Here's a demo 🔊:
(using @kenney.bsky.social's Interface Sounds pack)
Here's a demo 🔊:
(using @kenney.bsky.social's Interface Sounds pack)
You can mix "snapshots" of buses, and this window show the live state of your audioserver.
#gamedev #screenshotsaturday #indiedev
You can mix "snapshots" of buses, and this window show the live state of your audioserver.
#gamedev #screenshotsaturday #indiedev
If you save a custom audio bus layout, remember to update your projects "Default Bus Layout" in the project settings.
Unless you want to spend 10 minutes trying to figure out why the AudioServer only has 1 bus available!
If you save a custom audio bus layout, remember to update your projects "Default Bus Layout" in the project settings.
Unless you want to spend 10 minutes trying to figure out why the AudioServer only has 1 bus available!
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/4.4/class...
docs.godotengine.org/en/4.4/class...
Verfolgt unseren Livestream und erhaltet alle Informationen aus erster Hand: www.loxone.com/dede/blog/co...
#LoxoneConfig #LoxoneApp #Audioserver #BuildingAutomation #SmartHome #Loxone
Verfolgt unseren Livestream und erhaltet alle Informationen aus erster Hand: www.loxone.com/dede/blog/co...
#LoxoneConfig #LoxoneApp #Audioserver #BuildingAutomation #SmartHome #Loxone
I still need to avoid abstractions like that for my main work since I want all nonsense to be my own Nifflas nonsense, so I'm going the bare bone RenderingServer/Input/AudioServer approach. But I may use the node stuff for prototying/tooling
I still need to avoid abstractions like that for my main work since I want all nonsense to be my own Nifflas nonsense, so I'm going the bare bone RenderingServer/Input/AudioServer approach. But I may use the node stuff for prototying/tooling
- How to work with audioServer and Recording busses.
- How to actively set an audio device.
Now I just need to make sure that the audio device is also my recording device and get the Peak volume so that I can make stuff happen.
> Is frustrated by the lack of certain options.
Fine I'll make something myself.
At least then, when it doesn't work, I can only blame myself.
- How to work with audioServer and Recording busses.
- How to actively set an audio device.
Now I just need to make sure that the audio device is also my recording device and get the Peak volume so that I can make stuff happen.
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/stable/cl...
But you could place player dependent effects on each before joining master?
But you could place player dependent effects on each before joining master?
The second picture is DialogueManager! github.com/nathanhoad/g...
The second picture is DialogueManager! github.com/nathanhoad/g...
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/stable/cl...
If I go for Godot (bare bone renderserver/input/audioserver approach) it'll be C#
I can't use gdscript because I don't want to lock my code to one engine - I already use my code outside Unity a lot since I write lots of it engine-agnostic
If I go for Godot (bare bone renderserver/input/audioserver approach) it'll be C#
I can't use gdscript because I don't want to lock my code to one engine - I already use my code outside Unity a lot since I write lots of it engine-agnostic
In ~1 hr, got cross-fade of music working using godot AudioServer parallel method tweening. Most of the time was spent remembering that gdscript Callable.bind() puts the additional parameters AFTER the ones .call() is passed. I've been conditioned to the opposite from other languages.
In ~1 hr, got cross-fade of music working using godot AudioServer parallel method tweening. Most of the time was spent remembering that gdscript Callable.bind() puts the additional parameters AFTER the ones .call() is passed. I've been conditioned to the opposite from other languages.
Jellyfin? Koel?
Jellyfin? Koel?
YouTube: youtube.com/live/1wrjsoe...
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#trigon #exxceed #vollverstärker #audioserver #akkustromversorgung #volcanoIII #vanguardIII #exxpert #kopfhörerverstärker #cdplayer #vinylundclub
YouTube: youtube.com/live/1wrjsoe...
Facebook: www.facebook.com/share/YxWKoc...
#trigon #exxceed #vollverstärker #audioserver #akkustromversorgung #volcanoIII #vanguardIII #exxpert #kopfhörerverstärker #cdplayer #vinylundclub