#altvdev
Had a weird last 2 hours where I playing Boltgun 2, decided "I wanna make a trim sheet like how they do it," made a quick trim and modeled some random bullshit in like 2 hours.

Its kinda neato
#3dart #gamedev #gameart #altvdev
October 24, 2026 at 3:20 AM
Still sick so I just decided to grind away at my current stuff instead anything "new"

Full revision of our starting room that I put together with my teammate. The vibes are immaculate. (Work in progress still)

#gameart #gamedev #screenshotsaturday #altvdev
October 17, 2026 at 6:29 PM
It's been a few months since I've talked about this project, but man, it's really hit a great point today. This first room continues to be our test bed for a lot of stuff.

Trust me tho, there are a LOT more rooms.

#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
September 19, 2026 at 4:09 PM
I've been working on this weird blorbo monster the last couple weeks as one of our enemy types! It still needs some work, but it's getting there ✋

#3dart #gameart #screenshotsaturday #gamedev #altvdev
August 15, 2026 at 1:11 PM
Ya know just a reminder since I havent mentioned it in a while;

Wanna check out my smutty/illustrative works? Check out the #altvart tag!

Wanna see my 3D work and potentially future game info? Check out #altvdev tag!

Personally its also so I can keep track of those posts lol
Bloodraven Carry Bloodraven Lift
ALT: Bloodraven Carry Bloodraven Lift
static.klipy.com
July 27, 2026 at 2:58 AM
Running it back on the test environment with some new modular pieces! That N64/PS1 vibe has been a ton of fun to do but man has it changed my workflow across the board. Gotta like crunch everything into itself.

#altvdev #lowpoly #gamedev #gameart
July 12, 2026 at 5:48 PM
An explanation to why Im going crazy this week.

There are 15+ variations of these buildings Im working on and FUCK ME

#altvdev
July 10, 2026 at 9:05 PM
I was mulling away at what to make these weird lights, and then I remembered I had an idea in my concepts. Sooo I came up with a weird hand orb lantern in like 10 minutes before my meeting

I think it's very weird and very cool. It could use a proper texture tho

#altvdev #3dart #gameart #gamedev
July 4, 2026 at 5:17 PM
Forgot to post this the other night, but another paint over for different section - I will provide no additional context, but I am enjoying the process.

#altvdev
June 28, 2026 at 8:55 PM
Took a breather tonight...by going and trying to implement a new render pipeline into our game.

It did not go well. Or work.

I'm trying to figure out ways to push the N64/PS1 style even further and its quite challenging as I want it to still look good without comprising the style

#altvdev
June 25, 2026 at 1:17 AM
The first level visuals are finally coming together! It still needs a lot of stuff to fill it out and some niche polishing on a lot of small things

#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
June 13, 2026 at 1:20 PM
So obviously a slight pivot from the concept, but Im digging the feel.

Its still not done as Im just trying to understand my own systems lol

#gameart #altvdev
June 12, 2026 at 4:04 PM
I love modular stuff 😩

#altvdev
June 11, 2026 at 12:16 AM
Little teaser because Im insane and was like "oh Im done drawing for today, time to go make models"

Working on an asset zoo (who knew that was actual term) just like our last project. These are *kinda* test assets. All of these are based on a trim sheet which is cool.

#altvdev
June 8, 2026 at 12:47 AM
Working on 3D animation has definitely been one of the hardest things Ive worked on in a long time. It's been about 2 months of consistent work now and I've improved, but it's still been constant redos and edits.

I have to call it finished on certain ones at a point, but not yet

#altvdev
May 19, 2026 at 11:54 PM
Working on some paint overs for a section of our first major level. It could use some more micro detail, but man, I think I captured what I had in my head.

#altvart #altvdev #conceptart #gamedev
May 15, 2026 at 3:57 PM
More wips from the recent animations! Im still making tweaks across the board since Im learning as I go. Some of these still need some more "weight," but its tough when you need to keep them short.
#altvdev #gamedev #gameart
April 30, 2026 at 1:11 AM
Just doing a little practice, but learning how to animate in 4s! (and 2s/3s)

For a low-poly retro game, do you all like the smoother animation or the lower/stepped fps animations?
(also ignore the z tearing, Ill fix it later)

#altvdev
April 19, 2026 at 4:51 PM
Finally setup a more polished character in engine! The rig worked great and I just need to make a couple tweaks overall. (some additional textures/ shaders, maybe particles?)

#altvdev #gamedev #gameart #lowpoly
April 10, 2026 at 7:00 PM
Okay tbh, re-rigging this model turned out great. Doing the Vee model last year really prepped me for this. Animating begins this weekend! (I still gotta weight paint)
#altvdev
April 9, 2026 at 12:41 AM
Texturing practically done! (ignore the arm, Im planning something else for that)
Super low poly and low res textures
#altvdev
April 2, 2026 at 12:42 AM
Book lady got a revamp!

I veered away from the machine/revolving book storage and went more ghost helpers

Trust me I have like 5 pages of lore on how this works lmao

#altvdev
March 28, 2026 at 2:47 PM
New drawing soon, but for now I've been planning A TON of world building stuff.

I've been setting world rules(?) for a certain aspect I will build on later, I've had to start planning an actual layout of core area's relevance to the story and the past 2 nights has been new characters/npcs
#altvdev
March 25, 2026 at 2:28 AM
Light revision of one of our other characters tonight! He fits into the main character's visual elements a slight bit
#altvdev
March 23, 2026 at 11:58 PM
Ignoring the face and hair since they are wips; good first pass on the model!

Super low poly faces are a bit tough, I need to do some more research before I get into it
#altvdev
March 15, 2026 at 4:21 PM