#aurionengine
Editing the first Aurion tutorial!
Joined by my highly skilled assistant. The blep is crucial to the tutorial.

#touchdesigner #aurion #aurionengine
October 29, 2026 at 9:57 PM
Is Gloop™.
Gloop does not know all. It only knows some of the things. But it's proud of what it does know, which is mostly related to magma, various sauces, other such things.
🫠

#touchdesigner #aurion #aurionengine
October 22, 2026 at 6:58 AM
I have 2 tutorials recorded but not edited, like 12 client projects, 2 products in development, and not nearly enough executive function. 😬
Anyways, as is tradition at this point, here are some shapes doing stuff.

#touchdesigner #aurionengine #aurion #visuals
September 16, 2026 at 2:28 AM
I spent most of the day trying to write tutorials or come up with ideas for them. Everything ends up expanding into a whole lot of complexity and detail and then I get discouraged and stop.

So here's a render from a while back.

#touchdesigner #raymarching #aurion #aurionengine
September 8, 2026 at 3:39 AM
How many times will I create surface deformation with iterated transforms? Many many times. I guess there's some sort of value in that. It's comforting being able to do it easily and get decent results.

#touchdesigner #raymarching #aurion #aurionengine #visuals
August 31, 2026 at 2:47 AM
I have an instinctive revulsion to creating things that seem too similar to what I've already created. Everything has to be new or novel in some way, or at least demonstrably "better", whatever that means. It stops me from making art, which probably isn't good. 🤷‍♀️

#touchdesigner #aurionengine
August 27, 2026 at 7:29 PM
Trying to get over the critical voice and just make stuff and put it out into the world.

#touchdesigner #raymarching #aurion #aurionengine
August 24, 2026 at 5:54 PM
The shapes do things and nobody knows why. It's best to just accept it.

#touchdesigner #raymarching #aurionengine #aurion
August 24, 2026 at 12:57 AM