- Windows (x86_64)
- Windows (aarch64)
- macOS (x86_64)
- macOS (aarch64)
- Linux (x86_64)
Any other platforms aren't real. Please stop asking about them.
Frame pointers on ARM32 are a mess / GCC and Clang secretly use different, incompatible frame-pointer layouts / official AAPCS spec only defined one in 2020 / perf + DWARF on a RPi3
blogs.igalia.com/aboya/2026/0...
#Igalia #WPEWebKit #arm32
Frame pointers on ARM32 are a mess / GCC and Clang secretly use different, incompatible frame-pointer layouts / official AAPCS spec only defined one in 2020 / perf + DWARF on a RPi3
blogs.igalia.com/aboya/2026/0...
#Igalia #WPEWebKit #arm32
An introduction to ARM64, ARM32 and x86-64 assembly for vulnerability research.
www.youtube.com/watch?v=c7ut...
An introduction to ARM64, ARM32 and x86-64 assembly for vulnerability research.
www.youtube.com/watch?v=c7ut...
people.kernel.org/linusw/the-a...
#Linux #kernel #learning
people.kernel.org/linusw/the-a...
#Linux #kernel #learning
blogs.igalia.com/aboya/2025/0...
First part: blogs.igalia.com/aboya/2025/0...
Cc: @igalia.com
blogs.igalia.com/aboya/2025/0...
First part: blogs.igalia.com/aboya/2025/0...
Cc: @igalia.com
it's relatively simple to dig into the toolchain, not a ton of HALs, address space and MMIO are super basic, still ARM32 so not crazy-dated 8080 stuff either
it's relatively simple to dig into the toolchain, not a ton of HALs, address space and MMIO are super basic, still ARM32 so not crazy-dated 8080 stuff either
A FREE comprehensive online Go hacking tutorial utilizing the x64, ARM64 and ARM32 architectures going step-by-step into the world of reverse engin...
#go
A FREE comprehensive online Go hacking tutorial utilizing the x64, ARM64 and ARM32 architectures going step-by-step into the world of reverse engin...
#go
Proud to support this work together with our Embedded Working Group.
Read the post here: www.grisp.org/blog/posts/2...
Proud to support this work together with our Embedded Working Group.
Read the post here: www.grisp.org/blog/posts/2...
I’ve resurrected a game being to built years ago, to target an arm32 based hand held console that is not out yet, basically replicating some unity based games.
It’s been…a trip.
I’ve resurrected a game being to built years ago, to target an arm32 based hand held console that is not out yet, basically replicating some unity based games.
It’s been…a trip.