#bitewing
Babs! 💖 (and Bitewing cameo) 🐶💖
March 16, 2025 at 3:31 PM
Nightwing & Bitewing
December 28, 2024 at 2:09 AM
Nightwing & Bitewing ‘26

Morning stretches
April 19, 2026 at 1:56 PM
Post yr butts
November 22, 2024 at 5:22 PM
Bitewing may not be a fan of this development.
@tomtaylormade.bsky.social I got permission from my wife to name my cat Dick Grayson! He was always my favorite character but your run made me love him even more!
November 27, 2024 at 6:05 AM
Nightwing and Haley – NW #98

batdog? bitewing?
i just know i need one :(
September 9, 2024 at 10:30 AM
Here's a post with some pics of the boardgame: www.wericmartin.com/bitewing-gam...
Bitewing Is Win? Consult Baba to Find Out
Bitewing Games announces five new titles: Matchbox, Escar-GO!, Downtown, Party House, and Baba Is You: The Board Game
www.wericmartin.com
July 31, 2026 at 10:23 PM
Still one of my favorite panels from Nightwing. It’s my iPad wallpaper lol.

#Nightwing #Oracle #Bitewing #dccomics #comics
February 20, 2025 at 7:04 PM
Another of my covers for #nightwing 😃

#batman #robin #batgirl #dccomics #bitewing
November 18, 2024 at 3:04 PM
The reveal! So proud of this collab with Bitewing – both Seagrass and Arribada are so fun 🐢
March 2, 2026 at 2:49 PM
Nightwing (2016) 💙🖤

The Racoon socks are up there with the Unicorn Onesie.

Also note Casses slippers, and pancakes... And Bitewing on Steph's cape.

-Bondo-Core

#NightWing #Batgirl #Spoiler #RedHood #Bitewing #DC
March 2, 2025 at 11:13 PM
I did my first variant cover for Nightwing on Nightwing 91! And is still one of my favorites ❤️

#nightwing #bitewing #TeenTitans #justiceleague #dccomics
May 8, 2026 at 10:06 PM
December 24, 2024 at 4:44 PM
first post :)

cute little fanart of Nightwing and Haley based on Tom Taylor's comic run

bitewing :3

#fanart #nightwing #haleythedog #dccomics #dcfanart #nightwingfanart #bitewing #dickgrayson
July 8, 2025 at 1:54 AM
Bitewing Games announces five new titles: Matchbox, Escar-GO!, Downtown, Party House, and Baba Is You: The Board Game
Bitewing Is Win? Consult Baba to Find Out
On Friday, July 31, Bitewing Games was one of several publishers participating in a "Mega Announcement Showcase" event in which they revealed upcoming games, with Bitewing releasing introductory details about five titles. **_Baba Is You: The Board Game_** is a tabletop adaptation of the Baba Is You puzzly video game created by Arvi Teikari, who goes by Hempuli, and the board game has been created by Hempuli and Peter C. Hayward. The video game has more than two hundred levels in which a single player tries to overcome various challenges by creating and breaking rules. "Baba Is You" is one of those rules, with you embodying a strange white creature named Baba. You walk around the environment and can push words to change the rules of play. Push the word "Rock" in front of "Is You", and you immediately become the rock! Mock-up of __Baba Is You: The Board Game__ Unlike the video game,_Baba Is You: The Board Game_ is for two players, with one being Baba and the other Keke. You know which creature you inhabit by the "Keke is YOU" rule that points at you. The game features scenarios that comprise two or more video game levels, with players changing the rules until ideally whatever thing is YOU moves onto whatever thing is WIN (or vice versa). Other words featured in the game are STRONG, SCARED, and MELT, with the game featuring 35 levels in seven worlds. You can play a one-hour game through any five-level world (with whoever wins three scenarios winning the game), or you can take on the full seven-world campaign against a single opponent. The scenario loser decides which level stays in the game to be combined with a new level Once you've played through the worlds, you can also combine levels to create new scenarios. Bitewing Games will launch a crowdfunding campaign on September 15, 2026 f0r _Baba Is You: The Board Game_ , as well as for **_Party House: The Deckbuilding Game_** , a 1-4 player game by Jon Perry that is also based on a video game by Joy Perry: **_Party House_** , which is one of the designs in UFO 50, a collection of fifty solitaire and multiplayer games. Art by Daniel Profiri _Party House: The Deckbuilding Game_ is a press-your-luck design in which you want to throw a rager and attract all sorts of VIPs to your party before the police bust up your party. Guests will arrive at your house offering money (which you get to keep no matter how long guests stick around) and popularity (which stays with you only if you don't get busted). Each character also has 0-3 trouble — and 8 trouble in one location spells the end of the night for you! If you don't bust, you can spend money and popularity on new guests, such as "a monkey who increases your popularity but also increases your trouble, a driver who can fetch another guest for you, a hippie who calms down a troublemaker, a bartender who makes you more money, and a security guard who kicks somebody out for you". Guests can help you grab objective cards that grant VIP points, but ideally you can lure long-term VIP guests to your house: an alien, a ghost, a genie, a mermaid, and more. • • • • • • • • • • • • • • Bitewing Games will then run another crowdfunding campaign in Q4 2026 for its other three titles, including Reiner Knizia's **_Escar-GO!_** , which is a new edition of his press-your-luck dice game Exxtra, a.k.a. _Excape_. Art by Thomas Wellmann You want to reach the end of the racetrack first, but sometimes you'll find yourself moving in the wrong direction. On a turn, you roll your two dice as many times as you wish to create a two-digit number — but if you get an X from your second roll on, you bust and move backward. If you stop before busting, you place your dice on an empty space of the movement ladder, and if your number is higher than any dice above you on the ladder, you bump them off! If no one bumps you off before your turn comes around again, you move your snail as many spaces as the number on your ladder rung, so do you want to play it safe or take a chance on moving quickly should you hang on? _Escar-GO!_ features a double-sided ladder (0-5 and 0-6), as well as a double-sided track with 0-20 on one side and 0-30 on the other; the longer track features a few special spaces that trigger if you land on them, such as Double, which moves you again; Ketchup, which moves everyone behind you three spaces; and Catch 22, a hurdle that can bump you back to 22. Each player also has two one-shot tokens they can spend to ignore a bust to allow the snails a reprieve from sliding back. Art by Ian O'Toole **_Downtown_** is a city-building game for 2-4 players from Robert Hovakimyan in which players will focus on building in one zone at a time, with you trying to connect tiles across multiple zones so that you can earn more on a turn. Each turn, you draw tiles from a personal bag, return some of them to the bag, place others on the game board, then replenish your bag so that it always has the same number of tiles. In the publisher's words: "Players' bags will begin to diverge as they place and replenish unique tiles. Your strategy will evolve and pivot as you play across different zones of the city, and you'll have to adapt to the tiles that enter your hand and the tiles that others play to the board, so the bag building is less about constructing an engine and more about steering your strategy." During the game, you gain benefits from placing next to certain locations, compete for majorities, and decide each turn whether to take your income as money or points. The latter helps you win, of course, but without money you won't be able to do much each round. Art by Andrew Kolb and Alexandra Preda In the Alex Cutler and Peter C. Hayward co-operative game **_Matchbox_** , 2-10 players split into two teams to try to identify their own words...which seems like an odd concept, but here's how it works: > During the first phase of a round, you place your team's hand of cards — with each card featuring one of 200+ objects — into the card stands in the middle of the table. The other team simultaneously places their hand of cards into the same stands, but their cards will face them and your cards will face you. Cover the cards with matchboxes, rearrange them, flip them toward the other team, then unveil them. Now you have to find and recall your team's cards using the other team's cards as your guide! > How is this possible? Well, before you place each card (in the first phase) or recall each card (in the second phase), you flip an adjective card that says something like: smelly, expensive, solid, etc. Then you have to discuss together and select the noun that best fits the adjective (either from your hand in the first phase or from the other team's cards in the second phase) — and hopefully both teams are on the same wavelength, or you're already at risk of losing a life! > In the second phase, once you have decided on which card you think the other team selected, you point at it (without saying its name), then you have to say the name of the card **that the other team is looking at —** that is, the card that your team originally chose from your hand in the first phase for the same adjective. If you point to the wrong card or recall the wrong card, then the table loses a life! After all cards have been found and recalled, the round ends, and to win the game you must complete three rounds of increasing difficulty. I imagine a video demo of this design would make the concept much clearer... ****Like this kind of coverage?**** Get Board Game Beat’s free posts by email — original reporting, designer interviews, and industry news, with no tracking, no ads, and no spam. Want more?
www.wericmartin.com
July 31, 2026 at 8:00 PM
Bitewing should die.
October 3, 2025 at 1:19 PM
🎉Excited to announce I've adapted Party House from UFO 50 into a physical card game! 🎉

Teaser trailer:
www.youtube.com/watch?v=EHNF...

Kickstarter prelaunch page (shared w/ a Baba is You game!):
www.kickstarter.com/projects/bit...

Brought to you by @bitewinggames.bsky.social

More details soon! 🥳
Party House: The Deckbuilding Game — Teaser Trailer
YouTube video by Bitewing Games
www.youtube.com
August 1, 2026 at 1:24 PM
Crisps gets a shoutout for the holiday gift guide by Bitewing games! 😄
November 27, 2025 at 4:33 AM
I ❤️ Bitewing
May 14, 2025 at 12:31 AM
August 5, 2025 at 2:22 PM
Taking Pride in our comic books for June!

Day 13: Super Pet

Bitewing! (AKA: Haley Grayson)

#pridecomicchallenge
June 13, 2026 at 1:03 PM
A preview into the game I helped illustrate for Bitewing!

Robert designs really fun thinky games, and the turtle theme is freaking delightful.
New How to Play video for Arribada (which one commenter described as "If Rummikub was a war game" haha.
Check it out, and don't miss the Kickstarter launch this Tuesday!
youtu.be/fkCWkio3U60?...
How to Play Arribada (in a nutshell)
YouTube video by Bitewing Games
youtu.be
April 1, 2026 at 4:54 PM
November 21, 2025 at 8:26 PM
Get ready for a BoardGame Animal MARATHON

Starting Tomorrow

Five Days, Five Videos

Bitewing Drop~
Adventure Store~
New Mill Drop~
Best Solo-Game EVER!?~
Color Jam~

@bitewinggames.bsky.social @tricktaking.bsky.social @dnlnwmn.bsky.social @allplay.bsky.social & more
September 17, 2026 at 6:39 PM
Cascadero, a new game by Reiner Knizia, coming soon from Bitewing Games.
September 13, 2023 at 1:38 AM