unfortunately this model is VERY old (ripped from the PS2 but cleaned up by FristiStains and upscaled textures)
Makes me wanna try my hand at remodeling the face at least? And maybe adding a proper bumpmap to her textures
Idk we'll see
unfortunately this model is VERY old (ripped from the PS2 but cleaned up by FristiStains and upscaled textures)
Makes me wanna try my hand at remodeling the face at least? And maybe adding a proper bumpmap to her textures
Idk we'll see
This meatball sub is... Bumpy? Is that a bumpmap?
This meatball sub is... Bumpy? Is that a bumpmap?
Lex is back and ready, with brand new feetz for you!
A newly updated 3D model, made with Blender.
Enjoy! I'll be making more with it!
Lex is back and ready, with brand new feetz for you!
A newly updated 3D model, made with Blender.
Enjoy! I'll be making more with it!
A sequence of filters and transformations applied in Photopea to some random cloud renders, to create the bumpmap for a pair of similar but distinct irises. No voiceover for this one, but if you have the captions on there's a summary of the steps for each frame
A sequence of filters and transformations applied in Photopea to some random cloud renders, to create the bumpmap for a pair of similar but distinct irises. No voiceover for this one, but if you have the captions on there's a summary of the steps for each frame
ついでに「_BacklightColorTex」は最小限の32*16にオーバーライド
これでさらに消費テクスチャメモリを削減することに成功した
ついでに「_BacklightColorTex」は最小限の32*16にオーバーライド
これでさらに消費テクスチャメモリを削減することに成功した
💇♀️ I'm excited about learning #Xgenhair and #grooming!
#3dart #texturepainting #texture #shader #render #clothing #shoes #hair #skin #eyes #subsurfacescattering #bumpmap #xgen #Maya #substancepainter #turntable
💇♀️ I'm excited about learning #Xgenhair and #grooming!
#3dart #texturepainting #texture #shader #render #clothing #shoes #hair #skin #eyes #subsurfacescattering #bumpmap #xgen #Maya #substancepainter #turntable
A bumpmap making method test for a photo I took of the stuff underneath some tiles that were pulled up. I don't think it was actually concrete, but we did complain about how the material used was not appropriate for where it was put. It does look like it though.
#Blender
A bumpmap making method test for a photo I took of the stuff underneath some tiles that were pulled up. I don't think it was actually concrete, but we did complain about how the material used was not appropriate for where it was put. It does look like it though.
#Blender
I have several other suggestions before that:
Remove her collision box.
Remove her pathing framework.
Put a bunch of spaghetti code into her files so she starts lagging.
Swap one of the variables in her code for something else.
Delete her bumpmap so she is no longer able to be lit correctly.
I have several other suggestions before that:
Remove her collision box.
Remove her pathing framework.
Put a bunch of spaghetti code into her files so she starts lagging.
Swap one of the variables in her code for something else.
Delete her bumpmap so she is no longer able to be lit correctly.
cubemap is cubemap_gold001, and the cubemap tint is 1.5 1.2 .2, phong is also tinted with the same values. exponent is 8 and boost is 5.
cubemap is cubemap_gold001, and the cubemap tint is 1.5 1.2 .2, phong is also tinted with the same values. exponent is 8 and boost is 5.