#bumpmap
[3D] Courtney Gears
unfortunately this model is VERY old (ripped from the PS2 but cleaned up by FristiStains and upscaled textures)

Makes me wanna try my hand at remodeling the face at least? And maybe adding a proper bumpmap to her textures
Idk we'll see
October 19, 2026 at 10:14 PM
#NerdfArters Day 17 prompt: "Andy Warhol Never Gets Old". (I tried out an open-source graphics editor named Krita, and judged this to be a genuine use case for something called a "Phong Bumpmap". I suppose I spent no seconds asking if I should before finding out if I could.) #DFTBA
October 18, 2026 at 3:04 AM
Like that is clearly a cardboard cutout of a pizza. The lines go through the pepperoni.

This meatball sub is... Bumpy? Is that a bumpmap?
October 14, 2026 at 6:41 PM
no phongmask texture, though. i'm assuming the scotres was supposed to use the w_stickybomblauncher's bumpmap texture, but it just doesn't for some reason
October 1, 2026 at 11:02 PM
I've been gone for quite a while, but that's only because I was working hard!

Lex is back and ready, with brand new feetz for you!
A newly updated 3D model, made with Blender.

Enjoy! I'll be making more with it!
September 21, 2026 at 8:33 PM
This is the first I've heard of anyone calling the bumpmap repaints "puppet looking" in the first place. What did people just not play nor watch gameplay of the original game?
September 12, 2026 at 11:38 AM
not enough compute for a depth map so i just used a bumpmap instead
September 10, 2026 at 4:30 PM
I just got a terrible idea I need to try. Bumpmap on pixelart sprite
September 9, 2026 at 7:31 AM
I don't even care about the gooning. Sexy women are cool. But the effort they put into this is frightening. I never thought to myself I want this character to look sexier so I'm gonna commission a custom nipple mod with physics & 8 million polygons & dynamic sweaty bumpmap with milk options
September 5, 2026 at 1:39 AM
i'm still annoyed by "(gamename) (higherversionnumber) patch". that glquake one from 2000 with the shitty 'bumpmap' and the forced fog still fools some today
September 4, 2026 at 5:56 AM
Estelle nooo get out of there theyre turning you into a bumpmap 😭
August 25, 2026 at 12:04 AM
www.youtube.com/watch?v=lBeF...
A sequence of filters and transformations applied in Photopea to some random cloud renders, to create the bumpmap for a pair of similar but distinct irises. No voiceover for this one, but if you have the captions on there's a summary of the steps for each frame
August 23, 2026 at 4:57 PM
同様に「_MainTex」だけ4096*2048に指定すると「_BaseMap」と「_BaseColorMap」が2048*1024で無駄に生成されてしまうので、基本設定を4096*2048にして「_BumpMap」「OutlineWidthMask」「_ShadowStrengthMask」を個別に2048*1024にオーバーライドしたら「_BaseMap」「_BaseColorMap」は生成されず自動的に「_MainTex」を流用してくれた
ついでに「_BacklightColorTex」は最小限の32*16にオーバーライド
これでさらに消費テクスチャメモリを削減することに成功した
August 22, 2026 at 10:42 AM
God, I fucking hate making materials in gmod, I just want to figure out how to make a simple phong material. I have a flat bumpmap and a white texture for it to use.
August 15, 2026 at 12:27 PM
I love my Advanced Lookdev and Lighting class!

💇‍♀️ I'm excited about learning #Xgenhair and #grooming!

#3dart #texturepainting #texture #shader #render #clothing #shoes #hair #skin #eyes #subsurfacescattering #bumpmap #xgen #Maya #substancepainter #turntable
March 27, 2025 at 8:08 PM
I know its not the point of the post but I hate whenever people do this they have such inconcistent focuses- yes lets do dynamic volumetric clouds and visible grass blades- the under texture will be a flat green square and the rest will be babies first bumpmap of the N64 textures
July 30, 2025 at 9:41 AM
I cannot believe that a thing I was making that I scrapped because I thought I could not fix it had the only problem having the .vmt of the bumpmap written correctly BUT ONE LETTER
July 10, 2026 at 3:34 PM
"Conkkreet", 11 OCT 2022.
A bumpmap making method test for a photo I took of the stuff underneath some tiles that were pulled up. I don't think it was actually concrete, but we did complain about how the material used was not appropriate for where it was put. It does look like it though.
#Blender
April 22, 2025 at 11:06 PM
(NC)

I have several other suggestions before that:

Remove her collision box.
Remove her pathing framework.
Put a bunch of spaghetti code into her files so she starts lagging.
Swap one of the variables in her code for something else.
Delete her bumpmap so she is no longer able to be lit correctly.
January 7, 2026 at 8:32 AM
Went ahead and adapted my Paranthropus boisei skin to this little Australopithecus's anatomy. Almost done with the re-creasing the mesh and updating the color texture, but haven't even *touched* the bumpmap texture yet
April 9, 2026 at 4:44 PM
with render_texture 0 in classmodelpanel in classloadoutpanel.res vs without it (or setting render_texture to 1, only happens if a vmt used by a non-playermodel model using $bumpmap)
July 5, 2026 at 11:49 AM
a better way of doing this would be giving each powerup canteen texture it's own phong mask as a $bumpmap texture
April 21, 2026 at 7:45 PM
to achieve this effect, i gave them both flat_normal for their $bumpmap, disabled $basemapalphaphongmask, and enabled $normalmapalphaenvmapmask.

cubemap is cubemap_gold001, and the cubemap tint is 1.5 1.2 .2, phong is also tinted with the same values. exponent is 8 and boost is 5.
January 13, 2026 at 4:56 AM
Bumpmap would make sense but yeah I got some ideas now so I can at least mess around and see what works best.
October 2, 2025 at 2:54 PM
nipple bumpmap
February 6, 2024 at 9:50 PM