#buginpublic
Discovered a glaring bug in the latest release and had to release 1.2.0 earlier than expected 🤦‍♂️

#buildinpublic #buginpublic
June 25, 2025 at 6:25 PM
#buginpublic is my new attitude
June 21, 2025 at 12:26 AM
Still working on AR rendering, I think it’s mostly there. And have a basic workflow for terrain editing, but I have an idea to make it really cool I think. #buildinpublic #buginpublic
June 21, 2025 at 12:25 AM
I finally found the source of my Tokyo drift bug!!!! I was just setting the rotation transformation, when I need to be multiplying it by the Entity’s existing rotation 😮‍💨 this is like the third time I’ve had this bug 😅 lesson learned for sure this time #buildinpublic #buginpublic #iosdev #ar
July 14, 2025 at 2:39 AM
Playing around with texture resources in RealityKit and accidentally made a Windows 95 aesthetic for my iOS app… kinda don’t hate it lol #iosdev #buginpublic
July 5, 2025 at 2:23 AM
Once the map is displayed, the controls presented are to remove the current Entities, run the train, pause the train, and toot the horn (my favorite 🤣). For some reason I’m not getting the camera feed? Although things like plane detection and anchoring are working… #buginpublic #weekendbuild
June 21, 2025 at 11:03 PM