Call `compileTime` anywhere and it will be replaced with the returned data at compile time
git.new/compile-time
Call `compileTime` anywhere and it will be replaced with the returned data at compile time
git.new/compile-time
➡️ https://github.com/AndreaDV01/ESPfuscate
ESP32 Sensitive Data Obfuscator
#ArduinoLibraries #ArduinoLibs #esp32Libraries
➡️ https://github.com/AndreaDV01/ESPfuscate
ESP32 Sensitive Data Obfuscator
#ArduinoLibraries #ArduinoLibs #esp32Libraries
By Paweł Stawicki: softwaremill.com/what-scala-h...
By Paweł Stawicki: softwaremill.com/what-scala-h...
rustc: “A quick what now?”
[10 minutes later]
me: sipping coffee, watching rustc like it’s a sourdough starter...
#rustlang #programminghumor #devmemes #rustacean #compiletime #softwareengineering #rustdev #developerlife #techhumor #rustc
rustc: “A quick what now?”
[10 minutes later]
me: sipping coffee, watching rustc like it’s a sourdough starter...
#rustlang #programminghumor #devmemes #rustacean #compiletime #softwareengineering #rustdev #developerlife #techhumor #rustc
- soa
- API similar to std::vector
- Access fields by name with soa.get<"...">
- Header-only
👉 github.com/gilzoide/soa...
#gamedev #indiedev #indiegamedev #C++20
- soa
- API similar to std::vector
- Access fields by name with soa.get<"...">
- Header-only
👉 github.com/gilzoide/soa...
#gamedev #indiedev #indiegamedev #C++20
📺 www.youtube.com/watch?v=McuK...
#RustLang #EuroRust26
📺 www.youtube.com/watch?v=McuK...
#RustLang #EuroRust26
github.com/rust-lang/ru...
github.com/rust-lang/ru...
- soa
- API similar a std::vector
- Accesse campos por nome com soa.get<"...">
- Header-only
👉 github.com/gilzoide/soa...
#gamedev #indiedev #indiegamedev #C++20
- soa
- API similar a std::vector
- Accesse campos por nome com soa.get<"...">
- Header-only
👉 github.com/gilzoide/soa...
#gamedev #indiedev #indiegamedev #C++20
i wonder if there could be a way to have a mutable field reference to an immutable structure, checked at compiletime... like "you're allowed to modify the individual elements, you just aren't allowed to modify their *container*
i wonder if there could be a way to have a mutable field reference to an immutable structure, checked at compiletime... like "you're allowed to modify the individual elements, you just aren't allowed to modify their *container*
something like
//env: dev
abc := 42
//env: prod
abc := 2
So in prod abc will be 2 but while developing abc will be 42
#golang
something like
//env: dev
abc := 42
//env: prod
abc := 2
So in prod abc will be 2 but while developing abc will be 42
#golang
Anyway: Your reasoning -> rules: ;)
"If an element of type T is added to our element e,
Then e also has type T"
or
"If we know that an element e is in an array, and that has type T,
Then e also has type T"
Anyway: Your reasoning -> rules: ;)
"If an element of type T is added to our element e,
Then e also has type T"
or
"If we know that an element e is in an array, and that has type T,
Then e also has type T"