#twEyestrain #blender3d #blenderart #doomscrolling #loopinggif #currentstate #b3d #transartist #transart
#twEyestrain #blender3d #blenderart #doomscrolling #loopinggif #currentstate #b3d #transartist #transart
if (currentState != SwitchingState.SelectCharacter) return;
#indiegame #gamedev
if (currentState != SwitchingState.SelectCharacter) return;
#indiegame #gamedev
topatoco.com/products/tmw-currentstate 🔥 @tomtomorrow.bsky.social
topatoco.com/products/tmw-currentstate 🔥 @tomtomorrow.bsky.social
CurrentState = CurrentState->Execute(); // idle returns idle
*player hits Right*
CurrentState = CurrentState->Execute(); // idle sees 'right' and returns different state, 'WalkingRight'!
CurrentState = CurrentState->Execute(); // idle returns idle
*player hits Right*
CurrentState = CurrentState->Execute(); // idle sees 'right' and returns different state, 'WalkingRight'!
Half of us are from ancient dark days,
half of us are simply too embarrassed.
#currentstate #usa #unitedstates #unitedstatesofamerica
Half of us are from ancient dark days,
half of us are simply too embarrassed.
#currentstate #usa #unitedstates #unitedstatesofamerica
Existem dois modos, mandando o valor ou uma função, a função segue a seguinte lógica:
(currentState) => newState;
Internamente isso é chamado de "basicStateReducer" e é padrão pro useState.
Existem dois modos, mandando o valor ou uma função, a função segue a seguinte lógica:
(currentState) => newState;
Internamente isso é chamado de "basicStateReducer" e é padrão pro useState.
State NextState = Machine->CurrentState->Execute();
Only one state runs at a time and that one state is called, "CurrentState".
When it's done for that bit of time, it returns the next state that should be run, most often itself...
State NextState = Machine->CurrentState->Execute();
Only one state runs at a time and that one state is called, "CurrentState".
When it's done for that bit of time, it returns the next state that should be run, most often itself...
Want to detect a perfect keyboard key click? It's all about comparing keyboard state. ⌨️
1️⃣ Get CurrentState
2️⃣ Compare to PreviousState
3️⃣ If the prev state was UP & the cur state is DOWN = Key pressed!
Simple logic, solid input. #Velaptor #GameDev #DotNet
A parked car can lead to many situations, right?
Crashed, Idle, Driving, Accessory...
The rules are simple:
if Parked and hit by something, CurrentState = Crashed;
if Parked and EngineStarted, CurrentState = Idle;
A parked car can lead to many situations, right?
Crashed, Idle, Driving, Accessory...
The rules are simple:
if Parked and hit by something, CurrentState = Crashed;
if Parked and EngineStarted, CurrentState = Idle;
if (currentState === “dire“ && currentHouseholdOccupancy === 1)
return true
}
if (currentState === “dire“ && currentHouseholdOccupancy === 1)
return true
}
So good for you: you made a
Nightmare that came true.
#haiku #poetry #currentevents #news #currentstate #horror #writer #drumpf #politics
So good for you: you made a
Nightmare that came true.
#haiku #poetry #currentevents #news #currentstate #horror #writer #drumpf #politics
An urgent need to shower, but a desire to remain filthy
A reel of the hottest kinks, us as the players, looping in my mind
Parts of me roleplaying as Oliver, and my inner voice the harsh rebuke
#sex #filth #kinks #desire #currentstate
An urgent need to shower, but a desire to remain filthy
A reel of the hottest kinks, us as the players, looping in my mind
Parts of me roleplaying as Oliver, and my inner voice the harsh rebuke
#sex #filth #kinks #desire #currentstate
#currentstate
#currentstate