#agameaweek
My personal hero @Jayenkai who makes #agameaweek https://agameaweek.com/
agameaweek.com
agameaweek.com
February 22, 2026 at 4:31 PM
Feed: "AGameAWeek"
Published on Monday, July 20, 2026
Blog : Undo, Undo!
I spent AGES adding a new level type to Besqueashed. The other day Pio on SoCoder mentioned that, on his device, As-Yet-Unnamed Besqueashed character keeps falling through the floors. The delta-values were so massive that I've had to increase the fall-speed precision as a result, and now everything collides a little bit better, and hopefully a in a bit more of a stable manner. So when I came to add a new style of level, yesterday, and tried my best to get collisions working.. Oh dear.. I tested with a massive workload so that the delta timings would over-compensate, and though I'd increased the normal movement code, trying to get it working on the new level style just wasn't possible. And I don't mean ''oh, that needs doubling down'' What I mean is, the amount of maths it took with a normal framerate was bad enough that if I tried to then compensate for lower frame rates, it would stutter and struggle and ... Oh, goodness... The moving platforms were moving based on a grid reference, the player is positioned based on a grid reference, but the moving platforms actual co-ordinate was a pixel position, and if you landed on it, then you need to backtrack that position to a grid position and move the player to that position.. And there were about 20 of these moving platforms all on the screen at once! Eeek! I know I can simplify this, and indeed whilst typing this blog, I've already come up with a different way to do it, but will I be able to do it sensibly, or will it spiral out of control!? ... And will it run on a low-end system? Hmm.. I also didn't work on Shoe2 again. *slaps wrist* I've had to remove everything I did, today, until I can figure out a simpler way to get everything to work, but do know that I at least coded something fairly fun, today, even if you may never get to see it :D Hurray! Image : https://agameaweek.com/completeB/2026/Undo_Undo_Blog_20260720A.png
AGameAWeek.com
July 21, 2026 at 7:03 PM
Feed: "AGameAWeek"
Published on Tuesday, July 14, 2026
Blog : Besqueashed Below
* thumb * https://SoCoder.net/uploads/1/2026/29/JSE_Screenshot_2026-07-14_19-46-58_png.png * /thumb * Let's continue our exciting Besqueashed adventure, by heading Below!!! * youtube * _WDJfMaS5C4 * /youtube * * thumb * https://SoCoder.net/uploads/1/2026/29/JSE_Screenshot_2026-07-14_19-47-41_png.png * /thumb * This week uses Method Two of level generation, which is to start with a giant solid wall, and carve out a path, before throwing the usual enemies all over the bloomin' place. The same rules apply, and those will be the same through all the levels. A target on the top left to reach. Pick up a weapon, kill the baddies, collect the tokens, reach the target. This time it's nice and dungeony, though. The ''carve'' style level makes things much more contained, and I think I actually prefer those style to the ''add'' style levels, if I'm honest. I originally started with a list of 5 or 6 different level building methods, but so far I've only coded these two styles. I need to get onto working on more of those, but now that the player's movement is locked in, it's going to be hard to find a level style that works ''just right'' with the movement. .. But, hey, that's all part and parcel of a Weekly Platformer, right?! You can Link : https://jayenkai.itch.io/besqueashed * Play Besqueashed over at itch.io .
AGameAWeek.com
July 16, 2026 at 4:31 AM
Feed: "AGameAWeek"
Published on Wednesday, July 15, 2026
Blog : OK, Now What?
Time to focus on what's important. Four in a Row. How long have I been working on that, now? Besqueashed is a couple of weeks ahead, gameplay wise, so all I need to do there is come up with a couple of bits of music. So, that's ok then. I can let that rest for a bit, and get back to Four in a Row now. *ugh* How many times have I said that, lately? **Meanwhile..** In Link : https://agameaweek.com/?Blog=12523 * yesterday's blog , I wrote ''Sage Advice'' then had a picture of my Mum next to a street sign. You're probably wondering WTF that was all about.. The Street Sign pic was a political thing, but the ''Sage Advice''...? See, what happened was.. I uploaded the Sage Advice image, then forgot I'd done that, and uploaded the Street Sign pic over the top, but my browser's cache oddly showed me both. I didn't notice the issue until this morning, after MacOS had done an update, and the browser lost its cache. This is the image that should've been in yesterday's blog. * thumb * https://agameaweek.com/completeB/2026/OK_Now_What_Blog_20260715A.png * /thumb * Does that make more sense now? Hopefully it does. Skoolboy Erorr. I blame the heat, though yesterday only reached 25C.. *phew* Image : https://agameaweek.com/completeB/2026/OK_Now_What_Blog_20260715C.png
AGameAWeek.com
July 16, 2026 at 4:31 AM
Feed: "AGameAWeek"
Published on Monday, July 13, 2026
Blog : Nothing Much to Report
Oh no, it's getting close to Wednesday!!! I'm slightly panicking, here. I have to get Besqueashed Below - the music, playing nicely and sounding just right, but I'm having a right nightmare finding just the right feel for it. If it ends up sounding more than a little ''placeholder'', that'll be why. (Though a few alternatives for other levels have been plucked out along the way!) It's also Monday, and I'm supposed to have released Four in a Row, by now, but that's still in limbo whilst I get Besqueashed settled into a groove. Gosh, I'm not doing well, am I? Long gone are the days of three games a week. In terms of Heatwave, yesterday's peak was as low as 27.8, so that wasn't too bad. Thing is, though, the constant heat is starting to get to me, mentally, now. I haven't been outdoors for a walk in over a week, since my head can't cope with the direct sunlight. Instead I've been pacing around the house to get those step counts up, but being stuck inside isn't all that great for me either. Me and Mum have planned to try to get out at some point today, in the hope that the temperature stays as low as they're saying it will. But will it, though? Will it, really!? Ugh. I'll try to focus on content, today. Link : https://www.bbc.co.uk/weather/articles/c0jyx16ww8jo * UK heatwave to intensify in second week as wildfires burn across UK Image : https://agameaweek.com/completeB/2026/Nothing_Much_to_Report_Blog_20260713A.png
AGameAWeek.com
July 13, 2026 at 4:01 PM
Feed: "AGameAWeek"
Published on Saturday, July 11, 2026
Blog : A Melt and Mostly Melt
Aaarg! I spent most of yesterday trying to get a good tune working for Besqueashed Below. Something a little bit ''Mario Underground'', but without being too ''Mario Underground'' I think I've come up with a nice enough track, but a couple of the instruments are a little .. um.. ''braaaaaap'' I think today will probably be a day of fine-tuning the instrument selection to get things just right. ..Upon ''Fresh Ears'' listening, I think this tune is actually better suited to a Space based level.. Ugh.. OK, hold that back for a different level and start again.. (again!) Image : https://agameaweek.com/completeB/2026/A_Melt_and_Mostly_Melt_Blog_20260711A.png Other than that, I mostly melted, but not as bad as Friday. The temperatures reached 28 degrees at the highest, so we were incredibly glad of that, though apparently things will continue on this trend for the rest of the week, building up to another 32 by next Friday. Ugh. A whole week of it. Really, really, not feeling like this is a good thing.. I should be getting back to Shoe2 at some point, today. That's been incredibly neglected through all of this, and needs more care and attention. Image : https://agameaweek.com/completeB/2026/A_Melt_and_Mostly_Melt_Blog_20260711C.png
AGameAWeek.com
July 12, 2026 at 3:46 PM
Feed: "AGameAWeek"
Published on Sunday, July 12, 2026
Blog : Fable vs Futrino
The Fable testing phase got extended a bit, over on Claude.ai The ''OMG! Available to you! You're so lucky! WOW!'' period ends at some point today, so I thought ''Aww, go on then, let's give it a challenge.'' Most people online are feeding in random ideas and thoughts and hoping for the best, but I wondered what might happen if I give it an actual game, first. So I gave it the Link : https://GotoJSE.com/JbPPfdmj.BAS * entire JSE code , showed it a screenshot of all the sprites, and asked it to turn it into a WebGPU based 3D game with lovely textures and lighting, a bit like Forsaken.. It .. tried..? * thumb * https://SoCoder.net/uploads/1/2026/28/Screenshot_2026-07-12_at_11_14_41_png.png * /thumb * It feels like a lot of the Fable 3D games I've tried over the past few days, and as impressive as it is, it's not really all that good is it? To give it credit, it got the whole ''boxey rooms'' vibe, it managed to code a decent Forsaken style control scheme, it added some nice lighting, and even coded some Proc-Gen textures. The entire game is held inside a 53kb html file. But.. * thumb * https://SoCoder.net/uploads/1/2026/28/Screenshot_2026-07-12_at_11_15_09_png.png * /thumb * It hasn't hidden the ''disks'' inside the crates. It hasn't made things nice and brightly coloured like the original game. It's all a bit dark and gloomy. It stuck all the enemy turrets to the floor so you can avoid them all just by being a little bit off the floor. It hasn't thought through what a game should be, or feel like, or how it oughta play. I also had to completely disable the ''OMG, amazing rolling!'' that it added to the camera every time you turned with the mouse, or the Q/E keys, because.. OMG, it was horrendous. I'm sure if you toned it down to about 0.0000000001 of the speed it had it at, it'd be a nice smooth gliding thing, but the way it was.. Yikes!! No, we're not there yet. AGameAWeek is still safe. Keep coding, Jay! -=-=- The game as it is took 3 prompts. The first one, where I gave it all the code then asked it to make the game, it coded most of the game you see. The second prompt, I asked it ''how do I disable the rolling'', and it told me how to do it as opposed to rewriting the entire thing.. It's nice that it did it that way. I was half expecting to use another million credits whilst it rewrote everything! The third prompt was asking how to add the music in, and again, it gave me clues as to which parts of the code to tweak and such. Gud gud! You can Link : https://agameaweek.com/evilai/futrino3d_deepcore.html * Play Futrino 3D : Deepcore here But I wouldn't. It's not very good. Stick with my games. They're better! Link : https://GotoJSE.com/Play/JbPPfdmj.BAS * Here's the original. Much more playable! Image : https://agameaweek.com/completeB/2026/Fable_vs_Futrino_Blog_20260712D.png
AGameAWeek.com
July 12, 2026 at 3:46 PM
Feed: "AGameAWeek"
Published on Saturday, July 11, 2026
Blog : A Day of Rest (and mostly melt)
Gotta love a good heatwave.. NOT!! * thumb * https://SoCoder.net/uploads/1/2026/28/IMG_3271_jpeg.jpeg * /thumb * The dining room's thermometer. This is the general temperature throughout the house. Most of the rooms are similar, varying by about half a degree or so. 28's ''Gosh, it's hot!'' weather for us Brits, and yesterday was over 28 for most of the afternoon, right through until the middle of the night. It just about managed to hit 30, and that was not pleasant. * thumb * https://SoCoder.net/uploads/1/2026/28/IMG_3272_jpeg.jpeg * /thumb * The porch is a small (can barely fit two people in it) little room at the front of the house, with windows and a door, and once the sun comes around the front... My god, does it get hot.. And.. My god, did it get hot. And this is it with the front door wide open, in a desperate attempt to get any kind of breeze flowing through the house. Which didn't work, by the way, because there was no breeze. * thumb * https://socoder.net/uploads/1/2026/28/IMG_8892.jpeg * /thumb * Not a cloud in the sky... * thumb * https://SoCoder.net/uploads/1/2026/28/IMG_8890_jpeg.jpeg * /thumb * Molly's loving it. **Meanwhile...** So I spent a little while making a few more Besqueashed level styles. One of them uses JSE's lighting buffer to great effect, so I'm going to try to play around with that a little more, to see what else I can come up with. I've also added a new mechanic to that same level, too which gave the game a whole different vibe. I might end up using that same mechanic in other levels, but I'm trying to come up with a different gimmick for each one. Michael Fernie seemed happy with my suggestion of using different spritesheets for different levels, and as much as I feel like that should be doable, I'm also really aware of how utterly horrible it is to use JSE to do that. One accidental click, and you erase a ton of your alternative sprites. I think a rewrite of the Image Editor would likely be required before I tackle things like that. The way the image editor works is that it scoops up ALL of the Symbol commands in your code and lets you edit slots 0-99. When you click save, it DELETES all of the Symbol commands in your code, and replaces the whole lot with a giant chunk of code at the top, which is where all the new Symbols are stored. If I want to replace Symbol 5 halfway down the code (which does work, in code!) as soon as I click Save in the image editor, then only one of the Symbol 5's will be saved, and the midway symbol will be lost. EVERY TIME.. I can't think of an interesting way to allow for ''These symbols here, but those symbols there'', which would work intuitively with the Image Editor. The way I've done it so far is to have a couple of scripts, each with different symbol sets, then copy+past along the way, but given the ''OMG, have you seem the code!?!'' nature of this particular JSE project.. .. That's not going to be easy to keep track of! We'll see. I literally have 6 months that I'm going to spend on this project, so it could be that I add something to JSE later to let me deal with that, and then I can implement it back into the game. Hmm... OK, back to melting we go. Image : https://agameaweek.com/completeB/2026/A_Day_of_Rest_and_mostly_melt_Blog_20260711A.png
AGameAWeek.com
July 11, 2026 at 3:31 PM
Feed: "AGameAWeek"
Published on Friday, July 10, 2026
Blog : I Did Something...!
Heatwaves are killer. * thumb * https://SoCoder.net/uploads/1/2026/28/IMG_3268_jpeg.jpeg * /thumb * The hottest temperature yesterday lasted about 4 hours or so. The previous day was only about an hour, but yesterday it was playing Cat'n'Mouse with us, pretending ''I'm cooling down now'' before pulling the rug out and sending us spiralling into the depths of a flaming hellscape. Our fridge contains more water bottles than it ever has in the entire time we've had it. .. granted, we've only had it 3 years, but still.. The heatwave's due to hit harder today, and yesterday was hard enough. Really not looking forward to this, if I'm honest. Code wise, I spent the day with Besqueashed, and managed to hammer out a couple of new level styles. Above and Below already existed, but now ''The letter C'' and ''The letter T'' both exist in the engine, which is nice. I'm currently trying to figure out how to do ''The letter D'' without needing far more sprites than I oughta be using.. .. either that or figure out an easy way to have alternative spritesheets for different levels. .. In JSE..!?! Gosh. No progress was made on Four-in-a-Row. Not that I'm not interested in doing that, it's just that.. Plonking numbers into a proc-gen level generator required much less thinking than trying to get an online-capable Versus mode working for a Connect Four game. Doing online-capable stuff is still relatively new to me, so.. .. Please bear (grr) with me whilst I try to figure out what the heck I'm supposed to be doing, whilst also dodging deadly heat-rays! Image : https://agameaweek.com/completeB/2026/I_Did_Something_Blog_20260709A.png
AGameAWeek.com
July 10, 2026 at 3:33 PM
Feed: "AGameAWeek"
Published on Wednesday, July 8, 2026
Blog : OK, Now What?
AARGH!! Image : https://agameaweek.com/completeB/2026/OK_Now_What_Blog_20260708A.png If it wasn't for other events going on at JNKBungalow right now, the sweltering heatwave 2 is making sure that nothing of any importance is getting done in the slightest. *puff* Bemelted! We hit 27 again, yesterday, and Friday's supposed to be up to the 30s again, so today's going to have to be ''Get as much done as you can before you melt again'' day. Yesterday was spent watching stats for Besqueashed, and fixing a multitude of bugs, like how the itch.io version doesn't bring up onscreen controls for some reason. Must be the Player-Mode that's doing that. Michael Fernie chipped in with news that * Alt * isn't working on Windows. That should be a quick enough fix, but .. .. gosh, I'd need to run Windows to fix that. I think my GPD Win still works, I'll have to check. I have a feeling it might be down to something like ''Browser doesn't support ALT any more'', or that it feeds the output in a slightly different way that I haven't accounted for, but I'm not 100% sure. So, I booted up the GPD Win, and oh, jeez... ''Hi, welcome back to Windows, do you want to pay for 365? How about storing everything in OneCloud? Would you love to install this PoC? * Yes * or * Later * '' Aargh!!! .. Anyhoo, after a 7-hour fight against Windows being bloody Windows, I got into the game. It runs about 5 maybe 10 fps on this, and jumping causes ''I haven't given the main character a name, yet'' to leap about 7,000 miles into the air. Oops.. I'll have to double check the delta timing, there. FWIW : I did eventually manage to pick up a throwable thing, and hit Alt, and .. no, it didn't work here. So.. That's ''good'', right? I can work on that. Other than that.. Release went ok, I suppose. It's had 4 plays on itch.io. \\o/yeay\\o/... :/ No matter, this game wasn't written for fame+fortune. It was written as a companion for the music, and vice versa. That's all it really is. .. Right, back to today then. I need to. 1. Finish off Four-in-a-Row 2. Finish off Fur-in-a-Row 3. Work on the Versus mode. ... And, I *think* that's it..? Oh, and try not to melt. Yeah, must do that. Image : https://agameaweek.com/completeB/2026/OK_Now_What_Blog_20260708B.png
AGameAWeek.com
July 9, 2026 at 3:01 PM
Feed: "AGameAWeek"
Published on Wednesday, July 8, 2026
Game : Besqueashed
Hop past enemies and smash them with blocks, in this weekly ProcGen platform adventure.
AGameAWeek.com
July 8, 2026 at 3:10 PM
Feed: "AGameAWeek"
Published on Tuesday, July 7, 2026
Blog : The Level Ends at 50
Adding a target has helped immensely. * vid * https://SoCoder.net/uploads/1/2026/28/JSE_Capture_2026-07-07_08-38-58_mp4.mp4 * /vid * The goal of each level is to smash 50 or so baddies with the rock things, then collect their little collectables so that you increase the bar on the top left, and ultimately open the magic door that then floats in to complete the level. I'm not 100% sure if ''that's it'', yet, and am still playing with the concept, but it's working well enough. You can see that the goal for Level One is only 20 collecty things, and this number increases to a maximum of 50. 50's a nice number, but is also not SO big that you end up playing half-hour long levels! I've also added enemy respawning, so you can keep killing the blighters, but haven't yet added respawning shoots blocks... So.. you can't keep killing the blighters! But it's definitely coming together, now. ''Above'' is practically at a finish stage, and ''Below'' feels like it works well enough, too. I haven't yet done the music for Below, though, but .. That's a Next Week thing! Today I need to optimise how the level generator works, such that future tweaks won't cause older levels to break apart.. That's going to be a case of pre-random numbers, per loop, so that I'm not breaking the random seeds along the way, which would've happened any time I add a Rand() anywhere in the generator. By starting off each loop with an array of random numbers, I can be sure that I'm not breaking the logic midway through. OK, Hop to it, Jay.. You only have a day left!!! (And then I'll get back to Shoe2!) Image : https://agameaweek.com/completeB/2026/The_Level_Ends_at_50_Blog_20260707A.png Oh, and I added a circle around the intro text, too.
AGameAWeek.com
July 7, 2026 at 2:59 PM
Feed: "AGameAWeek"
Published on Monday, July 6, 2026
Music : 2026 - Besqueashed
* b * Updated * /b * : 06th July 2026 - Intro The soundtrack to the game Besqueashed.. A game created for the sole purpose of creating this soundtrack... * Track * 00 - Intro * Track * 01 - Above
AGameAWeek.com
July 6, 2026 at 2:17 PM
Feed: "AGameAWeek"
Published on Sunday, July 5, 2026
Blog : VidGen AI
So, Claude released Fable 5 (again) Fable 5 was released, then the US Government demanded it be removed for being TOO POWERFUL!!! This week they've popped it back online with a few extra safeguards, and Pro users get to try it out for the next couple of days, but with incredibly insane limit. (I'm paying *!APOUND!*20 a month for Claude usage after all the help it gave me when I created the Tutorial series) Image : https://agameaweek.com/completeB/2026/VidGen_AI_Blog_20260705A.png So, I figured I might as well give it something to play with, and decided to see how it could cope with my VidGen engine. I wrote Link : https://pixelcubes.art/vidgen.html * VidGen 1 a few years ago during Advent, and then Link : https://pixelcubes.art/vidgen.html * VidGen 2 became a spur of the moment thing with extra features, and a general overall niceness to it. So, I dragged VidGen2 over into Fable 5, and asked it to do a complete and total rewrite. Image : https://agameaweek.com/completeB/2026/VidGen_AI_Blog_20260705B.png It took all night. Mostly because I ran out of credits and had to wait 'til morning before it would finish it off. But finish it off it did, and here's the result. Link : https://pixelcubes.art/vidgen_ai.html * VidGen AI Good grief that looks snazzy, doesn't it? The way the engine can blend everything in a retro Winamp/Milkdrop/Geiss manner, and it has a huge number of presets, too. Image : https://agameaweek.com/completeB/2026/VidGen_AI_Blog_20260705C.png Though the AI managed to ''recreate'' a bunch of my original effects, a lot of them don't even vaguely resemble my originals. In fact, after a while, they all kinda start to look a little bit same. There's also no way to change the position of each individual line of lyrics, so all lyrics remain in the place you originally put them, which is OK in most cases, but can lead to bad overlaying issues. Having said that.. This was ONE PROMPT.. Bloody hell... I still intend to manually write my own VidGen 3 at some point, but I'll keep that for another time. For now I'll probably stick to VidGen 2, since that's easier to tweak! .. Actually, no, I'll be using Besqueashed for the next 26 tracks, won't I.. Hmm... You can play with Link : https://pixelcubes.art/vidgen_ai.html * VidGen AI here. **Obligatory AI Disclaimer** None of the code in VidGen AI is mine, and everything in it was coded by AI, specifically Claude.AI using the Fable 5 model. I DO NOT intend to actually use Fable 5 in any of the games on this site. This is just me experimenting with technology, and going ''Cor, blimey, guv'' The reason I make games is because I actually really enjoy coding, and until that stops being true, I will not, nor have I ever, be letting the AI write any actual games that I post to this site. The games are still mine, and to hell with our AI overlords.
AGameAWeek.com
July 5, 2026 at 2:01 PM
Feed: "AGameAWeek"
Published on Saturday, July 4, 2026
Blog : Today's Plan
Today I'm adding chuckables into Besqueashed I've tried about 5 or 6 different object styles, but I think I'm settling on the default weapon from Futrino. It has a more reusable style to it that means it can fit better in all the different level styles I'm planning. A simple solid geometric shape that also spins quite nicely when thrown, but that stands out from the background in a lot of different scenarios. I'll be playing the game through a bunch, today, to find the balance between too few weapons and too many. I might even add it as a variable so I can have tougher levels in the future. Image : https://agameaweek.com/completeB/2026/Today39s_Plan_Blog_20260704A.png One things that's quite worrying is that there seems to be rather a lot of empty space in the game, and it's all too easy to just avoid everything, all of the time. Another case for finding the right balance, but I think I need to figure out more interesting enemy types to allow for more dangerous predicaments. I also haven't added any level hazards yet, or other ways to navigate other than ''keep walking and jumping'' I'll be honest.. There's a LOT of game, yet to be made, and if I'm releasing ''Above'' on Wednesday, I have a ton of work still to do. Oh dear.. OK, hop to it, Jay. Get it ready!
AGameAWeek.com
July 4, 2026 at 1:46 PM
Feed: "AGameAWeek"
Published on Monday, June 29, 2026
Blog : Making a List
Let's make a list! Shoe2 is now alive and kicking so it's time to make a list of possible games for it. First and foremost, the categories, and for starters I might rename ''Card Games'' to ''Solitaire Games'' Each category in Shoe 2 can (unless I change it in the future) have a maximum of 12 games. 12 icons fit on the screen without scrolling, and I'm too lazy to add scrolling! (Scrolling the menu of Shoebox Classic honestly looks weird in some resolutions) So, if I have just ''Card Games'', and fill it with Solitaires like I did Shoebox Classic, there'll be no space left for actual Card Games. Let's split those up. Solitaire Games - Klondike Card Games - Blackjack, Poker Points, etc From there we have Word Games and then Board Games. I think, this time, I'm going to focus on 2 player maximum. Either you vs AL or you vs Player Two. If people want more than that, there's always Shoebox Classic. Word Games - Strings, etc Board Games - Four-in-a-Row, Reversi, things like that. From there, I'll add a Chance Games, where games like Yahtzee and Marblinko would go. Tile Games for the Match-3 (Zookeeper!) and Same Game Puzzle Games would be handy for the daily puzzle style puzzles. I do like Switchboard. Sports Games .. I know what you're thinking.. ''Sports?'' .. But we already have Mini Golf and All Cued Up, so, yeah, sports.. Number Games.. I wouldn't want to go ''too'' maths heavy, but I really oughta add a Countdown Numbers Game in somewhere. And that leaves us with Classic Games, for Checkers, Chess, and that kind of thing. Gosh, that's 10 categories.. Do we need 10? Presumably.. And maybe a spare Misc, to boot. That's a lot of icons I need to draw, huh..? Can you think of anything else that I should add? And if you've any game suggestions, other than The Quest, you can pop your thoughts in the comments. The Quest is already in the spreadsheet, under Board Games * thumbb * https://agameaweek.com/completeB/2026/Making_a_List_Blog_20260629A.png * /thumb *
AGameAWeek.com
June 30, 2026 at 1:42 PM