gingerbeardman.itch.io/beltrunner
gingerbeardman.itch.io/beltrunner
gingerbeardman.itch.io/beltrunner
Kinda like Asteroids…or is it?
The game was built using Jinks, also by me, which is a totally new way to make games.
Game ~10 KB
Engine ~0.5 MB
Total Web Bundle ~2 MB
#gmtkjam #gamedev #indiedev #gametech
gingerbeardman.itch.io/beltrunner
Kinda like Asteroids…or is it?
The game was built using Jinks, also by me, which is a totally new way to make games.
Game ~10 KB
Engine ~0.5 MB
Total Web Bundle ~2 MB
#gmtkjam #gamedev #indiedev #gametech
Dreamcast build now runs at 60fps 😎
All versions also benefit from a few small engine, rendering, and QOL improvements.
gingerbeardman.itch.io/beltrunner
Made with #jinksgg @jinks.gg
Dreamcast build now runs at 60fps 😎
All versions also benefit from a few small engine, rendering, and QOL improvements.
gingerbeardman.itch.io/beltrunner
Made with #jinksgg @jinks.gg
Thanks to Jason Morley for sending it in!
gingerbeardman.itch.io/beltrunner
Thanks to Jason Morley for sending it in!
gingerbeardman.itch.io/beltrunner
The free web version now has more keyboard controls.
And it's available to buy as a download for Nintendo Wii and Linux handhelds (eg. Anbernic RG35XXH) gingerbeardman.itch.io/beltrunner
#gingerbeardman30th
The free web version now has more keyboard controls.
And it's available to buy as a download for Nintendo Wii and Linux handhelds (eg. Anbernic RG35XXH) gingerbeardman.itch.io/beltrunner
#gingerbeardman30th
You can't die in this asteroid-clearing job, but you can run out of time. 16 waves of survival, racing, shooting and puzzle action. High score awaits.
💸 gingerbeardman.itch.io/beltrunner
#homebrew #sega #dreamcast #retro #game #beltrunner
You can't die in this asteroid-clearing job, but you can run out of time. 16 waves of survival, racing, shooting and puzzle action. High score awaits.
💸 gingerbeardman.itch.io/beltrunner
#homebrew #sega #dreamcast #retro #game #beltrunner
gingerbeardman.itch.io/beltrunner
gingerbeardman.itch.io/beltrunner
This is BELTRUNNER, my entry in #gmtkjam 2026, and the first released game built with my new multi-platform engine #jinksgg a totally new way to make games
#gamedev has never been this focused & fun
#screenshotsaturday
This is BELTRUNNER, my entry in #gmtkjam 2026, and the first released game built with my new multi-platform engine #jinksgg a totally new way to make games
#gamedev has never been this focused & fun
#screenshotsaturday
Running well! I'd like to spend more time on optimisations. At 240p it proved how good my menu and UI design was! Just some slight font adjustments were needed.
Running well! I'd like to spend more time on optimisations. At 240p it proved how good my menu and UI design was! Just some slight font adjustments were needed.
blog.gingerbeardman.com/2026/07/30/b...
...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!
blog.gingerbeardman.com/2026/07/30/b...
...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!
• fixed score saving on some platforms 🐞
• added score saving to other platforms 📈
• added Windows distribution (requires OpenGL) 🪟
• more optimisation ⚡️
• even smaller zips 📉
• all Fit On A Floppy 💾
gingerbeardman.itch.io/beltrunner
• fixed score saving on some platforms 🐞
• added score saving to other platforms 📈
• added Windows distribution (requires OpenGL) 🪟
• more optimisation ⚡️
• even smaller zips 📉
• all Fit On A Floppy 💾
gingerbeardman.itch.io/beltrunner
Kinda like Asteroids…or is it?
gingerbeardman.itch.io/beltrunner
For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast
made with #jinksgg jinks.gg
Kinda like Asteroids…or is it?
gingerbeardman.itch.io/beltrunner
For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast
made with #jinksgg jinks.gg
The new optimised engine now powers Web, Mac, Linux, Wii, and Dreamcast. That means most zips will Fit On A Floppy! 💾
Plus first build for an unannounced platform, which will blow your mind! 🤯
gingerbeardman.itch.io/beltrunner
The new optimised engine now powers Web, Mac, Linux, Wii, and Dreamcast. That means most zips will Fit On A Floppy! 💾
Plus first build for an unannounced platform, which will blow your mind! 🤯
gingerbeardman.itch.io/beltrunner
HUD text with the same intent always appears at the same y-pos and in the same size, with three distinct sizes creating additional hierarchy.
An easy way to make your game UI feel more consistent and solid.
blog.gingerbeardman.com/2026/07/30/b...
...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!
HUD text with the same intent always appears at the same y-pos and in the same size, with three distinct sizes creating additional hierarchy.
An easy way to make your game UI feel more consistent and solid.
- animated launch logo
- game with sound, music, power-ups, high scores, 16 stages
- plus a secret unlockable game
- 829 KB zip
gingerbeardman.itch.io/beltrunner
- animated launch logo
- game with sound, music, power-ups, high scores, 16 stages
- plus a secret unlockable game
- 829 KB zip
gingerbeardman.itch.io/beltrunner
Jinks engine/IDE is still work in progress. But I'm making lots of games in it.
Jinks engine/IDE is still work in progress. But I'm making lots of games in it.