Full revision of our starting room that I put together with my teammate. The vibes are immaculate. (Work in progress still)
#gameart #gamedev #screenshotsaturday #altvdev
Full revision of our starting room that I put together with my teammate. The vibes are immaculate. (Work in progress still)
#gameart #gamedev #screenshotsaturday #altvdev
Trust me tho, there are a LOT more rooms.
#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
Trust me tho, there are a LOT more rooms.
#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
#3dart #gameart #screenshotsaturday #gamedev #altvdev
#3dart #gameart #screenshotsaturday #gamedev #altvdev
Wanna check out my smutty/illustrative works? Check out the #altvart tag!
Wanna see my 3D work and potentially future game info? Check out #altvdev tag!
Personally its also so I can keep track of those posts lol
I think it's very weird and very cool. It could use a proper texture tho
#altvdev #3dart #gameart #gamedev
#altvdev
#altvdev
It did not go well. Or work.
I'm trying to figure out ways to push the N64/PS1 style even further and its quite challenging as I want it to still look good without comprising the style
#altvdev
It did not go well. Or work.
I'm trying to figure out ways to push the N64/PS1 style even further and its quite challenging as I want it to still look good without comprising the style
#altvdev
#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
#altvdev #gameart #gamedev #lowpoly #screenshotsaturday
Working on an asset zoo (who knew that was actual term) just like our last project. These are *kinda* test assets. All of these are based on a trim sheet which is cool.
#altvdev
Working on an asset zoo (who knew that was actual term) just like our last project. These are *kinda* test assets. All of these are based on a trim sheet which is cool.
#altvdev
I have to call it finished on certain ones at a point, but not yet
#altvdev
I have to call it finished on certain ones at a point, but not yet
#altvdev
#altvart #altvdev #conceptart #gamedev
#altvart #altvdev #conceptart #gamedev
For a low-poly retro game, do you all like the smoother animation or the lower/stepped fps animations?
(also ignore the z tearing, Ill fix it later)
#altvdev
For a low-poly retro game, do you all like the smoother animation or the lower/stepped fps animations?
(also ignore the z tearing, Ill fix it later)
#altvdev
#altvdev
#altvdev
I veered away from the machine/revolving book storage and went more ghost helpers
Trust me I have like 5 pages of lore on how this works lmao
#altvdev
I veered away from the machine/revolving book storage and went more ghost helpers
Trust me I have like 5 pages of lore on how this works lmao
#altvdev
I've been setting world rules(?) for a certain aspect I will build on later, I've had to start planning an actual layout of core area's relevance to the story and the past 2 nights has been new characters/npcs
#altvdev
I've been setting world rules(?) for a certain aspect I will build on later, I've had to start planning an actual layout of core area's relevance to the story and the past 2 nights has been new characters/npcs
#altvdev
Super low poly faces are a bit tough, I need to do some more research before I get into it
#altvdev
Super low poly faces are a bit tough, I need to do some more research before I get into it
#altvdev