#cinecamera
Reworked the camera logic a bit so that I can support multiple CineCamera setups (Standard, group and aiming). Also needed to implement a custom pan tilt script to support the style of aiming I wanted. Slow progress, but getting there. #indiedev #gamedev #madeinunity
February 14, 2026 at 2:40 PM
Once he sold the company to the company that owns almost all the glasses manufacturers, he got bored with having half a billion and nothing to do so set about using his wealth to improve digital cameras and set up Red Digital Cameras with the aim of producing a cheap 4k cinecamera.
January 11, 2026 at 10:49 AM
At work.
February 3, 2024 at 10:55 AM
Getting spoiled here 😌
August 5, 2026 at 5:56 PM
I am borderline on whether this is actually worse than the 'cinecamera in the bin' Fess in terms of 'I am a horrible person' ranking.
April 7, 2026 at 8:42 AM
Through 8 std, single and super,9.5 and 16mm

#CineCamera
#MovieCamera

The battle of the formats
April 2, 2026 at 7:09 AM
Okay, downside is my level is corrupt so I've lost the placement of everything and my cinecamera/UDS settings BUT all my materials and assets are still fine so I can just re-place all of the assets and foliage. Also I've set up a repo so we're taking one step back but two steps forward
July 10, 2025 at 6:29 AM
setup a little tech demo of a dslr in unreal engine only to find out that you cant capture the output of a cinecamera as an image 🤔
November 7, 2024 at 11:30 PM
Is it wrong the first thing I noticed wrong wasn't the hand, but that the bolex this person is holding is missing lenses and the crank? I'm guessing it's supposed to be the B8 since it's missing the upper compartment.
February 4, 2025 at 4:41 PM
Blackmagic inteoduces the URSA Cine Immersive, the first commercial camera designed to capture Apple Immersive Video for Apple Vision Pro

@blackmagicdesign.bsky.social #blackmagic #bmd #cinecamera #apple #applevision #applevisionpro #blackmagiccamera #ursa #blackmagicursa #applecamera #video
Apple Vision Pro gets extraordinary $30,000 dual-lens camera that can handle almost 118 million pixels
Blackmagic's new camera can capture Apple Immersive Video
www.techradar.com
December 29, 2024 at 4:52 PM
East Kilbride, 1969.

Only just noticed this guy in the background of a photo taken at a family wedding. As far as I know he's not a relative. It is now my life's mission to track down his film footage, despite it probably being in landfill long ago.

Any leads, please do shout.
June 11, 2026 at 12:24 PM
scratched, wounded, maculated and malevolent. I suspected #Hallivanimees to be a sanitized version, one easier to pronounce. Either way, by the 80s, #HuntKriimsilm had turned into a cheery little TV puppet of a proletarian wolf with a red check cloth cap and tie, and an annoying tendency
5/11
July 31, 2025 at 11:30 AM
pop and lock
YouTube video by cinecamera
www.youtube.com
July 12, 2026 at 2:23 PM
woah
YouTube video by cinecamera
youtu.be
July 11, 2026 at 10:58 AM
at first blush
YouTube video by cinecamera
youtu.be
July 9, 2026 at 1:58 PM
breathless
YouTube video by cinecamera
youtu.be
July 8, 2026 at 10:34 AM
prepare to qualify
YouTube video by cinecamera
youtu.be
July 7, 2026 at 8:56 PM
Throwing this out to the #unrealengine room, because I'm a bit baffled.
Cine Camera Actor on a car pawn. The view from the camera only updates once the focal length hits around 300mm. What could be causing this? Why isn't the view updating at wider focal lengths than this?
Weird Issue with CineCamera in Unreal
The image from the CineCamera in the PIP does not update in real time until the focal length nears 300mm. Greater than that, the image will update (out to 1000mm), less than that it will not. What in the world is going on here? How can I get the image to update in real time at all focal lengths, and why wouldn't this simply Just Work?
youtu.be
June 27, 2024 at 3:23 PM
ooo interesting! I was fiddling with similar things earlier, i couldnt do it with a cinecamera but that was 4.27
November 8, 2024 at 1:52 AM
(Not the CineCamera)
November 3, 2025 at 5:53 AM