxyland.bsky.social
* Addlemoth, by @mauvecow.bsky.social
* Cerebral Puzzle Showcase
April 17, 2025 at 8:22 PM
pyon pyon all 8 direction move animations done. for one day's work, honestly does a lot for the overall game's feel and liveliness~ #Addlemoth
June 17, 2026 at 5:54 PM
I'm excited

to get back to work on Addlemoth.

Also to work on my drawing again. I've been not wanting to work on that while I'm stressed out.
February 6, 2025 at 3:11 AM
finished up the stage select tiles for the aqueducts tileset. pretty happy with it, hope players enjoy it in game~ (test map to see how everything looks/make sure checkerboarding's good) #addlemoth
September 22, 2026 at 2:20 AM
got 'em in game! the crates feel a little short but i think they are much more interesting than the giant barrels were. definite improvement. #addlemoth
September 8, 2026 at 3:36 AM
now that i'm finally back to work on #Addlemoth, i'm finalizing mechanics

meet the mage; they can only hear you when you step on non-dirt tiles, and path/attack accordingly. the path they'll take is way more clear now!

lots of WIP art here! #gamedev
February 18, 2025 at 3:14 AM