#animgraph
Cache arrives in Counter-Strike 2 while Valve continue working on ANIMGRAPH 2
#CounterStrike2 #CS2 #Valve #PCGaming
Cache arrives in Counter-Strike 2 while Valve continue working on ANIMGRAPH 2
A return of a classic, the popular Cache map has finally returned with the latest Counter-Strike 2 update that's out now. All while ANIMGRAPH 2 work continues.
www.gamingonlinux.com
April 29, 2026 at 10:25 AM
Made some good progress tonight. Combat animgraph for the warrior class is set up and just swam around being goofy for a bit. #indiegamedev
January 15, 2025 at 4:01 AM
Messing around with model mounts (Sven-Coop) and s&box's new animgraph 2 branch.
#s&box #sbox #sandbox #gamedev #indiedev
July 28, 2026 at 11:16 PM
my deadlock content update wishes:
- remodels for the rest of the base roster
- PvE mode (with progression/unlocks)
- new voice lines :3
- visual adjustments for friendly and enemy abilities
- complete animgraph 2 overhaul
September 27, 2026 at 6:23 PM
BROKY FRIDAY
ANIMGRAPH 2 BUFF
STAND IN BUFF
NETANYAHU BUFF
DEAD TEAM BUFF
REVIVED TEAM BUFF
#FAZEUP
May 1, 2026 at 10:56 PM
We are starting our #sbox Animgraph tutorial!

www.youtube.com/watch?v=Q3wT...
S&box Tutorial: Introduction to Animgraph
YouTube video by Small Fish Dev
www.youtube.com
January 10, 2025 at 4:44 PM
Quietly adding one frame of t pose to every Animgraph as a special surprise

#gamedev
March 21, 2025 at 11:56 PM
Made a simple enumerated state machine logic entity. It selects states to run powerful, easily defined custom functions. Tomorrow I'm reworking it to be an infinite network of nodes; think of Source 2 AnimGraph except it makes any fuckin' sense.
#SWOLECEROR #indiedev #gamedev #programming #sbox
June 5, 2026 at 5:15 AM
Day 307.
Jump transitions fixed. Started working on the weapon equip montages and animgraph switching. Got about halfway there for that but ran out of hours in the day. Small progress is still progress.
January 17, 2026 at 5:09 AM
Apparently my memory bloat stems from my animgraph. Stuff of nightmares. #indiegamedev
September 7, 2025 at 4:36 AM
CS2's Animgraph 2 Animation Analysed youtu.be/XZmi2zfgcxQ
We Need to Talk about Animgraph 2.
YouTube video by 3kliksphilip
youtu.be
April 2, 2026 at 9:43 PM
I was gonna finally set up my character controller properly today, but my laptop died because I didn't know the plug didn't work, so hooray. Right as I was setting up my spine rotators in the AnimGraph too 😭
#solodev #gamedev #UE5
January 21, 2025 at 10:48 PM
Swimming. The animgraph is insane. I think i have at least 3 graphs going on depending on movement type that all have to be seamless. Dozens of rules.

The world map. Still don't know what I was on when I got that working.

1/2
Indie game devs, what is something your game does that is way harder than people think?

For me, it's that my card game is stack based. Most people don't realize that instant speed interaction in a card game makes everything 1000x more complicated and difficult. This is exactly why nobody copies MTG
July 29, 2026 at 2:12 PM
I'm using that sign in the next game because I've spent 400 days as an indie dev working with swimming and I completely understand why that sign is there.
The animgraph alone 🫠
Could have used more swimsuits though.
I mean, if it’s an indie game like there’s only one person who made it, then it’s fine but if it’s a big game studio that does this, that’s just being completely lazy and just unjustifiable because they have a whole team while indie games are just usually a very small group, 1 to 5 which isn’t a lot
July 23, 2026 at 6:33 PM
Improving my games combat is taking me a while. So here's some new screenshots of the placeholder warrior. Child BP of the mage but now has his own animgraph settings and can now equip the trident. #ue5 #indiegamedev
January 14, 2025 at 3:05 AM
There be bugs in that router! A bit of a look into some gameplay of #Project8088. The bugs are my first attempt at an AnimGraph. They definitely need to be redone, but at the moment, serviceability reigns supreme.

Man, I love this project!

#gamedev #indiedev #UE5 #indiegame
Project8088: There be bugs in that router
YouTube video by Project8088
www.youtube.com
April 15, 2026 at 1:33 PM
valves method for marking a model as scrapped in deadlock seems to be manually disconnecting its animgraph nodes
August 14, 2025 at 10:39 PM
I think mirage has been CT sided since back when it was called de_cpl_strike. *spins wheel* I blame animgraph 2 tweaks
June 13, 2026 at 9:08 PM
Good day of work. Managed to cut out 600mb on the animgraph size map by ditching a component and using a game tag instead.
September 25, 2025 at 4:20 AM
Today's game dev word is... probably something, but in data privacy it's "purpose limitation". I'd forgotten that til now.

Animgraph handles ONLY animation
AI ONLY handles the logic
Actor BP ONLY handles physical, custom stuff.

When you mix & match they conflict. #indie #solodev #learning #sigh
August 14, 2025 at 5:54 AM
does broky have animgraph 2 buff or does molodoy have animgraph 2 nerf
April 30, 2026 at 10:41 PM
🐧 **Cache arrives in Counter-Strike 2 while Valve continue working on ANIMGRAPH 2**

A return of a classic, the popular Cache map has finally returned with the latest Counter-Strike 2 update that's out now. All while ANIMGRAPH 2 work continues.Read the full article on GamingOnLinux.

📰 Source […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
April 29, 2026 at 10:28 AM
In this #UnrealEngine5 tutorial, I showcase how to fix parent class functions that do not populate in the AnimGraph's Call Function system

www.youtube.com/watch?v=jLfJ...
AnimGraph Call Functions From Parent Class Bug Fix #unrealengine5
YouTube video by Matt Lakeᵀᴬ
www.youtube.com
July 29, 2026 at 11:52 AM
🚀 Atualização Animgraph do CS2: Um Buff Significativo para o Awping e Anchoring?

https://proplaynews.com.br/post/cs2-animgraph-update-awping-buff-2026-impacto
Atualização Animgraph do CS2: Um Buff Significativo para o Awping e Anchoring?
Counter-Strike 2 recebeu uma atualização que pode mudar completamente a dinâmica do jogo, especialmente para os fãs da AWP. A tão esperada...
proplaynews.com.br
April 21, 2026 at 11:31 PM
Been working on the Rig Stack - a cheap, data-driven, hierarchical rigging solution for Unreal. Supports modular rig stacks (pose readers/resamplers, twist distribution, copy data & constraints) in either the Control Rig or AnimGraph.

Still heavily WIP, but it's coming together!
April 24, 2026 at 10:41 PM