#boxshape
Having some trouble with ghost collision with GridMap3D...

Box is using just BoxShape :P

#godot #godotengine
May 13, 2026 at 3:35 PM
I walk from one
to the next
cloud shadow
breathing in box shape

#haiku #fourlines #boxshape #navyseals #boxbreathing #breathing

open.spotify.com/track/6XQMrY...
Today Is Beautiful, We Have Things to Do
Chequerboard · The Unfolding · Song · 2013
open.spotify.com
May 13, 2025 at 1:32 PM
(WIP) Got the exporter working (again) - test-mesh export with automatic (boxshape) collision setup and new material creation etc. all working (except the texture are not getting assigned atm...should not need to that manually, wip) #godot #blender
March 21, 2026 at 4:43 PM
An update : Started playing Tiny Glade. Its given me a few ideas of some maps to draw :)

The Farmer and the Witch's hut is what I am calling it. Essentially an apothecary and a pumpkin farmer got married and share an area for each other. Might make it more complicated but def going to be a fun map.
January 28, 2025 at 5:05 PM
I wonder how expensive it would be to implement every tile as a separate BoxShape

or multiple BoxShapes
July 16, 2026 at 6:59 PM
the idea with making every tile its own BoxShape is that I can then use the physics engine to determine what tile someone is clicking on
July 16, 2026 at 7:05 PM