#belowishell
building damage + repair
#gamedev #indiegame #pico6 #belowishell
August 27, 2026 at 9:08 PM
August 10, 2026 at 9:16 PM
building components
integrated programming ui with chip buildings
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August 16, 2026 at 4:33 PM
special powers on large components
and many other updates
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August 20, 2026 at 9:33 PM
unfortunately there are some bugs still to squash - here: stuck on campaign mode. tomorrow then!
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September 12, 2026 at 10:50 PM
90% code capacity used
this is where pico8 anxiety sets in 😰
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August 21, 2026 at 9:15 PM
already in full #pico8 paranoia mode: 45 tokens for the logo animation
#gamedev #indiegame #pixelart #belowishell
August 23, 2026 at 9:16 PM
polishing, nicer nuclear option effect, many bugfixes
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August 22, 2026 at 8:46 PM
added the large inductor tower, large resistor shield, a simple tech tree and a few simple sounds
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August 18, 2026 at 9:01 PM
building takes time, hunting some long standing bugs,
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August 19, 2026 at 11:04 PM
this beast grows and it kills!
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September 3, 2026 at 7:24 PM
collecting sparks as currency, moving unit groups
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August 8, 2026 at 7:52 PM
inductors convert unity into warriors
capacitors convert them into harvesters
resistors convert them into defenders
#gamedev #pico8 #indiegame #pixelart #belowishell
August 13, 2026 at 8:48 PM
clock chip and more complex circuit wired with leds
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September 8, 2026 at 10:29 PM
repeat-wave logic, some balancing and polishing, additional waves, win + lose screen music
#gamedev #indiegame #pico8 #belowishell
September 1, 2026 at 10:38 PM
simple utterance output to tell some story
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August 26, 2026 at 9:39 PM
patrol-behaviour for warriors
healing for player and enemy units
and basic enemy wave logic
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August 17, 2026 at 9:16 PM
added logic gates - each can set a type and can wire 2 inputs and outputs to build a circuit
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September 7, 2026 at 10:21 PM
added a simple vfx system
cutting more features due to token constraints
slowly moving to testing phase
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August 24, 2026 at 10:07 PM
playtesting: the game is surprisingly challenging when you start at 0 money - and currently it has a surprising number of bugs :)
#gamedev #indiegame #pico8 #belowishell
September 4, 2026 at 8:41 PM
playtesting, balancing, fast small exploding enemy, bugfixing, adding a few waves and refactoring to reduce code size.
#gamedev #indiegame #pico8 #belowishell
September 2, 2026 at 9:45 PM
this is the last feature i'm adding before the release. if todays test runs well, i'll release tomorrow!
added memory - see here how to build a unit detector that can be reset
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September 11, 2026 at 8:32 PM
more testing, balancing, fixing and polishing. just a few days ago it ways too easy, today it was a real challenge.
i think tomorrow might be the day!
#gamedev #indiegame #pico8 #belowishell
September 10, 2026 at 10:25 PM
music, lose screen, points calculation, polishing, refactor to save some more tokens,..
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August 29, 2026 at 9:19 PM
balancing and introducing limits: unit cap, fracking only at faults, building costs increase with count, etc. to make the game a bit more challenging
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September 9, 2026 at 10:58 PM