#UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
#UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
#gamedev #UE5
#gamedev #UE5
Epic’s new resources pushed me to explore more, especially physics and runtime animation.
#UE5 #TechAnim #Robot #gamedev #ControlRig
Epic’s new resources pushed me to explore more, especially physics and runtime animation.
#UE5 #TechAnim #Robot #gamedev #ControlRig
It's fun! ControlRig makes this shit so good, and animating in Unreal is going to be great!
But.
I will never type "skinning/rigging" like they're basically the same task, EVER, again.
It's fun! ControlRig makes this shit so good, and animating in Unreal is going to be great!
But.
I will never type "skinning/rigging" like they're basically the same task, EVER, again.
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
Got the materials and rig set up in Unreal. It's a whole different way of thinking of things, and it doesn't help that the documentation for Unreal's control rig is esoteric at best, but it is satisfying to see it all coming together.
Got the materials and rig set up in Unreal. It's a whole different way of thinking of things, and it doesn't help that the documentation for Unreal's control rig is esoteric at best, but it is satisfying to see it all coming together.
Parallel transport frame I love you 🥰
#controlrig
Parallel transport frame I love you 🥰
#controlrig
#UE5 #Gamedev #Solodev #Indiedev #3DAnimation #Controlrig
#UE5 #Gamedev #Solodev #Indiedev #3DAnimation #Controlrig
Unreal Nanite? AnimBP? PCG? ControlRig? StateTree? Incredible tech, saved me so much time, I miss it a ton using Godot. Epic sucks! Massively? And I'm still saying this!
If GenAI were truly a time savings? You'd have to beat indies off with a stick. And yet,
Unreal Nanite? AnimBP? PCG? ControlRig? StateTree? Incredible tech, saved me so much time, I miss it a ton using Godot. Epic sucks! Massively? And I'm still saying this!
If GenAI were truly a time savings? You'd have to beat indies off with a stick. And yet,
#unrealengine5 #proceduralanimation #controlrig
#unrealengine5 #proceduralanimation #controlrig
#Rigging #Ue5 #Oc #DnD
I am back to work so I do not have as much time to do this as I did over the break.
#unrealengine #controlrig
#unrealengine #controlrig
I modeled blendshapes entirely inside UE and it's a pretty smooth process! Some quirks with mirroring but still pretty handy. I have a few cycle issues I found only happen when animating in Sequencer, I'll fix that and prob wrap this project up!
#unrealengine #controlrig
I modeled blendshapes entirely inside UE and it's a pretty smooth process! Some quirks with mirroring but still pretty handy. I have a few cycle issues I found only happen when animating in Sequencer, I'll fix that and prob wrap this project up!
#unrealengine #controlrig
Anyways, next two posts will be how to use fake/heavy gravity to make games feel "heavier" and a UE5 ControlRig deep dive
Anyways, next two posts will be how to use fake/heavy gravity to make games feel "heavier" and a UE5 ControlRig deep dive
problems with ik pls help.
#gamedev #unreal #unrealengine
forums.unrealengine.com/t/problems-w...
problems with ik pls help.
#gamedev #unreal #unrealengine
forums.unrealengine.com/t/problems-w...
And the How is: well, ProBuilder, then RealtimeCSG, then Houdini, then Unreal Mesh Tools, then PCG, then ControlRig, then-
And the How is: well, ProBuilder, then RealtimeCSG, then Houdini, then Unreal Mesh Tools, then PCG, then ControlRig, then-
youtu.be/A8FPaVIXA5U?...
#controlrig #unrealengine5 #unrealengine @unrealengine.bsky.social #tutorial
youtu.be/A8FPaVIXA5U?...
#controlrig #unrealengine5 #unrealengine @unrealengine.bsky.social #tutorial
Still have some edge cases to figure out. I am using the Sphere Trace on his Pelvis and a second Sphere trace for his lower tail since it's so far back with a mock extra bone. I need to adjust it for wall hits and maybe the animation on moving.
#indiegame #UE5 #ControlRig #animation #devlog
#indiegame #UE5 #ControlRig #animation #devlog