#cardhog
Gonna bounce around some of the games that got me started on Twitch, as a wee homage to humbler beginnings. Stream starts ~7pm EST, friends are welcome.

#twitch #livesoon #upcomingstream #streamer #18+streamer #gaming #pngtuber #cardhog #boneraiserminions #vampiresurvivors #indiegames
September 15, 2025 at 10:47 PM
It was Cardhog. Thanks! :)
June 13, 2026 at 7:44 PM
"ChatGPT, invent a sob story as excuse to refund a game called CardHog that I played for 12hrs already"
November 18, 2024 at 4:30 PM
I loved #Pyrene and enjoyed Lost for Swords so thankfully I found another game in that genre of cards being the dungeon and you have to drag them around to explore get weapons and resources etc called #CardHog it's on sale right now for two bucks and initial impression it's awesome. Great art!
July 2, 2025 at 12:37 AM
Today, I began creating a front end for the CardHog game in Godot. While my enthusiasm is waning a bit, there aren't any other projects at a stage where I can add functionality within a few days.
January 11, 2024 at 10:13 AM
Was working on finishing the refactoring on my CardHog clone when I noticed one of my projects hadn't been updated to use my QOL crate; that made me notice my fraction crate wasn't passing its unit tests, I hadn't finished implying Display, so completed that.
February 2, 2024 at 3:12 PM
Been working on how to not repeat the problem we ran into on our first game. on the coding front, I finished adding Hedge tile type to my CardHog clone.
January 25, 2024 at 4:16 PM
Hit the wall with math I don't know enough to even know what questions to ask, so after 2 days of being stuck I decided to work on the Godot interface of the CardHog clone, though it's no longer a CardHog clone as I've started to implement the changes to make it my own game.
January 23, 2024 at 6:04 PM
Enhanced the rendering of the board for the CardHog clone. Then I looked up reading a char from stdin and adjusted the Match3 game to use it. Discovered I couldn't move to the edge; the Pos and Board structs had different sizes so now they must agree for a successful compilation.
January 8, 2024 at 9:26 AM
Finished my second attempt at replicating how CardHog shifts cards when you move. Progress feels good, but I wish I could've achieved more. Still facing the challenge of getting enough sleep.
January 6, 2024 at 3:37 PM
Trying to replicate CardHog's card-following mechanic in my project, but my initial attempt might lead to an infinite loop—something CardHog doesn't do. Still figuring out how they achieve it.
January 5, 2024 at 12:19 PM
CardHog certainly feels like an easy game, I suspect it's because dying doesn't significantly interrupt the flow. It's very minimalist but that seems to be because that trimmed off all the fat that can keep from being lost in the moment and all that's left is the juiciest bits.
January 4, 2024 at 9:56 AM
Got absorbed playing CardHog. First time experiencing the full game after trying the demo/prototype on Itch. I was concerned it might be too easy since enemies only deal damage if you fail to defeat them but I haven't progressed beyond 4 levels yet.
January 4, 2024 at 9:55 AM
After the past few days, my research hasn't been as productive as I hoped, so nothing to code. Although I still need to finalize details for my card crawler, I'm working on a direct clone of CardHog also Match3 game since the boards used in both games share similar functionality.
January 1, 2024 at 8:05 AM
But that's not all the work he did on the CardHog clone:
-added Hedge type to CardHog clone
-reworked the CardHog game preparing to integrate it with the other sub-games
-implemented a CLI interface to the CardHog clone
-implemented a message bus to connect the subgames together
February 6, 2024 at 5:16 PM
Alta did a lot of work in the past 4 weeks starting with the CardHog clone:
-added unit testing to the CardHog clone
-made a GUI for the CardHog clone with Godot
-turned the CardHog clone into it's own game
-split out the Godot binding of the CardHog clone from the game logic
February 6, 2024 at 5:16 PM
Alta's amassed achievements for the past 4 weeks
-impl a Board struct for my Match3 and CardCrawler
-impl the moves for the Match3 game on the Board struct
-impl my first idea on how to reproduce the cards following you in CardHog
-impl a second attempt to reproduce it.
January 9, 2024 at 6:53 PM