#bugfix
Especially not when you could tap Lt. Col. Bugfix
November 7, 2026 at 10:31 PM
i would rather drill a hole in my head than submit to "transformative justice" for using AI for my last bugfix pass
November 10, 2026 at 4:31 PM
This being said, it is difficult to not acknowledge that the extent does matter sometimes- problem being we never know what that extent is. We never know if "we used it for a bugfix in a panic" is actually *a* bugfix, and not "we didn't wanna spend money on a week's labor so we spent it on tokens."
November 10, 2026 at 3:44 PM
We just put out a reasonable-sized bugfix! Hopefully the game works as intended now, lmao.
THE UNDERTALE / DELTARUNE

BALATRO MOD

IS NOW

COMPLETE

(Download link below)
November 5, 2026 at 3:18 PM
Ugh........ A bugfix broke something instead........
Uploading another build in a bit.......
November 6, 2026 at 4:40 PM
Also bitte. Als ob das der einzige Download/Update/Bugfix bis dahin sein wird.
November 9, 2026 at 10:50 PM
The Asset Importer Lib Bugfix Release v6.0.6 is out. You can find the release notes here: github.com/assimp/assim... #gamedev #assimp
Release The Assimp 6.0.6 Bugfix Release · assimp/assimp
What's Changed Fix building on Haiku by @Begasus in #5255 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by @ockeymm in #5252 Fix: Add check for invalid input argument by @...
github.com
November 9, 2026 at 8:39 PM
the reaction to the big walk thing has me in a sour mood. it feels like its being judged hypervigilantly because collectively we want to believe that abstaining from AI use is important and matters and has moral weight, but lets be realistic here. Asking an LLM for a bugfix and disclosing it is
November 10, 2026 at 6:45 PM
....okay was big walk actually vibecoded or is this just a "we used an ai chatbot like a search engine to bugfix something" type scenario
November 10, 2026 at 3:15 PM
Using AI to try and bugfix something at the VERY END of development is one of the few ways you snatch defeat from the jaws of victory.

Total shame.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:

aftermath.site/big-walk-ai-ig...
November 10, 2026 at 12:24 PM
i finished the build ^_^ now i have to do a bunch of stuff outside the game to get it ready and bugfix anything that pops up but ..... episode 3 is Content Complete!!
ep3 update: my second-to-final direction/continuity pass is on chapter 19 out of 20. then it's a bunch of small things until it's finished. i'm hoping i'll have a release date in mind by the end of november but i might be cutting it close
November 7, 2026 at 10:54 PM
they're doing gamergate 2 over a ten line rendering bugfix
November 10, 2026 at 5:36 PM
This is less of a feature and more of a bugfix
November 4, 2026 at 8:51 PM
Ghosts & Japes 2.1.1 is out! It's mostly a bugfix update, with a few modding features and sprinkles of polish here and there.

Download it here!
cmcdev.itch.io/ghostsandjapes
Ghosts & Japes by CMCDEV
Fight spirits to survive in a haunted house! ... Or don't.
cmcdev.itch.io
November 6, 2026 at 2:42 PM
We have now reached the "Even if there is a real, serious bug or vulnerability in your code, if the alternative is using AI to bugfix, you should simply leave the bug in" phase of discussion.
This is not a serious position. Anyone saying it in the industry does not actually believe it.
November 10, 2026 at 7:41 PM
Apologies for the lack of avatar stuff. I was waiting for the face tracking SDK update, then for VRCFT to update to support it, and now for a VRC bugfix 😭
November 6, 2026 at 7:46 AM
Hiring a real person to bugfix is tooooo hardddddd /joking
November 10, 2026 at 4:30 PM
2.1.1 Has been reuploaded, with a bugfix reverted.

If you downloaded "Ghosts and Japes-11_6_2026-1-2.1.1.0" today, replace it with "Ghosts and Japes-11_6_2026-2-2.1.1.0"
November 6, 2026 at 4:47 PM
The nature of vibe coders, is that they're in it for the quick wins, and won't stick around to bugfix, which is where most of the work goes.
November 9, 2026 at 7:57 PM
my guess is that these lists are originally supposed to be for blocking common gramattically incorrect outputs, like a bugfix. seems its being used for political purposes in addition to that though.
November 7, 2026 at 4:39 PM
And the nature of the thing is to cascade.

It rots your brain and increases reliance. So a little becomes regular, then every day

A bugfix becomes optimization, then boilerplate, then "clood make me a game AAA quality big tiddies no bugs publish to Steam"

And it's all built on a vile foundation
November 10, 2026 at 11:02 AM
As we understand Big Walk god disqualified from a goty competition for using ai to bugfix we thinkkkkkk
November 10, 2026 at 2:23 PM
yeah I'm so confused about people telling them to ask other people when they TRIED to but every one of them couldn't help or told them to go ask an chatbot - it woulda been a bit weird if a slightly bigger studio asked reddit to help them bugfix it
November 10, 2026 at 5:31 PM
Ja, gute Gedanken und nachvollziehbar. Es ist auch vieles noch nicht ausdefiniert. Man kann (und sollte) diskutieren, ob zehn Zeilen human modified und reviewed Code als Bugfix, der von einem LLM angestoßen wurde, jetzt schon eine Verteufelung nach sich ziehen sollten.
November 10, 2026 at 12:09 PM