#beltrunner
Managed to top my own local high score table in BELTRUNNER after a glorious hour of play! #gmtkjam #gamedev #indiedev

gingerbeardman.itch.io/beltrunner
July 27, 2026 at 1:45 AM
My game BELTRUNNER is out now!

gingerbeardman.itch.io/beltrunner

Kinda like Asteroids…or is it?

The game was built using Jinks, also by me, which is a totally new way to make games.

Game ~10 KB
Engine ~0.5 MB
Total Web Bundle ~2 MB

#gmtkjam #gamedev #indiedev #gametech
July 26, 2026 at 5:31 PM
BELTRUNNER has been updated!

Dreamcast build now runs at 60fps 😎

All versions also benefit from a few small engine, rendering, and QOL improvements.

gingerbeardman.itch.io/beltrunner

Made with #jinksgg @jinks.gg
BELTRUNNER (Web, Mac, Linux, Wii, DC) by gingerbeardman
Kinda like Asteroids…or is it? 16 waves and some secrets.
gingerbeardman.itch.io
August 12, 2026 at 10:37 PM
Here's BELTRUNNER running on a Cyberdeck, looking like we're in an alternative Universe where vector games won and bitmaps were relegated to history.

Thanks to Jason Morley for sending it in!

gingerbeardman.itch.io/beltrunner
July 26, 2026 at 8:54 PM
BELTRUNNER, my entry into #gmtkjam 2026, has been updated!

The free web version now has more keyboard controls.
And it's available to buy as a download for Nintendo Wii and Linux handhelds (eg. Anbernic RG35XXH) gingerbeardman.itch.io/beltrunner

#gingerbeardman30th
BELTRUNNER (free web version) by gingerbeardman
Kinda like Asteroids…or is it? 16 waves and some secrets.
gingerbeardman.itch.io
August 6, 2026 at 2:34 PM
Beltrunner (2026) by gingerbeardman for Sega Dreamcast.

You can't die in this asteroid-clearing job, but you can run out of time. 16 waves of survival, racing, shooting and puzzle action. High score awaits.

💸 gingerbeardman.itch.io/beltrunner

#homebrew #sega #dreamcast #retro #game #beltrunner
August 31, 2026 at 9:45 AM
My game BELTRUNNER features alongside a @frankforce.bsky.social game–what an honour!

gingerbeardman.itch.io/beltrunner
July 27, 2026 at 3:55 PM
Here's BELTRUNNER on my Anbernic RG 35XX H!

Swift → WASM → C → SDL2/GLES2 (MustardOS)

Testing builds is quick and easy over SSH!
CRT shader is also ported 😎

Still a little optimisation work to hit a stable 60fps.

#jinksgg jinks.gg
July 28, 2026 at 4:27 PM
My IDE just told me my game's theoretical max score, live!

This is BELTRUNNER, my entry in #gmtkjam 2026, and the first released game built with my new multi-platform engine #jinksgg a totally new way to make games

#gamedev has never been this focused & fun

#screenshotsaturday
July 25, 2026 at 4:34 PM
Behold! BELTRUNNER and @jinks.gg are running on Nintendo 3DS (tested on my N3DS Ambassador Edition) #screenshotsaturday

Running well! I'd like to spend more time on optimisations. At 240p it proved how good my menu and UI design was! Just some slight font adjustments were needed.
September 12, 2026 at 10:55 AM
I've published a BELTRUNNER game design postmortem on my blog:

blog.gingerbeardman.com/2026/07/30/b...

...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!
BELTRUNNER: game design postmortem  ⌘I  Get Info
Last week I shared a look at an arcade-faithful version of Asteroids to demonstrate the totally new way of making games that I’ve been working on. It’s calle...
blog.gingerbeardman.com
July 31, 2026 at 12:11 AM
Some updates to Jinks & BELTRUNNER today!

• fixed score saving on some platforms 🐞
• added score saving to other platforms 📈
• added Windows distribution (requires OpenGL) 🪟
• more optimisation ⚡️
• even smaller zips 📉
• all Fit On A Floppy 💾

gingerbeardman.itch.io/beltrunner
August 25, 2026 at 10:57 PM
BELTRUNNER

Kinda like Asteroids…or is it?

gingerbeardman.itch.io/beltrunner

For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast

made with #jinksgg jinks.gg
August 20, 2026 at 3:13 PM
Here's BELTRUNNER on Nintendo Wii!

swift → WASM → C → SDL2/GX

Incremental DOL builds make testing quick and easy in Dolphin, and in HBC on real hardware.

Much optimisation means a rock-solid 60fps for this game!

#jinksgg @jinks.gg jinks.gg
July 30, 2026 at 2:26 PM
Hello! My first real foray into the world of social media! Let me introduce myself by posting a link to my website! seanobrienwriter.com/index.html
Sean O'Brien
Beltrunner II: Aftermath on sale now! Amazon Link
seanobrienwriter.com
November 13, 2024 at 4:25 AM
All change in the world of @jinksgg and BELTRUNNER!

The new optimised engine now powers Web, Mac, Linux, Wii, and Dreamcast. That means most zips will Fit On A Floppy! 💾

Plus first build for an unannounced platform, which will blow your mind! 🤯

gingerbeardman.itch.io/beltrunner
August 20, 2026 at 3:33 PM
August 6, 2026 at 3:15 PM
Wii version of my Beltrunner game 😎
August 6, 2026 at 7:31 AM
I implemented a design system in my game, BELTRUNNER, which is only 1300 lines of code!

HUD text with the same intent always appears at the same y-pos and in the same size, with three distinct sizes creating additional hierarchy.

An easy way to make your game UI feel more consistent and solid.
I've published a BELTRUNNER game design postmortem on my blog:

blog.gingerbeardman.com/2026/07/30/b...

...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!
BELTRUNNER: game design postmortem  ⌘I  Get Info
Last week I shared a look at an arcade-faithful version of Asteroids to demonstrate the totally new way of making games that I’ve been working on. It’s calle...
blog.gingerbeardman.com
August 2, 2026 at 11:21 AM
Some stats about the Dreamcast version of BELTRUNNER, which is the first to use the latest, minimised edition of Jinks engine:

- animated launch logo
- game with sound, music, power-ups, high scores, 16 stages
- plus a secret unlockable game
- 829 KB zip

gingerbeardman.itch.io/beltrunner
August 12, 2026 at 10:46 PM
I never thought the so-called "Epstein files" would be the thing that got Trump's followers to turn on him. Plus, I think he's setting up some pre-emptive strikes on truth itself like he's done in the past, so we'll see if that works. Read more at my blog: seanobrienwriter.com/index.html
Sean O'Brien
Beltrunner II: Aftermath on sale now! Amazon Link
seanobrienwriter.com
July 17, 2025 at 6:35 PM
Really enjoyed Beltrunner on the Wii :) (My son loved it too). When will Jinks itself be available to use or will it just be for your own development?
September 14, 2026 at 12:26 PM
Yes, Beltrunner will be a zip file you extract into apps/ on your Wii SD card.

Jinks engine/IDE is still work in progress. But I'm making lots of games in it.
August 6, 2026 at 7:48 AM
I'll be at the Open Book Canyon Country on February 1st, 2:00-4:00! Come on by to chat and listen to a reading from Aftermath, the second book in the Beltrunner Saga! theopenbook.net/canyon-count... #BeltrunnerSaga #TheOpenBook #seanobrienwriter.com
The Open Book | Canyon CountryComments Box SVG icons
theopenbook.net
January 25, 2025 at 11:54 PM
5本のタイトル が、日本語対応になりました。
September 19, 2026 at 1:11 AM