#genuary #genuary2025 #generativeart #blendmodes #processing #p5js #codingart #creativecoding
#genuary #genuary2025 #generativeart #blendmodes #processing #p5js #codingart #creativecoding
v0.2.2 is taking a bit longer than I initially planned. Should be out before the end of this month though!
#blender3d #b3d #blender #3dart #3dmodeling
v0.2.2 is taking a bit longer than I initially planned. Should be out before the end of this month though!
#blender3d #b3d #blender #3dart #3dmodeling
In this episode, we play with a few of my favorite things: Graphics layers, BlendModes and ColorFilters 🥰
Check it out 👇
youtu.be/KawI7srRvOM?...
In this episode, we play with a few of my favorite things: Graphics layers, BlendModes and ColorFilters 🥰
Check it out 👇
youtu.be/KawI7srRvOM?...
Thanks to @valerjonney.bsky.social for taking the og pic in vrchat and @h3llblazer.bsky.social for giving me hints on overlays and blendmodes
Thanks to @valerjonney.bsky.social for taking the og pic in vrchat and @h3llblazer.bsky.social for giving me hints on overlays and blendmodes
Check out the latest #ComposeTips to learn all about how a few tricks with BlendModes can help you get the UI you are looking for 👀
youtu.be/rdS4A2YFBHA?...
Check out the latest #ComposeTips to learn all about how a few tricks with BlendModes can help you get the UI you are looking for 👀
youtu.be/rdS4A2YFBHA?...
took me a whole day to match the look of the shaft!
substance's blendmodes etc. are so different, it takes extra time to keep parity of all layer's visual result!
*Flops in defeat*
took me a whole day to match the look of the shaft!
substance's blendmodes etc. are so different, it takes extra time to keep parity of all layer's visual result!
*Flops in defeat*
https://codepen.io/HejChristian/pen/YPzLbYX
#codepens #css #gradients #blendmodes #effects
https://codepen.io/HejChristian/pen/YPzLbYX
#codepens #css #gradients #blendmodes #effects
My smoke effects currently only work in Release mode, not in Debug mode, so there`s that to fix...
My smoke effects currently only work in Release mode, not in Debug mode, so there`s that to fix...
OkLab: mini.gmshaders.com/p/oklab
Gamma: mini.gmshaders.com/p/gamma
Dithering: mini.gmshaders.com/p/gm-shaders...
Tonemapping: mini.gmshaders.com/p/tonemaps
Blendmodes: mini.gmshaders.com/p/mini-blend...
OkLab: mini.gmshaders.com/p/oklab
Gamma: mini.gmshaders.com/p/gamma
Dithering: mini.gmshaders.com/p/gm-shaders...
Tonemapping: mini.gmshaders.com/p/tonemaps
Blendmodes: mini.gmshaders.com/p/mini-blend...
https://nik.digital/posts/compositing-blending
#css #browsers #blendmodes
https://nik.digital/posts/compositing-blending
#css #browsers #blendmodes
(The better way to do this would be to use blendmodes and draw_rectangle_color.)
(The better way to do this would be to use blendmodes and draw_rectangle_color.)
Gotta watch my Blendmodes when drawing to textures...
Gotta watch my Blendmodes when drawing to textures...
idk the team's workflow exactly so a lot of this was me fumbling around trying to mimic their geometric shapes and blendmodes.. before saying fuck it and just painting stuff instead. theyre only thumbnails, technique doesnt matter
idk the team's workflow exactly so a lot of this was me fumbling around trying to mimic their geometric shapes and blendmodes.. before saying fuck it and just painting stuff instead. theyre only thumbnails, technique doesnt matter
by Ryan Mulligan @ryanmulligan.dev
#css #webdev #property #OKLCH #grid-template-areas #gradient #BlendModes #Filter
codepen.io/hexagoncircl...
by Ryan Mulligan @ryanmulligan.dev
#css #webdev #property #OKLCH #grid-template-areas #gradient #BlendModes #Filter
codepen.io/hexagoncircl...